60 lines
1.9 KiB
Lua
60 lines
1.9 KiB
Lua
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local XUiGridTemplateDetail = XClass(nil, "XUiGridTemplateDetail")
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function XUiGridTemplateDetail:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AutoAddListener()
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end
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function XUiGridTemplateDetail:Init(rootUi)
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self.RootUi = rootUi
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end
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function XUiGridTemplateDetail:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiGridTemplateDetail:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiGridTemplateDetail:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiGridTemplateDetail:AutoAddListener()
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self:RegisterClickEvent(self.BtnClick, self.OnBtnClick)
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end
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function XUiGridTemplateDetail:OnBtnClick()
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self.RootUi:OpenRefitQuick(self.Frunitrue)
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end
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function XUiGridTemplateDetail:Refresh(frunitrue)
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self.Frunitrue = frunitrue
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local furnitureCfg = XFurnitureConfigs.GetFurnitureTemplateById(self.Frunitrue.ConfigId)
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self.TxtName.text = furnitureCfg.Name
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self.RImgIcon:SetRawImage(furnitureCfg.Icon)
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if frunitrue.ConnectDormId > 0 then
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if self.Frunitrue.Count > self.Frunitrue.TargetCount then
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self.TxtNum.text = CS.XTextManager.GetText("DormTemplateCountNotEnough", self.Frunitrue.TargetCount, self.Frunitrue.Count)
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else
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self.TxtNum.text = CS.XTextManager.GetText("DormTemplateCountEnough", self.Frunitrue.TargetCount, self.Frunitrue.Count)
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end
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self.PanelComplete.gameObject:SetActiveEx(self.Frunitrue.Count <= self.Frunitrue.TargetCount)
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else
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self.TxtNum.text = tostring(self.Frunitrue.Count)
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self.PanelComplete.gameObject:SetActiveEx(false)
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end
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end
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return XUiGridTemplateDetail
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