582 lines
No EOL
22 KiB
Lua
582 lines
No EOL
22 KiB
Lua
local CSXTextManagerGetText = CS.XTextManager.GetText
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local XUiBuyAsset = XLuaUiManager.Register(XLuaUi, "UiBuyAsset")
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local WinType = {
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"Normal",
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"ShortCut"
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}
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local MAX_COUNT = CS.XGame.Config:GetInt("ShopBuyGoodsCountLimit")
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--[[
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id : Share\Item\UiBuyAsset.tab的id
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]]
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function XUiBuyAsset:OnStart(id, successCallback, challengeCountData, buyAmount, isAutoClose)
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self.SuccessCallback = successCallback
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self.LackNum = buyAmount
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self.BuyAmount = buyAmount or 1
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self.IsAutoClose = isAutoClose
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-- 自定义数据处理
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if challengeCountData ~= nil then
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self:RefreshChallengeCount(challengeCountData)
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return
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end
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self.Id = id
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--判断界面的显示类型,根据Id
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local exchangeType = XItemConfigs.GetBuyAssetType(self.Id)
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self.WinType = WinType[exchangeType]
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--初始化数据
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self.curConsumeIdIndex = 1
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self:InitUiType()
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self:FreshCallBack(id)
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self:AutoAddListener()
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local cosumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
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if cosumeId == 2 or cosumeId == 3 then
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self:ShowSpecialRegulationForJP() --日服特定商吸引法弹窗链接显示
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end
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-- -- 设置是否显示打折表现
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-- local discountShow = XItemConfigs.GetDiscountShow(id)
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-- self.PanelDiscount.gameObject:SetActiveEx(discountShow > 0)
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-- if discountShow > 0 then
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-- self.TxtDiscount.text = XUiHelper.GetText("BuyAssetDiscountText", discountShow)
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-- end
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end
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function XUiBuyAsset:ShowSpecialRegulationForJP() --海外修改
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local isShow = CS.XGame.ClientConfig:GetInt("ShowRegulationEnable")
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if isShow and isShow == 1 then
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local url = CS.XGame.ClientConfig:GetString("RegulationPrefabUrl")
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if url then
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local obj = self.PanelInfo:LoadPrefab(url)
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local data = {type = 1,consumeId = self.Data.ConsumeId[self.curConsumeIdIndex]}
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self.ShowSpecialRegBtn = obj.transform:GetComponent("XHtmlText")
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self.ShowSpecialRegBtn.text = CSXTextManagerGetText("JPBusinessLawsDetailsEnter")
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self.ShowSpecialRegBtn.HrefUnderLineColor = CS.UnityEngine.Color(1, 45 / 255, 45 / 255, 1)
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self.ShowSpecialRegBtn.transform.localPosition = CS.UnityEngine.Vector3(-172.6, -144.8, 0)
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self.ShowSpecialRegBtn.fontSize = 32
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self.ShowSpecialRegBtn.HrefListener = function(link)
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XLuaUiManager.Open("UiSpecialRegulationShow",data)
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end
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end
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end
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end
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function XUiBuyAsset:OnEnable()
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self:CheckBuyAmount()
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self:Refresh(self.Id)
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end
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function XUiBuyAsset:OnDestroy()
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end
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function XUiBuyAsset:AutoAddListener()
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self.BtnCancel.CallBack = function()
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self:OnBtnCancelClick()
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end
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self.BtnConfirm.CallBack = function()
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self:OnBtnConfirmClick()
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end
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self.BtnTanchuangClose.CallBack = function()
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self:OnBtnCloseClick()
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end
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self.BtnPackageExchange.CallBack = function()
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self:OnBtnShowTypeClick()
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end
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--添加 增加减少以及文本框内容改变事件
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self.BtnAddSelect.CallBack = function()
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self:OnBtnAddSelectClick()
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end
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self.BtnMinusSelect.CallBack = function()
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self:OnBtnMinusSelectClick()
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end
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self.TxtSelect.onValueChanged:AddListener(function()
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self:OnSelectTextChange()
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end)
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self.BtnMoneyPackageExchange.CallBack = function()
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self:OnBtnMoneyPackageExchangeClicked()
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end
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self.BtnMax.CallBack = function()
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self:OnBtnMaxClicked()
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end
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self.BtnSkip.CallBack = function()
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self:OnBtnSkipClick()
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end
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end
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-- auto
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function XUiBuyAsset:OnBtnShowTypeClick()
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self:Close()
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XLuaUiManager.Open("UiUsePackage", self.Id, self.SuccessCallback, self.ChallengeCountData, self.BuyAmount)
