68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
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local XUiPanelFunitureList = XClass(nil, "XUiPanelFunitureList")
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local XUiGridFurnitreTemplate = require("XUi/XUiDormTemplate/XUiGridFurnitreTemplate")
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function XUiPanelFunitureList:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self:AddListener()
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self:InitDynamicTable()
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end
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function XUiPanelFunitureList:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelFunitureList:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelFunitureList:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelFunitureList:AddListener()
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self:RegisterClickEvent(self.BtnFurnitureListBack, self.OnBtnCloseClick)
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end
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function XUiPanelFunitureList:OnBtnCloseClick()
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self:Close()
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end
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function XUiPanelFunitureList:Close()
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self.GameObject:SetActiveEx(false)
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end
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function XUiPanelFunitureList:Open(homeRoomData)
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self.HomeRoomData = homeRoomData
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self.PageDatas = self.HomeRoomData:GetAllFurnitures()
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync(1)
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self.GameObject:SetActiveEx(true)
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end
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function XUiPanelFunitureList:InitDynamicTable()
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self.GridFurnitureTemplate.gameObject:SetActiveEx(false)
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
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self.DynamicTable:SetProxy(XUiGridFurnitreTemplate)
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self.DynamicTable:SetDelegate(self)
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end
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-- 动态列表事件
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function XUiPanelFunitureList:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
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grid:Init(self)
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.PageDatas[index]
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grid:Refresh(data)
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end
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end
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return XUiPanelFunitureList
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