PGRData/Script/matrix/xui/xuifubenmainline3d/XUiFubenMainLine3D.lua

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local XUiFubenMainLine3D = XLuaUiManager.Register(XLuaUi,"UiFubenMainLine3D")
local XUiGridFubenMainLineStage = require("XUi/XUiFubenMainLine3D/XUiGridFubenMainLineStage")
local XUiGridFubenMainLineTheme = require("XUi/XUiFubenMainLine3D/XUiGridFubenMainLineTheme")
function XUiFubenMainLine3D:OnStart(chapterIndex,stageIndex,stageId)
self:InitStageCfg()
self:RegisterButton()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.GridTreasureList = {}
self.GridMultipleWeeksTaskList = {}
self.IsInChapter = false
self.SelectChapter = nil
self:InitScene()
self.IsOnZhouMu = false
self.BtnHelp.gameObject:SetActiveEx(false)
self.RedPointId = XRedPointManager.AddRedPointEvent(self.ImgRedProgress, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_MAINLINE_TREASURE }, self.ChapterMainCfg.ChapterId[1], false)
if chapterIndex then
self:OnSelectChapter(chapterIndex,function()
if chapterIndex and stageIndex and stageId then
self:OnSelectStage(chapterIndex, stageIndex, stageId)
end
end)
end
local record = XDataCenter.FubenMainLineManager.GetMainlineStageRecord()
if record then
self:OnSelectChapter(record.ChapterIndex)
end
end
function XUiFubenMainLine3D:OnGetEvents()
return { XEventId.EVENT_FUBEN_ENTERFIGHT }
end
--事件监听
function XUiFubenMainLine3D:OnNotify(evt, ...)
if evt == XEventId.EVENT_FUBEN_ENTERFIGHT then
self:EnterFight(...)
end
end
function XUiFubenMainLine3D:OnEnable()
self:RefreshTaskGuidePanel()
self:UpdateChapterStars()
XEventManager.AddEventListener(XEventId.EVENT_MAINLINE_SELECT_STAGE, self.OnSelectStage, self)
XEventManager.AddEventListener(XEventId.EVENT_MAINLINE_SELECT_CHAPTER, self.OnSelectChapter, self)
XEventManager.AddEventListener(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL,self.OnDetailClose,self)
end
function XUiFubenMainLine3D:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_MAINLINE_SELECT_STAGE, self.OnSelectStage, self)
XEventManager.RemoveEventListener(XEventId.EVENT_MAINLINE_SELECT_CHAPTER, self.OnSelectChapter, self)
XEventManager.RemoveEventListener(XEventId.EVENT_FUBEN_CLOSE_FUBENSTAGEDETAIL,self.OnDetailClose,self)
end
function XUiFubenMainLine3D:OnDestroy()
self.SceneStageCamera = {}
self.SceneChapterCam = {}
self.UiStageParent = {}
self.UiStageCamera = {}
self.UiChapterCamera = {}
self.UiChapterParent = {}
self.UiChapterInfoParent = {}
self.DragArea = {}
self.GridStageDic = {}
self.GridStage = {}
self.GridChapterDic = {}
self.GridTheme = {}
self.GridTreasureList = {}
self.GridMultipleWeeksTaskList = {}
self.LineDic = {}
end
function XUiFubenMainLine3D:InitStageCfg()
self.ChapterMainCfg = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(XDataCenter.FubenMainLineManager.MainLine3DId)
self.TxtName.text = self.ChapterMainCfg.ChapterName
self.TxtEnglish.text = self.ChapterMainCfg.ChapterEn
self.StageDic = {}
for _,chapterId in pairs(self.ChapterMainCfg.SubChapter) do
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
self.StageDic[chapterId] = {}
for _, stageId in pairs(chapterConfig.StageId) do
table.insert(self.StageDic[chapterId], stageId)
end
end
end
function XUiFubenMainLine3D:InitScene()
---@type UnityEngine.Transform
local root = self.UiModelGo.transform
