PGRData/Script/matrix/xui/xuibuyasset/XUiBuyAsset.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
local XUiBuyAsset = XLuaUiManager.Register(XLuaUi, "UiBuyAsset")
local WinType = {
"Normal",
"ShortCut"
}
local MAX_COUNT = CS.XGame.Config:GetInt("ShopBuyGoodsCountLimit")
--[[
id : Share\Item\UiBuyAsset.tab的id
]]
function XUiBuyAsset:OnStart(id, successCallback, challengeCountData, buyAmount, isAutoClose)
self.SuccessCallback = successCallback
self.LackNum = buyAmount
self.BuyAmount = buyAmount or 1
self.IsAutoClose = isAutoClose
-- 自定义数据处理
if challengeCountData ~= nil then
self:RefreshChallengeCount(challengeCountData)
return
end
self.Id = id
--判断界面的显示类型根据Id
local exchangeType = XItemConfigs.GetBuyAssetType(self.Id)
self.WinType = WinType[exchangeType]
--初始化数据
self.curConsumeIdIndex = 1
self:InitUiType()
self:FreshCallBack(id)
self:AutoAddListener()
local cosumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
if cosumeId == 2 or cosumeId == 3 then
self:ShowSpecialRegulationForJP() --日服特定商吸引法弹窗链接显示
end
-- -- 设置是否显示打折表现
-- local discountShow = XItemConfigs.GetDiscountShow(id)
-- self.PanelDiscount.gameObject:SetActiveEx(discountShow > 0)
-- if discountShow > 0 then
-- self.TxtDiscount.text = XUiHelper.GetText("BuyAssetDiscountText", discountShow)
-- end
end
function XUiBuyAsset:ShowSpecialRegulationForJP() --海外修改
local isShow = CS.XGame.ClientConfig:GetInt("ShowRegulationEnable")
if isShow and isShow == 1 then
local url = CS.XGame.ClientConfig:GetString("RegulationPrefabUrl")
if url then
local obj = self.PanelInfo:LoadPrefab(url)
local data = {type = 1,consumeId = self.Data.ConsumeId[self.curConsumeIdIndex]}
self.ShowSpecialRegBtn = obj.transform:GetComponent("XHtmlText")
self.ShowSpecialRegBtn.text = CSXTextManagerGetText("JPBusinessLawsDetailsEnter")
self.ShowSpecialRegBtn.HrefUnderLineColor = CS.UnityEngine.Color(1, 45 / 255, 45 / 255, 1)
self.ShowSpecialRegBtn.transform.localPosition = CS.UnityEngine.Vector3(-172.6, -144.8, 0)
self.ShowSpecialRegBtn.fontSize = 32
self.ShowSpecialRegBtn.HrefListener = function(link)
XLuaUiManager.Open("UiSpecialRegulationShow",data)
end
end
end
end
function XUiBuyAsset:OnEnable()
self:CheckBuyAmount()
self:Refresh(self.Id)
end
function XUiBuyAsset:OnDestroy()
end
function XUiBuyAsset:AutoAddListener()
self.BtnCancel.CallBack = function()
self:OnBtnCancelClick()
end
self.BtnConfirm.CallBack = function()
self:OnBtnConfirmClick()
end
self.BtnTanchuangClose.CallBack = function()
self:OnBtnCloseClick()
end
self.BtnPackageExchange.CallBack = function()
self:OnBtnShowTypeClick()
end
--添加 增加减少以及文本框内容改变事件
self.BtnAddSelect.CallBack = function()
self:OnBtnAddSelectClick()
end
self.BtnMinusSelect.CallBack = function()
self:OnBtnMinusSelectClick()
end
self.TxtSelect.onValueChanged:AddListener(function()
self:OnSelectTextChange()
end)
self.BtnMoneyPackageExchange.CallBack = function()
self:OnBtnMoneyPackageExchangeClicked()
end
self.BtnMax.CallBack = function()
self:OnBtnMaxClicked()
end
self.BtnSkip.CallBack = function()
self:OnBtnSkipClick()
end
end
-- auto
function XUiBuyAsset:OnBtnShowTypeClick()
self:Close()
XLuaUiManager.Open("UiUsePackage", self.Id, self.SuccessCallback, self.ChallengeCountData, self.BuyAmount)
end
function XUiBuyAsset:OnBtnSkipClick()
local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
XLuaUiManager.Open("UiSkip", currentConsumeId)
end
function XUiBuyAsset:OnBtnCloseClick()
self:Close()
end
function XUiBuyAsset:FreshCallBack(id)
XDataCenter.ItemManager.AddBuyTimesUpdateListener(id, function(targetId)
if self.Data.LeftTimes == 0 then
return
end
if targetId ~= self.Data.TargetId then
return
end
self:Refresh(targetId)
end, self.PanelInfo, self.gameObject)
end
function XUiBuyAsset:OnBtnCancelClick()
self:Close()
end
function XUiBuyAsset:OnBtnConfirmClick()
if self.ChallengeCountData ~= nil then
self:OnBtnChallengeCountClick()
return
end
if self.Data.LeftTimes == 0 then
local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
local text = CS.XTextManager.GetText('BuyCountIsNotEnough', itemName)
XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
return
end
local item = XDataCenter.ItemManager.GetItem(self.Data.TargetId)
-- 检查是否在限定购买时间内
if not item:GetIsInBuyTime() then
XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTimeLimitTip"))
return
end
-- 检查已购买数量是否超过最大购买数量
if item:CheckIsOverTotalBuyTimes() then
XUiManager.TipMsg(XUiHelper.GetText("BuyAssetTotalLimitTip"))
return
end
-- 检查数量
if not XDataCenter.ItemManager.CheckItemCountById(self.Data.ConsumeId[self.curConsumeIdIndex], (self.Data.ConsumeCount[self.curConsumeIdIndex]*self.BuyAmount)) then
