551 lines
No EOL
22 KiB
Lua
551 lines
No EOL
22 KiB
Lua
local XUiFubenMainLine3D = XLuaUiManager.Register(XLuaUi,"UiFubenMainLine3D")
|
|
local XUiGridFubenMainLineStage = require("XUi/XUiFubenMainLine3D/XUiGridFubenMainLineStage")
|
|
local XUiGridFubenMainLineTheme = require("XUi/XUiFubenMainLine3D/XUiGridFubenMainLineTheme")
|
|
function XUiFubenMainLine3D:OnStart(chapterIndex,stageIndex,stageId)
|
|
self:InitStageCfg()
|
|
self:RegisterButton()
|
|
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
|
|
self.GridTreasureList = {}
|
|
self.GridMultipleWeeksTaskList = {}
|
|
self.IsInChapter = false
|
|
self.SelectChapter = nil
|
|
self:InitScene()
|
|
self.IsOnZhouMu = false
|
|
self.BtnHelp.gameObject:SetActiveEx(false)
|
|
self.RedPointId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_MAINLINE_TREASURE }, self.ChapterMainCfg.ChapterId[1], false)
|
|
if chapterIndex then
|
|
self:OnSelectChapter(chapterIndex,function()
|
|
if chapterIndex and stageIndex and stageId then
|
|
self:OnSelectStage(chapterIndex, stageIndex, stageId)
|
|
end
|
|
end)
|
|
end
|
|
|
|
local record = XDataCenter.FubenMainLineManager.GetMainlineStageRecord()
|
|
if record then
|
|
self:OnSelectChapter(record.ChapterIndex)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnGetEvents()
|
|
return { XEventId.EVENT_FUBEN_ENTERFIGHT }
|
|
end
|
|
|
|
--事件监听
|
|
function XUiFubenMainLine3D:OnNotify(evt, ...)
|
|
if evt == XEventId.EVENT_FUBEN_ENTERFIGHT then
|
|
self:EnterFight(...)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnEnable()
|
|
self:RefreshTaskGuidePanel()
|
|
self:UpdateChapterStars()
|
|
XEventManager.AddEventListener(XEventId.EVENT_MAINLINE_SELECT_STAGE, self.OnSelectStage, self)
|
|
XEventManager.AddEventListener(XEventId.EVENT_MAINLINE_SELECT_CHAPTER, self.OnSelectChapter, self)
|
|
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL,self.OnDetailClose,self)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnDisable()
|
|
XEventManager.RemoveEventListener(XEventId.EVENT_MAINLINE_SELECT_STAGE, self.OnSelectStage, self)
|
|
XEventManager.RemoveEventListener(XEventId.EVENT_MAINLINE_SELECT_CHAPTER, self.OnSelectChapter, self)
|
|
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL,self.OnDetailClose,self)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnDestroy()
|
|
self.SceneStageCamera = {}
|
|
self.SceneChapterCam = {}
|
|
self.UiStageParent = {}
|
|
self.UiStageCamera = {}
|
|
self.UiChapterCamera = {}
|
|
self.UiChapterParent = {}
|
|
self.UiChapterInfoParent = {}
|
|
self.DragArea = {}
|
|
self.GridStageDic = {}
|
|
self.GridStage = {}
|
|
self.GridChapterDic = {}
|
|
self.GridTheme = {}
|
|
self.GridTreasureList = {}
|
|
self.GridMultipleWeeksTaskList = {}
|
|
self.LineDic = {}
|
|
end
|
|
|
|
function XUiFubenMainLine3D:InitStageCfg()
|
|
self.ChapterMainCfg = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(XDataCenter.FubenMainLineManager.MainLine3DId)
|
|
self.TxtName.text = self.ChapterMainCfg.ChapterName
|
|
self.TxtEnglish.text = self.ChapterMainCfg.ChapterEn
|
|
self.StageDic = {}
|
|
for _,chapterId in pairs(self.ChapterMainCfg.SubChapter) do
|
|
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
|
|
self.StageDic[chapterId] = {}
|
|
for _, stageId in pairs(chapterConfig.StageId) do
|
|
table.insert(self.StageDic[chapterId], stageId)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:InitScene()
|
|
---@type UnityEngine.Transform
|
|
local root = self.UiModelGo.transform
|
|
self.SceneStageCamera = {}
|
|
self.SceneChapterCam = {}
|
|
self.UiStageCamera = {}
|
|
self.UiChapterCamera = {}