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end
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function XUiBuyAsset:OnBtnSkipClick()
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local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
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XLuaUiManager.Open("UiSkip", currentConsumeId)
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end
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function XUiBuyAsset:OnBtnCloseClick()
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self:Close()
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end
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function XUiBuyAsset:FreshCallBack(id)
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XDataCenter.ItemManager.AddBuyTimesUpdateListener(id, function(targetId)
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if self.Data.LeftTimes == 0 then
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return
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end
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if targetId ~= self.Data.TargetId then
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return
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end
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self:Refresh(targetId)
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end, self.PanelInfo, self.gameObject)
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end
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function XUiBuyAsset:OnBtnCancelClick()
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self:Close()
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end
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function XUiBuyAsset:OnBtnConfirmClick()
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if self.ChallengeCountData ~= nil then
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self:OnBtnChallengeCountClick()
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return
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end
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if self.Data.LeftTimes == 0 then
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local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
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local text = CS.XTextManager.GetText('BuyCountIsNotEnough', itemName)
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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return
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end
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local item = XDataCenter.ItemManager.GetItem(self.Data.TargetId)
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-- 检查是否在限定购买时间内
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if not item:GetIsInBuyTime() then
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XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTimeLimitTip"))
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return
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end
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-- 检查已购买数量是否超过最大购买数量
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if item:CheckIsOverTotalBuyTimes() then
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XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTotalLimitTip"))
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return
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end
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-- 检查数量
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if not XDataCenter.ItemManager.CheckItemCountById(self.Data.ConsumeId[self.curConsumeIdIndex], (self.Data.ConsumeCount[self.curConsumeIdIndex]*self.BuyAmount)) then
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local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
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local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
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local itemId = self.Data.ConsumeId[self.curConsumeIdIndex]
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if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem
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or itemId == XDataCenter.ItemManager.ItemId.HongKa then
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-- 二次确认
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XUiManager.DialogDragTip(CSXTextManagerGetText("TipTitle"), CsXTextManagerGetText("BuyAssetHKNotEnoughTips", itemName), XUiManager.DialogType.Normal, function ()
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-- XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end, function ()
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local skipParams = XDataCenter.ItemManager.GetItemSkipIdParams(itemId)
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if skipParams then
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XFunctionManager.SkipInterface(skipParams[1])
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end
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end)
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else
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if self.SkipList and next(self.SkipList) then --如果有配置跳转 则跳转,没有配置再弹窗提示数量不足
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self:OnBtnSkipClick()
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else
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
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end
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end
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return
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end
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local callback = function(targetId, targetCount)
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local name = XDataCenter.ItemManager.GetItemName(targetId)
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XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .." ".. CS.XTextManager.GetText("Success") .. ", " .. targetCount .. " " .. name .." ".. CS.XTextManager.GetText("Acquire"), XUiManager.UiTipType.Tip) -- 海外修改
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local lackNum = self.LackNum
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if self.LackNum then
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lackNum = lackNum - targetCount
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end
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self.BuyAmount = 1
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self.IsInitChanged = false
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self:Refresh(targetId)
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if self.IsAutoClose or XItemConfigs.GetBuyAssetAutoClose(self.Id) ~= 0 then
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self:Close()
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end
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if self.SuccessCallback then
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self.SuccessCallback()
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end
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CsXGameEventManager.Instance:Notify(XEventId.EVENT_ITEM_FAST_TRADING, lackNum)
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end
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-- local failCallBack = function ()
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-- if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem then
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-- XFunctionManager.SkipInterface(50024)
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-- end
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-- end
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XDataCenter.ItemManager.BuyAsset(self.Data.TargetId, callback, nil, self.BuyAmount, self.Data.ConsumeId[self.curConsumeIdIndex])
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end
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function XUiBuyAsset:GetCurrentConsumeNum(itemData, targetId)
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local currentConsumeId = itemData.ConsumeId[self.curConsumeIdIndex]
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local num = "?"