self.SceneStageCamera = {}
self.SceneChapterCam = {}
self.UiStageCamera = {}
self.UiChapterCamera = {}
self.DragArea = {}
self.ChapterCameraOriginPos = {}
self.LineDic = {}
for i = 1, #self.ChapterMainCfg.SubChapter do
local sceneChapterCamera = root:FindTransform("UiCamNearGrid" .. self:NumberFormat(i))
local uiChapterCamera = root:FindTransform("UiCamGrid" .. self:NumberFormat(i))
self.SceneChapterCam[i] = sceneChapterCamera
self.UiChapterCamera[i] = uiChapterCamera
self.ChapterCameraOriginPos[i] = sceneChapterCamera.localPosition
end
for index = 1, #self.ChapterMainCfg.SubChapter do
local chapter = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[index])
self.SceneStageCamera[index] = {}
self.UiStageCamera[index] = {}
for stageIndex = 1, #chapter.StageId do
local sceneStageCamera = root:FindTransform("UiCamNearGrid" .. self:NumberFormat(index) .. "_" .. stageIndex)
local uiStageCamera = root:FindTransform("UiCamGrid" .. self:NumberFormat(index) .. "_" .. stageIndex)
self.SceneStageCamera[index][stageIndex] = sceneStageCamera
self.UiStageCamera[index][stageIndex] = uiStageCamera
end
end
self.GridStage = root:FindTransform("GridStage")
self.GridTheme = root:FindTransform("GridTheme")
self.PanelChapterParent = root:FindTransform("PanelChapterParent")
self.UiStageParent = {}
self.UiChapterInfoParent = {}
self.GridChapterDic = {}
self.GridStageDic = {}
self.UiChapterParent = {}
for chapterIndex = 1, #self.ChapterMainCfg.SubChapter do
self.UiChapterParent[chapterIndex] = self.PanelChapterParent:FindTransform("Chapter" .. self:NumberFormat(chapterIndex))
local stageParent = self.UiChapterParent[chapterIndex]:FindTransform("PanelStageParent")
self.DragArea[chapterIndex] = self.UiChapterParent[chapterIndex]:FindTransform("DragArea" .. chapterIndex)
self.UiChapterInfoParent[chapterIndex] = self.UiChapterParent[chapterIndex]:FindTransform("PanelInfoParent")
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[chapterIndex])
self.UiStageParent[chapterIndex] = {}
---@type UnityEngine.GameObject
local themeObj = CS.UnityEngine.GameObject.Instantiate(self.GridTheme)
themeObj.transform:SetParent(self.UiChapterInfoParent[chapterIndex])
themeObj.transform.localPosition = CS.UnityEngine.Vector3.zero
themeObj.transform.localScale = CS.UnityEngine.Vector3(0.2, 0.2, 0.2)
themeObj.transform.localEulerAngles = CS.UnityEngine.Vector3.zero
self.GridChapterDic[chapterIndex] = XUiGridFubenMainLineTheme.New(themeObj)
self.GridChapterDic[chapterIndex]:Refresh(chapterCfg,chapterIndex)
self.GridStageDic[chapterIndex] = {}
self.LineDic[chapterIndex] = {}
for stageIndex = 1, #chapterCfg.StageId do
self.UiStageParent[chapterIndex][stageIndex] = stageParent:FindTransform("Stage" .. self:NumberFormat(stageIndex))
self.LineDic[chapterIndex][stageIndex] = self.UiStageParent[chapterIndex][stageIndex]:FindTransform("LinePanel")
---@type UnityEngine.GameObject
if self.UiStageParent[chapterIndex][stageIndex] then
local stageObj = CS.UnityEngine.GameObject.Instantiate(self.GridStage)
stageObj.transform:SetParent(self.UiStageParent[chapterIndex][stageIndex])
stageObj.transform.localPosition = CS.UnityEngine.Vector3.zero
stageObj.transform.localScale = CS.UnityEngine.Vector3(3.764705, 3.764705, 3.764705)