|
|
self.DragArea = {}
|
|
self.ChapterCameraOriginPos = {}
|
|
self.LineDic = {}
|
|
for i = 1, #self.ChapterMainCfg.SubChapter do
|
|
local sceneChapterCamera = root:FindTransform("UiCamNearGrid" .. self:NumberFormat(i))
|
|
local uiChapterCamera = root:FindTransform("UiCamGrid" .. self:NumberFormat(i))
|
|
self.SceneChapterCam[i] = sceneChapterCamera
|
|
self.UiChapterCamera[i] = uiChapterCamera
|
|
self.ChapterCameraOriginPos[i] = sceneChapterCamera.localPosition
|
|
end
|
|
|
|
for index = 1, #self.ChapterMainCfg.SubChapter do
|
|
local chapter = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[index])
|
|
self.SceneStageCamera[index] = {}
|
|
self.UiStageCamera[index] = {}
|
|
for stageIndex = 1, #chapter.StageId do
|
|
local sceneStageCamera = root:FindTransform("UiCamNearGrid" .. self:NumberFormat(index) .. "_" .. stageIndex)
|
|
local uiStageCamera = root:FindTransform("UiCamGrid" .. self:NumberFormat(index) .. "_" .. stageIndex)
|
|
self.SceneStageCamera[index][stageIndex] = sceneStageCamera
|
|
self.UiStageCamera[index][stageIndex] = uiStageCamera
|
|
end
|
|
end
|
|
self.GridStage = root:FindTransform("GridStage")
|
|
self.GridTheme = root:FindTransform("GridTheme")
|
|
self.PanelChapterParent = root:FindTransform("PanelChapterParent")
|
|
self.UiStageParent = {}
|
|
self.UiChapterInfoParent = {}
|
|
self.GridChapterDic = {}
|
|
self.GridStageDic = {}
|
|
self.UiChapterParent = {}
|
|
for chapterIndex = 1, #self.ChapterMainCfg.SubChapter do
|
|
self.UiChapterParent[chapterIndex] = self.PanelChapterParent:FindTransform("Chapter" .. self:NumberFormat(chapterIndex))
|
|
local stageParent = self.UiChapterParent[chapterIndex]:FindTransform("PanelStageParent")
|
|
self.DragArea[chapterIndex] = self.UiChapterParent[chapterIndex]:FindTransform("DragArea" .. chapterIndex)
|
|
self.UiChapterInfoParent[chapterIndex] = self.UiChapterParent[chapterIndex]:FindTransform("PanelInfoParent")
|
|
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[chapterIndex])
|
|
self.UiStageParent[chapterIndex] = {}
|
|
---@type UnityEngine.GameObject
|
|
local themeObj = CS.UnityEngine.GameObject.Instantiate(self.GridTheme)
|
|
themeObj.transform:SetParent(self.UiChapterInfoParent[chapterIndex])
|
|
themeObj.transform.localPosition = CS.UnityEngine.Vector3.zero
|
|
themeObj.transform.localScale = CS.UnityEngine.Vector3(0.2, 0.2, 0.2)
|
|
themeObj.transform.localEulerAngles = CS.UnityEngine.Vector3.zero
|
|
self.GridChapterDic[chapterIndex] = XUiGridFubenMainLineTheme.New(themeObj)
|
|
self.GridChapterDic[chapterIndex]:Refresh(chapterCfg,chapterIndex)
|
|
self.GridStageDic[chapterIndex] = {}
|
|
self.LineDic[chapterIndex] = {}
|
|
for stageIndex = 1, #chapterCfg.StageId do
|
|
self.UiStageParent[chapterIndex][stageIndex] = stageParent:FindTransform("Stage" .. self:NumberFormat(stageIndex))
|
|
self.LineDic[chapterIndex][stageIndex] = self.UiStageParent[chapterIndex][stageIndex]:FindTransform("LinePanel")
|
|
---@type UnityEngine.GameObject
|
|
if self.UiStageParent[chapterIndex][stageIndex] then
|
|
local stageObj = CS.UnityEngine.GameObject.Instantiate(self.GridStage)
|
|
stageObj.transform:SetParent(self.UiStageParent[chapterIndex][stageIndex])
|
|
stageObj.transform.localPosition = CS.UnityEngine.Vector3.zero
|
|
stageObj.transform.localScale = CS.UnityEngine.Vector3(3.764705, 3.764705, 3.764705)
|
|
stageObj.transform.localEulerAngles = CS.UnityEngine.Vector3(-90, 0, 0)
|
|
self.GridStageDic[chapterIndex][stageIndex] = XUiGridFubenMainLineStage.New(stageObj)
|
|
self.GridStageDic[chapterIndex][stageIndex]:Refresh(chapterIndex,stageIndex,chapterCfg.StageId[stageIndex])