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if targetId then
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if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.Coin then
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num = XDataCenter.ItemManager.GetCoinsNum()
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end
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if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.FreeGem or targetId == XDataCenter.ItemManager.ItemId.PaidGem then
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num = XDataCenter.ItemManager.GetTotalGemsNum()
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end
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if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.ActionPoint then
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num = XDataCenter.ItemManager.GetActionPointsNum() .. "/" .. XDataCenter.ItemManager.GetMaxActionPoints()
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end
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if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.SkillPoint then
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num = XDataCenter.ItemManager.GetSkillPointNum()
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end
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end
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if num == "?" or not targetId then
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local item = XDataCenter.ItemManager.GetItem(currentConsumeId)
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num = item.Count
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--if item.Template.MaxCount > 0 then
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--num = num .. "/" .. item.Template.MaxCount
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--end
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end
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return num
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end
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function XUiBuyAsset:SetConsumeTextNum(hasCounsumCount, counsumeNum)
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self.ConsumeNumText = nil -- 判断用黑色的字还是用红色的字显示消费数量
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if self.WinType == WinType[1] then
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self.ConsumeNumText = self.TxtConsumeCount
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self.TxtConsumeCount.gameObject:SetActiveEx(true)
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self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
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else
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if hasCounsumCount < counsumeNum then -- 消耗品不足支付
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self.ConsumeNumText = self.TxtConsumeCountRed
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self.TxtConsumeCount.gameObject:SetActiveEx(false)
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self.TxtConsumeCountRed.gameObject:SetActiveEx(true)
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else -- 消耗品足够支付
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self.ConsumeNumText = self.TxtConsumeCount
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self.TxtConsumeCount.gameObject:SetActiveEx(true)
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self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
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end
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end
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self.ConsumeNumText.text = counsumeNum
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end
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function XUiBuyAsset:Refresh(targetId)
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self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(targetId)
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local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
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local active = self.Data ~= nil
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self.PanelInfo.gameObject:SetActiveEx(active)
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self.PanelMax.gameObject:SetActiveEx(not active)
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self.BtnConfirm.gameObject:SetActiveEx(true)
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self.BtnPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.ActionPoint) -- 海外修改,从JP1.17搬过来的
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self.BtnMoneyPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.Coin)
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-- 当前状态
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local num = self:GetCurrentConsumeNum(self.Data, targetId) --消耗品拥有数
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local curStateIcon = XDataCenter.ItemManager.GetItemIcon(currentConsumeId)
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local curStateName = CS.XTextManager.GetText("AtPresent")
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local curStateCount = num
