PGRData/Script/matrix/xui/xuidormtemplate/XUiPanelFunitureList.lua

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local XUiPanelFunitureList = XClass(nil, "XUiPanelFunitureList")
local XUiGridFurnitreTemplate = require("XUi/XUiDormTemplate/XUiGridFurnitreTemplate")
function XUiPanelFunitureList:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:AddListener()
self:InitDynamicTable()
end
function XUiPanelFunitureList:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelFunitureList:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelFunitureList:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelFunitureList:AddListener()
self:RegisterClickEvent(self.BtnFurnitureListBack, self.OnBtnCloseClick)
end
function XUiPanelFunitureList:OnBtnCloseClick()
self:Close()
end
function XUiPanelFunitureList:Close()
self.GameObject:SetActiveEx(false)
end
function XUiPanelFunitureList:Open(homeRoomData)
self.HomeRoomData = homeRoomData
self.PageDatas = self.HomeRoomData:GetAllFurnitures()
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(1)
self.GameObject:SetActiveEx(true)
end
function XUiPanelFunitureList:InitDynamicTable()
self.GridFurnitureTemplate.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGridFurnitreTemplate)
self.DynamicTable:SetDelegate(self)
end
-- 动态列表事件
function XUiPanelFunitureList:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.PageDatas[index]
grid:Refresh(data)
end
end
return XUiPanelFunitureList