|
|
end
|
|
end
|
|
end
|
|
self.AnimationDic = {}
|
|
local animations = root:GetComponentsInChildren(typeof(CS.UnityEngine.Playables.PlayableDirector),true)
|
|
XTool.LoopArray(animations,function(component)
|
|
self.AnimationDic[component.gameObject.name] = component.gameObject
|
|
end)
|
|
|
|
self.GridTheme.gameObject:SetActiveEx(false)
|
|
self.GridStage.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:RegisterButton()
|
|
self.BtnMainUi.CallBack = function()
|
|
XDataCenter.FubenMainLineManager.SetMainlineStageRecord()
|
|
XLuaUiManager.RunMain()
|
|
end
|
|
self.BtnBack.CallBack = function()
|
|
XDataCenter.FubenMainLineManager.SetMainlineStageRecord()
|
|
if not self.IsInChapter then
|
|
self:Close()
|
|
return
|
|
end
|
|
self.IsInChapter = false
|
|
self:ResetCamera()
|
|
end
|
|
self.BtnReceive.CallBack = function()
|
|
self:OnClickStageSkipBtn()
|
|
end
|
|
self.Mask.CallBack = function()
|
|
self:OnClickBtnMask()
|
|
end
|
|
self.BtnMap.CallBack = function()
|
|
self:OnClickBtnMap()
|
|
end
|
|
self.BtnTanchuangClose.CallBack = function()
|
|
self:OnBtnTreasureBgClick()
|
|
end
|
|
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
|
|
self:RegisterClickEvent(self.BtnTreasureBg, self.OnBtnTreasureBgClick)
|
|
|
|
end
|
|
|
|
function XUiFubenMainLine3D:ResetCamera(cb)
|
|
for i, sceneChapterCam in pairs(self.SceneChapterCam) do
|
|
sceneChapterCam.gameObject:SetActiveEx(false)
|
|
sceneChapterCam.gameObject.transform.localPosition = self.ChapterCameraOriginPos[i]
|
|
end
|
|
for i, uiChapterCam in pairs(self.UiChapterCamera) do
|
|
uiChapterCam.gameObject:SetActiveEx(false)
|
|
uiChapterCam.gameObject.transform.localPosition = self.ChapterCameraOriginPos[i]
|
|
end
|
|
for _, chapterStageRoot in pairs(self.SceneStageCamera) do
|
|
for _, sceneStageCam in pairs(chapterStageRoot) do
|
|
sceneStageCam.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
for _, chapterStageRoot in pairs(self.UiStageCamera) do
|
|
for _, uiStageCam in pairs(chapterStageRoot) do
|
|
uiStageCam.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
for _, dragArea in pairs(self.DragArea) do
|
|
dragArea.gameObject:SetActiveEx(false)
|
|
end
|
|
|
|
for _, uiChapterParent in pairs(self.UiChapterParent) do
|
|
local stageParent = uiChapterParent:FindTransform("PanelStageParent")
|
|
stageParent.gameObject:SetActiveEx(false)
|
|
end
|
|
self:CloseStageDetail()
|
|
self.PanelBottom.gameObject:SetActiveEx(true)
|
|
self.PanelStageSelect.gameObject:SetActiveEx(false)
|
|
self:PlayAnimation("PanelStageMainEnable")
|
|
if self.SelectChapter then
|
|
local animationName = "Main" .. self:NumberFormat(self.SelectChapter) .. "Enable"
|
|
self:PlaySceneAnimation(animationName,cb)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:RefreshStage()
|
|
if not self.SelectChapter then
|
|
return
|
|
end
|
|
local parent = self.UiChapterParent[self.SelectChapter]:FindTransform("PanelStageParent")
|
|
parent.gameObject:SetActiveEx(true)
|
|
for index,obj in pairs(self.UiStageParent[self.SelectChapter]) do
|
|
local chapterId = self.ChapterMainCfg.SubChapter[self.SelectChapter]
|
|
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
|
|
local stageId = chapterConfig.StageId[index]
|
|
local isUnlock = XDataCenter.FubenManager.CheckStageIsUnlock(stageId)
|
|
self.GridStageDic[self.SelectChapter][index]:Refresh(self.SelectChapter, index, stageId)
|
|
obj.gameObject:SetActiveEx(isUnlock)
|
|
end
|
|
for index,line in pairs(self.LineDic[self.SelectChapter]) do
|
|
line.gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:RefreshChapter()