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-- 消耗道具信息
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local consumeIcon = XDataCenter.ItemManager.GetItemIcon(currentConsumeId)
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local consumeName = XDataCenter.ItemManager.GetItemName(currentConsumeId)
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local consumeCount = self.Data.ConsumeCount[self.curConsumeIdIndex] * (self.BuyAmount or 1)
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self:SetConsumeTextNum(num, consumeCount) --设置红色或黑色文本显示消费需要数量
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--动态显示跳转按钮
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self.SkipList = XDataCenter.ItemManager.GetItemSkipIdParams(currentConsumeId)
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if num < consumeCount and self.SkipList and next(self.SkipList) then
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self.BtnSkip.gameObject:SetActiveEx(true)
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else
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self.BtnSkip.gameObject:SetActiveEx(false)
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end
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-- 获取道具信息
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local targetIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.TargetId)
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local targetName = XDataCenter.ItemManager.GetItemName(self.Data.TargetId)
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local targetCount = self.Data.TargetCount * (self.BuyAmount or 1)
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local targetNum = XDataCenter.ItemManager.GetItem(targetId).Count --购买品拥有数
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-- 消耗品和购买品拥有数
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num = CS.XTextManager.GetText("UiBuyAssetHasNum", num)
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targetNum = CS.XTextManager.GetText("UiBuyAssetHasNum", targetNum)
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self.ConsumeTxtPossess.text = num
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self.TargetTxtPossess.text = targetNum
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-- 修改Ui
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self.TxtCurStateName.text = curStateName
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self.TxtCurStateCount.text = curStateCount
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if curStateIcon ~= nil then
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self.RawImageCurState:SetRawImage(curStateIcon)
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end
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self.Time.gameObject:SetActiveEx(self.Data.LeftTimes ~= nil)
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self.TxtTimes.text = self.Data.LeftTimes == nil and "∞" or self.Data.LeftTimes
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local totalLimit = XItemConfigs.GetBuyAssetTotalLimit(self.Data.TargetId)
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if totalLimit > 0 then
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self.TxtTimes.text = string.format( "%s(%s)"
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, self.TxtTimes.text, XUiHelper.GetText("BuyAssetTotalLimitText", totalLimit))
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end
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-- self.TxtConsumeCount.text = consumeCount
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self.TxtConsumeName.text = consumeName
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if consumeIcon ~= nil then
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self.RawImageConsume:SetRawImage(consumeIcon)
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end
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self.TxtTargetCount.text = targetCount
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self.TxtTargetName.text = targetName
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self.TargetText.text = targetName
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if targetIcon ~= nil then
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self.RawImageTarget:SetRawImage(targetIcon)
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self.TargetImg:SetRawImage(targetIcon)
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end
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self.TxtSelect.text = tostring(self.BuyAmount)
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-- 更新剩余兑换次数
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-- local currentConsumeCount = XDataCenter.ItemManager.GetCount(currentConsumeId)
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-- local currentConsumeNeedCountOnce = self.Data.ConsumeCount[self.curConsumeIdIndex]
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-- XLog.Warning(currentConsumeCount, currentConsumeNeedCountOnce)
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-- XLog.Warning(math.floor(currentConsumeCount / currentConsumeNeedCountOnce))
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end
