local list local Record = function() local charList = XDataCenter.CharacterManager.GetOwnCharacterList() list = {} for i = 1, #charList do table.insert(list, charList[i].Id) end end local IsOwnCharacter = function(id) if not list then XLog.Warning("Haven't record character list yet.") return end if XArrangeConfigs.GetType(id) ~= XArrangeConfigs.Types.Character then return false end for i = 1, #list do if list[i] == id then return true end end table.insert(list, id) return false end local GetDecomposeData = function(goods) local characterId = goods.TemplateId local template = XCharacterConfigs.GetCharacterTemplate(characterId) local characterType = XCharacterConfigs.GetCharacterType(characterId) local decomposeCount = XCharacterConfigs.GetDecomposeCount(characterType, goods.Quality) return { TemplateId = template.ItemId, Count = decomposeCount } end local CharacterRecord = {} CharacterRecord.Record = Record CharacterRecord.IsOwnCharacter = IsOwnCharacter CharacterRecord.GetDecomposeData = GetDecomposeData return CharacterRecord