|
|
for chapterIndex = 1, #self.ChapterMainCfg.SubChapter do
|
|
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[chapterIndex])
|
|
self.GridChapterDic[chapterIndex]:Refresh(chapterCfg,chapterIndex)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:RefreshTaskGuidePanel()
|
|
self.TxtContent.text = ""
|
|
self.TvtGuideTitle.text = CS.XTextManager.GetText("MainLine3DTaskGuideComplete")
|
|
self.BtnReceive.gameObject:SetActiveEx(false)
|
|
local chapterMainCfg = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(XDataCenter.FubenMainLineManager.MainLine3DId)
|
|
for chapterIndex,chapterId in pairs(chapterMainCfg.SubChapter) do
|
|
for stageIndex, stageId in pairs(self.StageDic[chapterId]) do
|
|
local isPass = XDataCenter.FubenManager.CheckStageIsPass(stageId)
|
|
if not isPass then
|
|
self.TvtGuideTitle.text = CS.XTextManager.GetText("MainLine3DTaskGuideTitle")
|
|
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
|
|
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
|
self.TxtContent.text = CS.XTextManager.GetText("MainLine3DTaskGuide", chapterCfg.OrderId, stageCfg.OrderId)
|
|
self.SkipChapter = chapterIndex
|
|
self.SkipStage = stageIndex
|
|
self.SkipStageId = self.StageDic[chapterId][self.SkipStage]
|
|
self.BtnReceive.gameObject:SetActiveEx(true)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnClickStageSkipBtn()
|
|
if not self.SkipChapter then
|
|
return
|
|
end
|
|
if self.SkipChapter ~= self.SelectChapter then
|
|
self:ResetCamera(function()
|
|
self:OnSelectChapter(self.SkipChapter,function()
|
|
self:OnSelectStage(self.SkipChapter,self.SkipStage,self.SkipStageId)
|
|
end)
|
|
end)
|
|
else
|
|
self:OnSelectStage(self.SkipChapter,self.SkipStage,self.SkipStageId)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnClickBtnMask()
|
|
self.Mask.gameObject:SetActiveEx(false)
|
|
self.UiStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
|
|
self.SceneStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
|
|
self:CloseStageDetail()
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnClickBtnMap()
|
|
if not self.IsInChapter then
|
|
return
|
|
end
|
|
self.IsInChapter = false
|
|
self:ResetCamera()
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnSelectStage(chapterIndex,stageIndex,stageId)
|
|
self.SelectStage = stageIndex
|
|
self.Mask.gameObject:SetActiveEx(true)
|
|
self.UiStageCamera[chapterIndex][stageIndex].gameObject:SetActiveEx(true)
|
|
self.SceneStageCamera[chapterIndex][stageIndex].gameObject:SetActiveEx(true)
|
|
self.PanelAsset.gameObject:SetActiveEx(false)
|
|
for index,stage in pairs(self.UiStageParent[chapterIndex]) do
|
|
if index ~= stageIndex then
|
|
stage.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
for index,line in pairs(self.LineDic[chapterIndex]) do
|
|
line.gameObject:SetActiveEx(false)
|
|
end
|
|
XDataCenter.FubenMainLineManager.SetMainlineStageRecord({
|
|
ChapterIndex = chapterIndex,
|
|
StageIndex = stageIndex,
|
|
StageId = stageId
|
|
})
|
|
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
|
|
if stageCfg.StageType == XFubenConfigs.STAGETYPE_STORY or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG then
|
|
self:OpenChildUi("UiMainLine3DStoryDetail",stageId)
|
|
else
|
|
self:OpenChildUi("UiMainLine3DFightDetail",stageId)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnSelectChapter(chapterIndex,cb)
|
|
self.IsInChapter = true
|
|
self.SceneChapterCam[chapterIndex].gameObject:SetActiveEx(true)
|
|
self.UiChapterCamera[chapterIndex].gameObject:SetActiveEx(true)
|
|