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function XUiBuyAsset:RefreshChallengeCount(challengeCountData)
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self.ChallengeCountData = challengeCountData
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local active = self.ChallengeCountData.BuyCount < self.ChallengeCountData.BuyChallengeCount
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self.PanelInfo.gameObject:SetActiveEx(active)
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self.PanelMax.gameObject:SetActiveEx(not active)
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self.BtnCancel.gameObject:SetActiveEx(active)
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self.BtnConfirm.gameObject:SetActiveEx(active)
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local num = (self.ChallengeCountData.MaxChallengeNums - self.ChallengeCountData.PassTimesToday) .. " / " .. self.ChallengeCountData.MaxChallengeNums
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local curStateName = CS.XTextManager.GetText("CanChallegeCount")
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local curStateCount = "<color=#FA774FFF>" .. num .. "</color>"
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local consumeName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
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local consumeCount = self.ChallengeCountData.BuyChallengeCost
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local targetCount = 1
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local targetName = CS.XTextManager.GetText("BuyChallegeDesc")
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self.TxtCurStateName.text = curStateName
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self.TxtCurStateCount.text = curStateCount
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self.TxtTimes.text = self.ChallengeCountData.BuyChallengeCount - self.ChallengeCountData.BuyCount
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self.TxtConsumeCount.text = consumeCount
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self.TxtConsumeName.text = consumeName
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self.TxtTargetCount.text = targetCount
|
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self.TxtTargetName.text = targetName
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end
|
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|
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function XUiBuyAsset:OnBtnChallengeCountClick()
|
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if not XDataCenter.ItemManager.CheckItemCountById(XDataCenter.ItemManager.ItemId.FreeGem, self.ChallengeCountData.BuyChallengeCost) then
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local itemName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
|
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local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
|
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XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
|
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return
|
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end
|
||
|
||
local callback = function()
|
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local name = CS.XTextManager.GetText("BuyChallegeDesc")
|
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XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .. CS.XTextManager.GetText("Success") .. "," .. CS.XTextManager.GetText("Acquire") .. 1 .. name, XUiManager.UiTipType.Tip)
|
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if self.SuccessCallback then
|
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self.SuccessCallback()
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end
|
||
local challengeCountData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.ChallengeCountData.StageId)
|
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self:RefreshChallengeCount(challengeCountData)
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end
|
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XDataCenter.FubenMainLineManager.BuyMainLineChallengeCount(callback, self.ChallengeCountData.StageId)
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end
|
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|
||
--是否显示或隐藏加减按钮
|
||
function XUiBuyAsset:SetCanMutiply(val)
|
||
self.BtnAddSelect.gameObject:SetActive(val)
|
||
self.BtnMinusSelect.gameObject:SetActive(val)
|
||
self.TxtSelect.gameObject:SetActive(val)
|
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end
|
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|
||
--根据WinType初始化Ui类型
|
||
function XUiBuyAsset:InitUiType()
|
||
self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(self.Id)
|
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|
||
local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
|
||
local skipList = XDataCenter.ItemManager.GetItemSkipIdParams(currentConsumeId)
|
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if self.WinType == WinType[1] then
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self.FurnitureBlueItem.gameObject:SetActiveEx(false)
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self:SetCanMutiply(false)