stageObj.transform.localEulerAngles = CS.UnityEngine.Vector3(-90, 0, 0)
self.GridStageDic[chapterIndex][stageIndex] = XUiGridFubenMainLineStage.New(stageObj)
self.GridStageDic[chapterIndex][stageIndex]:Refresh(chapterIndex,stageIndex,chapterCfg.StageId[stageIndex])
end
end
end
self.AnimationDic = {}
local animations = root:GetComponentsInChildren(typeof(CS.UnityEngine.Playables.PlayableDirector),true)
XTool.LoopArray(animations,function(component)
self.AnimationDic[component.gameObject.name] = component.gameObject
end)
self.GridTheme.gameObject:SetActiveEx(false)
self.GridStage.gameObject:SetActiveEx(false)
end
function XUiFubenMainLine3D:RegisterButton()
self.BtnMainUi.CallBack = function()
XDataCenter.FubenMainLineManager.SetMainlineStageRecord()
XLuaUiManager.RunMain()
end
self.BtnBack.CallBack = function()
XDataCenter.FubenMainLineManager.SetMainlineStageRecord()
if not self.IsInChapter then
self:Close()
return
end
self.IsInChapter = false
self:ResetCamera()
end
self.BtnReceive.CallBack = function()
self:OnClickStageSkipBtn()
end
self.Mask.CallBack = function()
self:OnClickBtnMask()
end
self.BtnMap.CallBack = function()
self:OnClickBtnMap()
end
self.BtnTanchuangClose.CallBack = function()
self:OnBtnTreasureBgClick()
end
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self:RegisterClickEvent(self.BtnTreasureBg, self.OnBtnTreasureBgClick)
end
function XUiFubenMainLine3D:ResetCamera(cb)
for i, sceneChapterCam in pairs(self.SceneChapterCam) do
sceneChapterCam.gameObject:SetActiveEx(false)
sceneChapterCam.gameObject.transform.localPosition = self.ChapterCameraOriginPos[i]
end
for i, uiChapterCam in pairs(self.UiChapterCamera) do
uiChapterCam.gameObject:SetActiveEx(false)
uiChapterCam.gameObject.transform.localPosition = self.ChapterCameraOriginPos[i]
end
for _, chapterStageRoot in pairs(self.SceneStageCamera) do
for _, sceneStageCam in pairs(chapterStageRoot) do
sceneStageCam.gameObject:SetActiveEx(false)
end
end
for _, chapterStageRoot in pairs(self.UiStageCamera) do
for _, uiStageCam in pairs(chapterStageRoot) do
uiStageCam.gameObject:SetActiveEx(false)
end
end
for _, dragArea in pairs(self.DragArea) do
dragArea.gameObject:SetActiveEx(false)
end
for _, uiChapterParent in pairs(self.UiChapterParent) do
local stageParent = uiChapterParent:FindTransform("PanelStageParent")
stageParent.gameObject:SetActiveEx(false)
end
self:CloseStageDetail()
self.PanelBottom.gameObject:SetActiveEx(true)
self.PanelStageSelect.gameObject:SetActiveEx(false)
self:PlayAnimation("PanelStageMainEnable")
if self.SelectChapter then
local animationName = "Main" .. self:NumberFormat(self.SelectChapter) .. "Enable"
self:PlaySceneAnimation(animationName,cb)
end
end
function XUiFubenMainLine3D:RefreshStage()
if not self.SelectChapter then
return
end
local parent = self.UiChapterParent[self.SelectChapter]:FindTransform("PanelStageParent")
parent.gameObject:SetActiveEx(true)
for index,obj in pairs(self.UiStageParent[self.SelectChapter]) do
local chapterId = self.ChapterMainCfg.SubChapter[self.SelectChapter]
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
local stageId = chapterConfig.StageId[index]
local isUnlock = XDataCenter.FubenManager.CheckStageIsUnlock(stageId)
self.GridStageDic[self.SelectChapter][index]:Refresh(self.SelectChapter, index, stageId)