local animationName = "Chapter"..self:NumberFormat(chapterIndex).."Enable"
|
|
self:PlaySceneAnimation(animationName,cb)
|
|
self.DragArea[chapterIndex].gameObject:SetActiveEx(true)
|
|
self.SelectChapter = chapterIndex
|
|
local chapterId = self.ChapterMainCfg.SubChapter[self.SelectChapter]
|
|
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
|
|
self.TxtChapterName.text = chapterConfig.ChapterName
|
|
self.TxtChapterEng.text = chapterConfig.ChapterEn
|
|
self.PanelBottom.gameObject:SetActiveEx(false)
|
|
self.PanelStageSelect.gameObject:SetActiveEx(true)
|
|
self:PlayAnimationWithMask("PanelStageSelectEnable")
|
|
self:RefreshStage()
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnDetailClose()
|
|
if not (self.SelectStage and self.SelectChapter) then
|
|
return
|
|
end
|
|
self:CloseStageDetail()
|
|
for _,grid in pairs(self.GridStageDic[self.SelectChapter]) do
|
|
grid:SetSelectState(false)
|
|
end
|
|
self:RefreshStage()
|
|
self:RefreshTaskGuidePanel()
|
|
self:RefreshChapter()
|
|
self.Mask.gameObject:SetActiveEx(false)
|
|
self.UiStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
|
|
self.SceneStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
|
|
self.PanelAsset.gameObject:SetActiveEx(true)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:NumberFormat(number)
|
|
return string.format("%02d", number)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:PlaySceneAnimation(name,finishCb,startCb)
|
|
---@type UnityEngine.GameObject
|
|
local gameObject = self.AnimationDic[name]
|
|
if not gameObject then
|
|
XLog.Error("XUiFubenMainLine3D:PlaySceneAnimation Error: Name:", name)
|
|
return
|
|
end
|
|
gameObject:PlayTimelineAnimation(finishCb,startCb)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:InitTreasureGrade()
|
|
local baseItem = self.IsOnZhouMu and self.GridMultipleWeeksTask or self.GridTreasureGrade
|
|
self.GridMultipleWeeksTask.gameObject:SetActiveEx(false)
|
|
self.GridTreasureGrade.gameObject:SetActiveEx(false)
|
|
|
|
-- 先把所有的格子隐藏
|
|
for j = 1, #self.GridTreasureList do
|
|
self.GridTreasureList[j].GameObject:SetActiveEx(false)
|
|
end
|
|
for j = 1, #self.GridMultipleWeeksTaskList do
|
|
self.GridMultipleWeeksTaskList[j].GameObject:SetActiveEx(false)
|
|
end
|
|
|
|
local targetList = {}
|
|
if self.IsOnZhouMu then
|
|
targetList = XFubenZhouMuConfigs.GetZhouMuTasks(self.ZhouMuId)
|
|
else
|
|
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(self.ChapterMainCfg.ChapterId[1])
|
|
targetList = chapterCfg.TreasureId
|
|
end
|
|
if not targetList then
|
|
return
|
|
end
|
|
|
|
local offsetValue = 260
|
|
local gridCount = #targetList
|
|
|
|
for i = 1, gridCount do
|
|
local offerY = (1 - i) * offsetValue
|
|
local grid
|
|
if self.IsOnZhouMu then
|
|
grid = self.GridMultipleWeeksTaskList[i]
|
|
else
|
|
grid = self.GridTreasureList[i]
|
|
end
|
|
|
|
if not grid then
|
|
local item = CS.UnityEngine.Object.Instantiate(baseItem) -- 复制一个item
|
|
grid = XUiGridTreasureGrade.New(self, item)
|
|
grid.Transform:SetParent(self.PanelGradeContent, false)
|
|
grid.Transform.localPosition = CS.UnityEngine.Vector3(item.transform.localPosition.x, item.transform.localPosition.y + offerY, item.transform.localPosition.z)
|
|
if self.IsOnZhouMu then
|
|
self.GridMultipleWeeksTaskList[i] = grid
|
|
else
|
|
self.GridTreasureList[i] = grid
|
|
end
|
|
|
|
end
|
|
|
|
if self.IsOnZhouMu then
|
|
grid:UpdateGradeGridTask(targetList[i])
|
|
else
|
|
local treasureCfg = XDataCenter.FubenMainLineManager.GetTreasureCfg(targetList[i])
|
|
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.ChapterMainCfg.ChapterId[1])
|
|
