PGRData/Script/matrix/xui/xuiescape/XUiEscapeTask.lua

102 lines
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3.1 KiB
Lua

--大逃杀任务界面
local XUiEscapeTask = XLuaUiManager.Register(XLuaUi, "UiEscapeTask")
function XUiEscapeTask:OnAwake()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self:InitTabGroup()
self:InitDynamicTable()
self:AddListener()
end
function XUiEscapeTask:OnStart()
self:InitTimes()
end
function XUiEscapeTask:OnEnable()
XUiEscapeTask.Super.OnEnable(self)
self.BtnGroup:SelectIndex(self.SelectIndex or 1)
self:UpdateRedPoint()
end
function XUiEscapeTask:InitTimes()
self:SetAutoCloseInfo(XDataCenter.EscapeManager.GetActivityEndTime(), function(isClose)
if isClose then
XDataCenter.EscapeManager.HandleActivityEndTime()
end
end)
end
function XUiEscapeTask:InitTabGroup()
self.TabBtns = {}
self.TaskGroupIdList = XEscapeConfigs.GetTaskGroupIdList()
for i, id in ipairs(self.TaskGroupIdList) do
local tmpBtn = self["BtnTabTask" .. i]
if tmpBtn then
tmpBtn:SetName(XEscapeConfigs.GetTaskName(id))
table.insert(self.TabBtns, tmpBtn)
end
end
self.BtnGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
end
function XUiEscapeTask:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.TaskList)
self.DynamicTable:SetProxy(XDynamicGridTask, self)
self.DynamicTable:SetDelegate(self)
self.GridTask.gameObject:SetActiveEx(false)
end
function XUiEscapeTask:OnSelectedTog(index)
if self.SelectIndex == index then
return
end
self.SelectIndex = index
self:PlayAnimation("QieHuan")
self:UpdateDynamicTable()
end
function XUiEscapeTask:UpdateDynamicTable()
local index = self.SelectIndex
local taskGroupId = self.TaskGroupIdList[index]
if not taskGroupId then
return
end
self.TaskDataList = XDataCenter.EscapeManager.GetTaskDataList(taskGroupId)
self.DynamicTable:SetDataSource(self.TaskDataList)
self.DynamicTable:ReloadDataASync()
self.ImgEmpty.gameObject:SetActiveEx(XTool.IsTableEmpty(self.TaskDataList))
end
function XUiEscapeTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local taskData = self.TaskDataList[index]
grid:ResetData(taskData)
end
end
function XUiEscapeTask:OnNotify(evt, ...)
if evt == XEventId.EVENT_FINISH_TASK then
self:UpdateDynamicTable()
self:UpdateRedPoint()
end
end
function XUiEscapeTask:OnGetEvents()
return { XEventId.EVENT_FINISH_TASK }
end
function XUiEscapeTask:AddListener()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
end
function XUiEscapeTask:UpdateRedPoint()
for i, escapeTaskId in ipairs(self.TaskGroupIdList) do
if self.TabBtns[i] then
local isShowRed = XDataCenter.EscapeManager.CheckTaskCanRewardByEscapeTaskId(escapeTaskId)
self.TabBtns[i]:ShowReddot(isShowRed)
end
end
end