obj.gameObject:SetActiveEx(isUnlock)
end
for index,line in pairs(self.LineDic[self.SelectChapter]) do
line.gameObject:SetActiveEx(true)
end
end
function XUiFubenMainLine3D:RefreshChapter()
for chapterIndex = 1, #self.ChapterMainCfg.SubChapter do
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(self.ChapterMainCfg.SubChapter[chapterIndex])
self.GridChapterDic[chapterIndex]:Refresh(chapterCfg,chapterIndex)
end
end
function XUiFubenMainLine3D:RefreshTaskGuidePanel()
self.TxtContent.text = ""
self.TvtGuideTitle.text = CS.XTextManager.GetText("MainLine3DTaskGuideComplete")
self.BtnReceive.gameObject:SetActiveEx(false)
local chapterMainCfg = XDataCenter.FubenMainLineManager.GetChapterMainTemplate(XDataCenter.FubenMainLineManager.MainLine3DId)
for chapterIndex,chapterId in pairs(chapterMainCfg.SubChapter) do
for stageIndex, stageId in pairs(self.StageDic[chapterId]) do
local isPass = XDataCenter.FubenManager.CheckStageIsPass(stageId)
if not isPass then
self.TvtGuideTitle.text = CS.XTextManager.GetText("MainLine3DTaskGuideTitle")
local chapterCfg = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
self.TxtContent.text = CS.XTextManager.GetText("MainLine3DTaskGuide", chapterCfg.OrderId, stageCfg.OrderId)
self.SkipChapter = chapterIndex
self.SkipStage = stageIndex
self.SkipStageId = self.StageDic[chapterId][self.SkipStage]
self.BtnReceive.gameObject:SetActiveEx(true)
return
end
end
end
end
function XUiFubenMainLine3D:OnClickStageSkipBtn()
if not self.SkipChapter then
return
end
if self.SkipChapter ~= self.SelectChapter then
self:ResetCamera(function()
self:OnSelectChapter(self.SkipChapter,function()
self:OnSelectStage(self.SkipChapter,self.SkipStage,self.SkipStageId)
end)
end)
else
self:OnSelectStage(self.SkipChapter,self.SkipStage,self.SkipStageId)
end
end
function XUiFubenMainLine3D:OnClickBtnMask()
self.Mask.gameObject:SetActiveEx(false)
self.UiStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
self.SceneStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
self:CloseStageDetail()
end
function XUiFubenMainLine3D:OnClickBtnMap()
if not self.IsInChapter then
return
end
self.IsInChapter = false
self:ResetCamera()
end
function XUiFubenMainLine3D:OnSelectStage(chapterIndex,stageIndex,stageId)
self.SelectStage = stageIndex
self.Mask.gameObject:SetActiveEx(true)
self.UiStageCamera[chapterIndex][stageIndex].gameObject:SetActiveEx(true)
self.SceneStageCamera[chapterIndex][stageIndex].gameObject:SetActiveEx(true)
self.PanelAsset.gameObject:SetActiveEx(false)
for index,stage in pairs(self.UiStageParent[chapterIndex]) do
if index ~= stageIndex then
stage.gameObject:SetActiveEx(false)
end
end
for index,line in pairs(self.LineDic[chapterIndex]) do
line.gameObject:SetActiveEx(false)
end
XDataCenter.FubenMainLineManager.SetMainlineStageRecord({
ChapterIndex = chapterIndex,
StageIndex = stageIndex,
StageId = stageId
})
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageCfg.StageType == XFubenConfigs.STAGETYPE_STORY or stageCfg.StageType == XFubenConfigs.STAGETYPE_STORYEGG then
self:OpenChildUi("UiMainLine3DStoryDetail",stageId)
else
self:OpenChildUi("UiMainLine3DFightDetail",stageId)
end
end
function XUiFubenMainLine3D:OnSelectChapter(chapterIndex,cb)
self.IsInChapter = true
self.SceneChapterCam[chapterIndex].gameObject:SetActiveEx(true)
