102 lines
3.1 KiB
Lua
102 lines
3.1 KiB
Lua
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--大逃杀任务界面
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local XUiEscapeTask = XLuaUiManager.Register(XLuaUi, "UiEscapeTask")
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function XUiEscapeTask:OnAwake()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self:InitTabGroup()
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self:InitDynamicTable()
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self:AddListener()
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end
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function XUiEscapeTask:OnStart()
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self:InitTimes()
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end
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function XUiEscapeTask:OnEnable()
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XUiEscapeTask.Super.OnEnable(self)
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self.BtnGroup:SelectIndex(self.SelectIndex or 1)
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self:UpdateRedPoint()
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end
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function XUiEscapeTask:InitTimes()
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self:SetAutoCloseInfo(XDataCenter.EscapeManager.GetActivityEndTime(), function(isClose)
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if isClose then
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XDataCenter.EscapeManager.HandleActivityEndTime()
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end
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end)
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end
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function XUiEscapeTask:InitTabGroup()
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self.TabBtns = {}
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self.TaskGroupIdList = XEscapeConfigs.GetTaskGroupIdList()
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for i, id in ipairs(self.TaskGroupIdList) do
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local tmpBtn = self["BtnTabTask" .. i]
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if tmpBtn then
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tmpBtn:SetName(XEscapeConfigs.GetTaskName(id))
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table.insert(self.TabBtns, tmpBtn)
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end
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end
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self.BtnGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
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end
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function XUiEscapeTask:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.TaskList)
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self.DynamicTable:SetProxy(XDynamicGridTask, self)
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self.DynamicTable:SetDelegate(self)
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self.GridTask.gameObject:SetActiveEx(false)
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end
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function XUiEscapeTask:OnSelectedTog(index)
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if self.SelectIndex == index then
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return
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end
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self.SelectIndex = index
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self:PlayAnimation("QieHuan")
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self:UpdateDynamicTable()
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end
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function XUiEscapeTask:UpdateDynamicTable()
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local index = self.SelectIndex
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local taskGroupId = self.TaskGroupIdList[index]
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if not taskGroupId then
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return
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end
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self.TaskDataList = XDataCenter.EscapeManager.GetTaskDataList(taskGroupId)
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self.DynamicTable:SetDataSource(self.TaskDataList)
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self.DynamicTable:ReloadDataASync()
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self.ImgEmpty.gameObject:SetActiveEx(XTool.IsTableEmpty(self.TaskDataList))
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end
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function XUiEscapeTask:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local taskData = self.TaskDataList[index]
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grid:ResetData(taskData)
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end
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end
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function XUiEscapeTask:OnNotify(evt, ...)
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if evt == XEventId.EVENT_FINISH_TASK then
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self:UpdateDynamicTable()
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self:UpdateRedPoint()
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end
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end
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function XUiEscapeTask:OnGetEvents()
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return { XEventId.EVENT_FINISH_TASK }
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end
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function XUiEscapeTask:AddListener()
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self:RegisterClickEvent(self.BtnBack, self.Close)
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self:RegisterClickEvent(self.BtnMainUi, function() XLuaUiManager.RunMain() end)
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end
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function XUiEscapeTask:UpdateRedPoint()
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for i, escapeTaskId in ipairs(self.TaskGroupIdList) do
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if self.TabBtns[i] then
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local isShowRed = XDataCenter.EscapeManager.CheckTaskCanRewardByEscapeTaskId(escapeTaskId)
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self.TabBtns[i]:ShowReddot(isShowRed)
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end
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end
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end
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