PGRData/Script/matrix/xui/xuicomeacross/XUiPanelComeAcrossReward.lua

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Lua
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local XUiPanelComeAcrossReward = XClass(nil, "XUiPanelComeAcrossReward")
function XUiPanelComeAcrossReward:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self:InitAutoScript()
self.RewardPool = self.PanelRewardBig:GetComponent("XUnityPoolSingle")
end
function XUiPanelComeAcrossReward:SetupReward(gameData, result)
self.TxtFavorAdd.text = "+" .. result.TrustExp
self.Parent:SetUiSprite(self.ImgRoleA, XDataCenter.CharacterManager.GetCharHalfBodyBigImage(gameData.Character.Id))
local rewards = result.RewardGoodsList
self.RewardPool:DespawnAll()
for i = 1, #rewards, 1 do
local ui = self.RewardPool:Spawn()
local grid = XUiGridCommon.New(self.Parent, ui)
grid:Refresh(rewards[i])
end
local favor = XDataCenter.FavorabilityManager.GetCharacterTrustExpById(gameData.Character.Id)
local curFavorabilityTableData = XDataCenter.FavorabilityManager.GetFavorabilityTableData(gameData.Character.Id)
self.SliderFavor.value = favor/curFavorabilityTableData.Exp
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelComeAcrossReward:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiPanelComeAcrossReward:AutoInitUi()
self.BtnRewardBg = self.Transform:Find("BtnRewardBg"):GetComponent("Button")
self.PanelRewardInfo = self.Transform:Find("GameObject/PanelRewardInfo")
self.PanelRole = self.Transform:Find("GameObject/PanelRewardInfo/PanelRole")
self.ImgRoleA = self.Transform:Find("GameObject/PanelRewardInfo/PanelRole/ImgRole"):GetComponent("Image")
self.PanelFavor = self.Transform:Find("GameObject/PanelRewardInfo/PanelFavor")
self.TxtFavorAdd = self.Transform:Find("GameObject/PanelRewardInfo/PanelFavor/TxtFavorAdd"):GetComponent("Text")
self.SliderFavor = self.Transform:Find("GameObject/PanelRewardInfo/PanelFavor/SliderFavor"):GetComponent("Slider")
self.PanelRewardBig = self.Transform:Find("GameObject/PanelRewardInfo/PanelRewardBig")
self.PanelMaskA = self.Transform:Find("PanelMask")
end
function XUiPanelComeAcrossReward:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelComeAcrossReward:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelComeAcrossReward:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelComeAcrossReward:AutoAddListener()
self:RegisterClickEvent(self.BtnRewardBg, self.OnBtnRewardBgClick)
end
-- auto
function XUiPanelComeAcrossReward:OnBtnRewardBgClick()
self.Parent:Close()
end
return XUiPanelComeAcrossReward