46 lines
No EOL
1.2 KiB
Lua
46 lines
No EOL
1.2 KiB
Lua
local list
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local Record = function()
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local charList = XDataCenter.CharacterManager.GetOwnCharacterList()
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list = {}
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for i = 1, #charList do
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table.insert(list, charList[i].Id)
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end
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end
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local IsOwnCharacter = function(id)
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if not list then
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XLog.Warning("Haven't record character list yet.")
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return
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end
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if XArrangeConfigs.GetType(id) ~= XArrangeConfigs.Types.Character then
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return false
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end
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for i = 1, #list do
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if list[i] == id then
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return true
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end
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end
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table.insert(list, id)
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return false
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end
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local GetDecomposeData = function(goods)
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local characterId = goods.TemplateId
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local template = XCharacterConfigs.GetCharacterTemplate(characterId)
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local characterType = XCharacterConfigs.GetCharacterType(characterId)
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local decomposeCount = XCharacterConfigs.GetDecomposeCount(characterType, goods.Quality)
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return { TemplateId = template.ItemId, Count = decomposeCount }
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end
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local CharacterRecord = {}
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CharacterRecord.Record = Record
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CharacterRecord.IsOwnCharacter = IsOwnCharacter
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CharacterRecord.GetDecomposeData = GetDecomposeData
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return CharacterRecord |