PGRData/Script/matrix/xui/xuidormtemplate/XUiGridTemplateDetail.lua

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local XUiGridTemplateDetail = XClass(nil, "XUiGridTemplateDetail")
function XUiGridTemplateDetail:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridTemplateDetail:Init(rootUi)
self.RootUi = rootUi
end
function XUiGridTemplateDetail:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridTemplateDetail:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridTemplateDetail:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiGridTemplateDetail:AutoAddListener()
self:RegisterClickEvent(self.BtnClick, self.OnBtnClick)
end
function XUiGridTemplateDetail:OnBtnClick()
self.RootUi:OpenRefitQuick(self.Frunitrue)
end
function XUiGridTemplateDetail:Refresh(frunitrue)
self.Frunitrue = frunitrue
local furnitureCfg = XFurnitureConfigs.GetFurnitureTemplateById(self.Frunitrue.ConfigId)
self.TxtName.text = furnitureCfg.Name
self.RImgIcon:SetRawImage(furnitureCfg.Icon)
if frunitrue.ConnectDormId > 0 then
if self.Frunitrue.Count > self.Frunitrue.TargetCount then
self.TxtNum.text = CS.XTextManager.GetText("DormTemplateCountNotEnough", self.Frunitrue.TargetCount, self.Frunitrue.Count)
else
self.TxtNum.text = CS.XTextManager.GetText("DormTemplateCountEnough", self.Frunitrue.TargetCount, self.Frunitrue.Count)
end
self.PanelComplete.gameObject:SetActiveEx(self.Frunitrue.Count <= self.Frunitrue.TargetCount)
else
self.TxtNum.text = tostring(self.Frunitrue.Count)
self.PanelComplete.gameObject:SetActiveEx(false)
end
end
return XUiGridTemplateDetail