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self.BtnExchangeSource.gameObject:SetActiveEx(false)
|
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|
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--隐藏新ui内容
|
||
self.BtnSkip.gameObject:SetActiveEx(false)
|
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self.BtnMax.gameObject:SetActiveEx(false)
|
||
self.TargetImgPossess.gameObject:SetActiveEx(false)
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self.ConsumeImgPossess.gameObject:SetActiveEx(false)
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self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
|
||
|
||
self.BtnCancel.gameObject:SetActiveEx(true)
|
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else
|
||
self.TxtTargetCount.gameObject:SetActiveEx(false)
|
||
self.CurState.gameObject:SetActiveEx(false)
|
||
self.TargetTxtCountSmall.gameObject:SetActiveEx(false)
|
||
|
||
--修改标题
|
||
self.PanelTitle.text = CS.XTextManager.GetText("BuyAssetPanelTitle")
|
||
|
||
--显示或隐藏多选
|
||
local canMutiply = XItemConfigs.GetBuyAssetCanMutiply(self.Id)
|
||
if canMutiply == nil or canMutiply == 0 or canMutiply == 1 then
|
||
self:SetCanMutiply(false)
|
||
else
|
||
self:SetCanMutiply(true)
|
||
end
|
||
|
||
--显示或隐藏兑换转换按钮
|
||
if #self.Data.ConsumeId <= 1 then
|
||
self.BtnExchangeSource.gameObject:SetActiveEx(false)
|
||
else
|
||
self.BtnExchangeSource.gameObject:SetActiveEx(true)
|
||
self.BtnExchangeSource.CallBack = function()
|
||
self:BtnChangeSourceClick()
|
||
end
|
||
local nextConsumeIdIndex = self.curConsumeIdIndex + 1
|
||
if nextConsumeIdIndex > #self.Data.ConsumeId then
|
||
nextConsumeIdIndex = 1
|
||
end
|
||
-- 设置切换兑换物品的名称
|
||
local curentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
|
||
self.BtnExchangeSource:SetName(curentConsuleName)
|
||
end
|
||
|
||
self.BtnCancel.gameObject:SetActiveEx(false)
|
||
end
|
||
end
|
||
|
||
--兑换转换按钮点击
|
||
function XUiBuyAsset:BtnChangeSourceClick()
|
||
local currentConsuleName
|
||
|
||
self.curConsumeIdIndex = self.curConsumeIdIndex + 1
|
||
if self.curConsumeIdIndex > #self.Data.ConsumeId then
|
||
self.curConsumeIdIndex = 1
|
||
end
|
||
|
||
local nextConsumeIdIndex = self.curConsumeIdIndex + 1
|
||
if nextConsumeIdIndex > #self.Data.ConsumeId then
|
||
nextConsumeIdIndex = 1
|
||
end
|
||
|
||
currentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
|
||
self.BtnExchangeSource:SetName(currentConsuleName)
|
||
self:Refresh(self.Id)
|
||
end
|
||
|
||
function XUiBuyAsset:OnBtnAddSelectClick()
|
||
if not self:CheckCanBuyForMaxLimit() then
|
||
return
|
||
end
|
||
|
||
self.BuyAmount = self.BuyAmount + 1
|
||
self:CheckBuyAmount()
|
||
self:Refresh(self.Id)
|
||
end
|
||
|
||
function XUiBuyAsset:OnBtnMinusSelectClick()
|
||
self.BuyAmount = self.BuyAmount - 1
|
||
self:CheckBuyAmount()
|
||
self:Refresh(self.Id)
|
||
end
|
||
|
||
function XUiBuyAsset:OnBtnMaxClicked()
|
||
if not self:CheckCanBuyForMaxLimit() then
|
||
return
|
||
end
|
||
|
||
self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(self.Id)
|
||
local num = self:GetCurrentConsumeNum(self.Data, self.Id) --消耗品拥有数
|
||
local consumeCountOnce = self.Data.ConsumeCount[self.curConsumeIdIndex]
|
||
local res = math.floor(num/consumeCountOnce)
|
||
res = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, res, 1)
|
||
|
||
self.BuyAmount = res
|
||
self:CheckBuyAmount()
|
||
self:Refresh(self.Id)
|
||
end
|
||
|
||
function XUiBuyAsset:OnSelectTextChange()
|
||
if not self.IsInitChanged then -- 防止初始化重复调用
|
||
self.IsInitChanged = true
|
||
return
|
||
end
|
||
|
||
if self.TxtSelect.text == nil or self.TxtSelect.text == "" then
|
||
return
|
||
end
|
||
|
||
if self.TxtSelect.text == "0" then
|
||
self.TxtSelect.text = 1
|
||
end
|
||
|
||
if self.WinType ~= WinType[1] then
|
||
local maxCount = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, MAX_COUNT, 1)
|
||
local tmp = tonumber(self.TxtSelect.text)
|
||
if maxCount < tmp then
|
||
self.TxtSelect.text = maxCount
|
||
end
|
||
end
|
||
|
||
self.BuyAmount = tonumber(self.TxtSelect.text)
|
||
self:CheckBuyAmount()
|
||
self:Refresh(self.Id)
|
||
end
|
||
|
||
--监测输入框最大数字
|
||
function XUiBuyAsset:CheckBuyAmount()
|
||
if self.Data.LeftTimes ~= nil and self.BuyAmount > self.Data.LeftTimes then
|
||
if self.Data.LeftTimes == 0 then
|
||
self.BuyAmount = 1
|
||
else
|
||
self.BuyAmount = self.Data.LeftTimes
|
||
end
|
||
end
|
||
|
||
if self.WinType ~= WinType[1] then
|
||
if self.BuyAmount > MAX_COUNT then
|
||
self.BuyAmount = MAX_COUNT
|
||
elseif self.BuyAmount < 1 then
|
||
self.BuyAmount = 1
|
||
end
|
||
end
|
||
end
|
||
|
||
--检测是否容量已满不能购买
|
||
function XUiBuyAsset:CheckCanBuyForMaxLimit()
|
||
local maxCount = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, MAX_COUNT, 1)
|
||
if maxCount <= self.BuyAmount and XDataCenter.EquipManager.ShowBoxOverLimitText() then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
function XUiBuyAsset:OnBtnMoneyPackageExchangeClicked()
|
||
self:Close()
|
||
XLuaUiManager.Open("UiUseCoinPackage", {
|
||
Id = self.Id,
|
||
SuccessCallback = self.SuccessCallback,
|
||
ChallengeCountData = self.ChallengeCountData,
|
||
BuyAmount = self.BuyAmount,
|
||
IsAutoClose = self.IsAutoClose,
|
||
})
|
||
end |