self.UiChapterCamera[chapterIndex].gameObject:SetActiveEx(true)
local animationName = "Chapter"..self:NumberFormat(chapterIndex).."Enable"
self:PlaySceneAnimation(animationName,cb)
self.DragArea[chapterIndex].gameObject:SetActiveEx(true)
self.SelectChapter = chapterIndex
local chapterId = self.ChapterMainCfg.SubChapter[self.SelectChapter]
local chapterConfig = XFubenMainLineConfigs.GetSubChapterCfg(chapterId)
self.TxtChapterName.text = chapterConfig.ChapterName
self.TxtChapterEng.text = chapterConfig.ChapterEn
self.PanelBottom.gameObject:SetActiveEx(false)
self.PanelStageSelect.gameObject:SetActiveEx(true)
self:PlayAnimationWithMask("PanelStageSelectEnable")
self:RefreshStage()
end
function XUiFubenMainLine3D:OnDetailClose()
if not (self.SelectStage and self.SelectChapter) then
return
end
self:CloseStageDetail()
for _,grid in pairs(self.GridStageDic[self.SelectChapter]) do
grid:SetSelectState(false)
end
self:RefreshStage()
self:RefreshTaskGuidePanel()
self:RefreshChapter()
self.Mask.gameObject:SetActiveEx(false)
self.UiStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
self.SceneStageCamera[self.SelectChapter][self.SelectStage].gameObject:SetActiveEx(false)
self.PanelAsset.gameObject:SetActiveEx(true)
end
function XUiFubenMainLine3D:NumberFormat(number)
return string.format("%02d", number)
end
function XUiFubenMainLine3D:PlaySceneAnimation(name,finishCb,startCb)
---@type UnityEngine.GameObject
local gameObject = self.AnimationDic[name]
if not gameObject then
XLog.Error("XUiFubenMainLine3D:PlaySceneAnimation Error: Name:", name)
return
end
gameObject:PlayTimelineAnimation(finishCb,startCb)
end
function XUiFubenMainLine3D:InitTreasureGrade()
local baseItem = self.IsOnZhouMu and self.GridMultipleWeeksTask or self.GridTreasureGrade
self.GridMultipleWeeksTask.gameObject:SetActiveEx(false)
self.GridTreasureGrade.gameObject:SetActiveEx(false)
-- 先把所有的格子隐藏
for j = 1, #self.GridTreasureList do
self.GridTreasureList[j].GameObject:SetActiveEx(false)
end
for j = 1, #self.GridMultipleWeeksTaskList do
self.GridMultipleWeeksTaskList[j].GameObject:SetActiveEx(false)
end
local targetList = {}
if self.IsOnZhouMu then
targetList = XFubenZhouMuConfigs.GetZhouMuTasks(self.ZhouMuId)
else
local chapterCfg = XDataCenter.FubenMainLineManager.GetChapterCfg(self.ChapterMainCfg.ChapterId[1])
targetList = chapterCfg.TreasureId
end
if not targetList then
return
end
local offsetValue = 260
local gridCount = #targetList
for i = 1, gridCount do
local offerY = (1 - i) * offsetValue
local grid
if self.IsOnZhouMu then
grid = self.GridMultipleWeeksTaskList[i]
else
grid = self.GridTreasureList[i]
end
if not grid then
local item = CS.UnityEngine.Object.Instantiate(baseItem) -- 复制一个item
grid = XUiGridTreasureGrade.New(self, item)
grid.Transform:SetParent(self.PanelGradeContent, false)
grid.Transform.localPosition = CS.UnityEngine.Vector3(item.transform.localPosition.x, item.transform.localPosition.y + offerY, item.transform.localPosition.z)
if self.IsOnZhouMu then
self.GridMultipleWeeksTaskList[i] = grid
else
self.GridTreasureList[i] = grid
end
end
if self.IsOnZhouMu then
grid:UpdateGradeGridTask(targetList[i])
else
local treasureCfg = XDataCenter.FubenMainLineManager.GetTreasureCfg(targetList[i])