grid:UpdateGradeGrid(chapterInfo.Stars, treasureCfg, self.ChapterMainCfg.ChapterId[1])
|
|
end
|
|
|
|
grid:InitTreasureList()
|
|
grid.GameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnBtnTreasureClick()
|
|
if self:CloseStageDetail() then
|
|
return
|
|
end
|
|
self:InitTreasureGrade()
|
|
self.PanelTreasure.gameObject:SetActiveEx(true)
|
|
self.PanelTop.gameObject:SetActiveEx(false)
|
|
self.PanelBottom.gameObject:SetActiveEx(false)
|
|
self.PanelAsset.gameObject:SetActiveEx(false)
|
|
self.BtnHelp.gameObject:SetActiveEx(false)
|
|
self:PlayAnimation("TreasureEnable")
|
|
end
|
|
|
|
function XUiFubenMainLine3D:CloseStageDetail()
|
|
if self:FindChildUiObj("UiMainLine3DStoryDetail") then
|
|
self:CloseChildUi("UiMainLine3DStoryDetail")
|
|
end
|
|
if self:FindChildUiObj("UiMainLine3DFightDetail") then
|
|
self:CloseChildUi("UiMainLine3DFightDetail")
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:OnBtnTreasureBgClick()
|
|
self.PanelTreasure.gameObject:SetActiveEx(false)
|
|
self.PanelTop.gameObject:SetActiveEx(true)
|
|
self.PanelBottom.gameObject:SetActiveEx(true)
|
|
self.PanelAsset.gameObject:SetActiveEx(true)
|
|
end
|
|
|
|
-- 是否显示红点
|
|
function XUiFubenMainLine3D:OnCheckRewards(count, chapterId)
|
|
if self.IsOnZhouMu then
|
|
if self.ImgRedProgress and chapterId == self.ZhouMuId then
|
|
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
|
|
end
|
|
else
|
|
if self.ImgRedProgress and chapterId == self.ChapterMainCfg.ChapterId[1] then
|
|
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
|
|
end
|
|
end
|
|
end
|
|
|
|
function XUiFubenMainLine3D:UpdateChapterStars()
|
|
local curStars
|
|
local totalStars
|
|
local received = true
|
|
|
|
self.PanelDesc.gameObject:SetActiveEx(true)
|
|
|
|
if self.IsOnZhouMu then
|
|
-- 周目奖励
|
|
self.MultipleWeeksTxet.gameObject:SetActiveEx(true)
|
|
self.TxtDesc.gameObject:SetActiveEx(false)
|
|
self.ImgStarIcon.gameObject:SetActiveEx(false)
|
|
|
|
curStars, totalStars = XDataCenter.FubenZhouMuManager.GetZhouMuTaskProgress(self.ZhouMuId)
|
|
received = XDataCenter.FubenZhouMuManager.ZhouMuTaskIsAllFinish(self.ZhouMuId)
|
|
|
|
else
|
|
-- 主线收集奖励
|
|
curStars, totalStars = XDataCenter.FubenMainLineManager.GetChapterStars(self.ChapterMainCfg.ChapterId[1])
|
|
local chapterTemplate = XDataCenter.FubenMainLineManager.GetChapterCfg(self.ChapterMainCfg.ChapterId[1])
|
|
|
|
for _, v in pairs(chapterTemplate.TreasureId) do
|
|
if not XDataCenter.FubenMainLineManager.IsTreasureGet(v) then
|
|
received = false
|
|
break
|
|
end
|
|
end
|
|
|
|
self.MultipleWeeksTxet.gameObject:SetActiveEx(false)
|
|
self.TxtDesc.gameObject:SetActiveEx(true)
|
|
self.ImgStarIcon.gameObject:SetActiveEx(true)
|
|
|
|
XRedPointManager.Check(self.RedPointId, self.ChapterMainCfg.ChapterId[1])
|
|
end
|
|
|
|
self.ImgJindu.fillAmount = totalStars > 0 and curStars / totalStars or 0
|
|
self.ImgJindu.gameObject:SetActiveEx(true)
|
|
self.TxtStarNum.text = CS.XTextManager.GetText("Fract", curStars, totalStars)
|
|
self.ImgLingqu.gameObject:SetActiveEx(received)
|
|
end
|
|
|
|
function XUiFubenMainLine3D:EnterFight(stage)
|
|
if not XDataCenter.FubenManager.CheckPreFight(stage) then
|
|
return
|
|
end
|
|
self:CloseStageDetail()
|
|
self:OnDetailClose()
|
|
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stage.StageId) then
|
|
--据点战副本类型先跳转到作战部署界面
|
|
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stage.StageId)
|
|
XLuaUiManager.Open("UiBfrtDeploy", groupId)
|
|
else
|
|
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId)
|
|
end
|
|
|
|
end
|
|
|
|
return XUiFubenMainLine3D |