local chapterInfo = XDataCenter.FubenMainLineManager.GetChapterInfo(self.ChapterMainCfg.ChapterId[1])
grid:UpdateGradeGrid(chapterInfo.Stars, treasureCfg, self.ChapterMainCfg.ChapterId[1])
end
grid:InitTreasureList()
grid.GameObject:SetActiveEx(true)
end
end
function XUiFubenMainLine3D:OnBtnTreasureClick()
if self:CloseStageDetail() then
return
end
self:InitTreasureGrade()
self.PanelTreasure.gameObject:SetActiveEx(true)
self.PanelTop.gameObject:SetActiveEx(false)
self.PanelBottom.gameObject:SetActiveEx(false)
self.PanelAsset.gameObject:SetActiveEx(false)
self.BtnHelp.gameObject:SetActiveEx(false)
self:PlayAnimation("TreasureEnable")
end
function XUiFubenMainLine3D:CloseStageDetail()
if self:FindChildUiObj("UiMainLine3DStoryDetail") then
self:CloseChildUi("UiMainLine3DStoryDetail")
end
if self:FindChildUiObj("UiMainLine3DFightDetail") then
self:CloseChildUi("UiMainLine3DFightDetail")
end
end
function XUiFubenMainLine3D:OnBtnTreasureBgClick()
self.PanelTreasure.gameObject:SetActiveEx(false)
self.PanelTop.gameObject:SetActiveEx(true)
self.PanelBottom.gameObject:SetActiveEx(true)
self.PanelAsset.gameObject:SetActiveEx(true)
end
-- 是否显示红点
function XUiFubenMainLine3D:OnCheckRewards(count, chapterId)
if self.IsOnZhouMu then
if self.ImgRedProgress and chapterId == self.ZhouMuId then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
else
if self.ImgRedProgress and chapterId == self.ChapterMainCfg.ChapterId[1] then
self.ImgRedProgress.gameObject:SetActiveEx(count >= 0)
end
end
end
function XUiFubenMainLine3D:UpdateChapterStars()
local curStars
local totalStars
local received = true
self.PanelDesc.gameObject:SetActiveEx(true)
if self.IsOnZhouMu then
-- 周目奖励
self.MultipleWeeksTxet.gameObject:SetActiveEx(true)
self.TxtDesc.gameObject:SetActiveEx(false)
self.ImgStarIcon.gameObject:SetActiveEx(false)
curStars, totalStars = XDataCenter.FubenZhouMuManager.GetZhouMuTaskProgress(self.ZhouMuId)
received = XDataCenter.FubenZhouMuManager.ZhouMuTaskIsAllFinish(self.ZhouMuId)
else
-- 主线收集奖励
curStars, totalStars = XDataCenter.FubenMainLineManager.GetChapterStars(self.ChapterMainCfg.ChapterId[1])
local chapterTemplate = XDataCenter.FubenMainLineManager.GetChapterCfg(self.ChapterMainCfg.ChapterId[1])
for _, v in pairs(chapterTemplate.TreasureId) do
if not XDataCenter.FubenMainLineManager.IsTreasureGet(v) then
received = false
break
end
end
self.MultipleWeeksTxet.gameObject:SetActiveEx(false)
self.TxtDesc.gameObject:SetActiveEx(true)
self.ImgStarIcon.gameObject:SetActiveEx(true)
XRedPointManager.Check(self.RedPointId, self.ChapterMainCfg.ChapterId[1])
end
self.ImgJindu.fillAmount = totalStars > 0 and curStars / totalStars or 0
self.ImgJindu.gameObject:SetActiveEx(true)
self.TxtStarNum.text = CS.XTextManager.GetText("Fract", curStars, totalStars)
self.ImgLingqu.gameObject:SetActiveEx(received)
end
function XUiFubenMainLine3D:EnterFight(stage)
if not XDataCenter.FubenManager.CheckPreFight(stage) then
return
end
self:CloseStageDetail()
self:OnDetailClose()
if XDataCenter.BfrtManager.CheckStageTypeIsBfrt(stage.StageId) then
--据点战副本类型先跳转到作战部署界面
local groupId = XDataCenter.BfrtManager.GetGroupIdByBaseStage(stage.StageId)
XLuaUiManager.Open("UiBfrtDeploy", groupId)
else
XLuaUiManager.Open("UiNewRoomSingle", stage.StageId)
end
end
return XUiFubenMainLine3D