local itemName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[self.curConsumeIdIndex])
local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
local itemId = self.Data.ConsumeId[self.curConsumeIdIndex]
if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem
or itemId == XDataCenter.ItemManager.ItemId.HongKa then
-- 二次确认
XUiManager.DialogDragTip(CSXTextManagerGetText("TipTitle"), CsXTextManagerGetText("BuyAssetHKNotEnoughTips", itemName), XUiManager.DialogType.Normal, function ()
-- XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
end, function ()
local skipParams = XDataCenter.ItemManager.GetItemSkipIdParams(itemId)
if skipParams then
XFunctionManager.SkipInterface(skipParams[1])
end
end)
else
if self.SkipList and next(self.SkipList) then --如果有配置跳转 则跳转,没有配置再弹窗提示数量不足
self:OnBtnSkipClick()
else
XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
end
end
return
end
local callback = function(targetId, targetCount)
local name = XDataCenter.ItemManager.GetItemName(targetId)
XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .." ".. CS.XTextManager.GetText("Success") .. ", " .. targetCount .. " " .. name .." ".. CS.XTextManager.GetText("Acquire"), XUiManager.UiTipType.Tip) -- 海外修改
local lackNum = self.LackNum
if self.LackNum then
lackNum = lackNum - targetCount
end
self.BuyAmount = 1
self.IsInitChanged = false
self:Refresh(targetId)
if self.IsAutoClose or XItemConfigs.GetBuyAssetAutoClose(self.Id) ~= 0 then
self:Close()
end
if self.SuccessCallback then
self.SuccessCallback()
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ITEM_FAST_TRADING, lackNum)
end
-- local failCallBack = function ()
-- if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem then
-- XFunctionManager.SkipInterface(50024)
-- end
-- end
XDataCenter.ItemManager.BuyAsset(self.Data.TargetId, callback, nil, self.BuyAmount, self.Data.ConsumeId[self.curConsumeIdIndex])
end
function XUiBuyAsset:GetCurrentConsumeNum(itemData, targetId)
local currentConsumeId = itemData.ConsumeId[self.curConsumeIdIndex]
local num = "?"
if targetId then
if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.Coin then
num = XDataCenter.ItemManager.GetCoinsNum()
end
if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.FreeGem or targetId == XDataCenter.ItemManager.ItemId.PaidGem then
num = XDataCenter.ItemManager.GetTotalGemsNum()
end
if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.ActionPoint then
num = XDataCenter.ItemManager.GetActionPointsNum() .. "/" .. XDataCenter.ItemManager.GetMaxActionPoints()
end
if itemData.ConsumeId == XDataCenter.ItemManager.ItemId.SkillPoint then
num = XDataCenter.ItemManager.GetSkillPointNum()
end
end
if num == "?" or not targetId then
local item = XDataCenter.ItemManager.GetItem(currentConsumeId)
num = item.Count
--if item.Template.MaxCount > 0 then
--num = num .. "/" .. item.Template.MaxCount
--end
end
return num
end
function XUiBuyAsset:SetConsumeTextNum(hasCounsumCount, counsumeNum)
self.ConsumeNumText = nil -- 判断用黑色的字还是用红色的字显示消费数量
if self.WinType == WinType[1] then
self.ConsumeNumText = self.TxtConsumeCount
self.TxtConsumeCount.gameObject:SetActiveEx(true)
self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
else
if hasCounsumCount < counsumeNum then -- 消耗品不足支付
self.ConsumeNumText = self.TxtConsumeCountRed
self.TxtConsumeCount.gameObject:SetActiveEx(false)
self.TxtConsumeCountRed.gameObject:SetActiveEx(true)
else -- 消耗品足够支付
self.ConsumeNumText = self.TxtConsumeCount
self.TxtConsumeCount.gameObject:SetActiveEx(true)
self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
end
end
self.ConsumeNumText.text = counsumeNum
end
function XUiBuyAsset:Refresh(targetId)
self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(targetId)
local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
local active = self.Data ~= nil
self.PanelInfo.gameObject:SetActiveEx(active)
self.PanelMax.gameObject:SetActiveEx(not active)
self.BtnConfirm.gameObject:SetActiveEx(true)
self.BtnPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.ActionPoint) -- 海外修改从JP1.17搬过来的
self.BtnMoneyPackageExchange.gameObject:SetActiveEx(self.Data.TargetId == XDataCenter.ItemManager.ItemId.Coin)
-- 当前状态
local num = self:GetCurrentConsumeNum(self.Data, targetId) --消耗品拥有数
local curStateIcon = XDataCenter.ItemManager.GetItemIcon(currentConsumeId)
local curStateName = CS.XTextManager.GetText("AtPresent")
local curStateCount = num
-- 消耗道具信息
local consumeIcon = XDataCenter.ItemManager.GetItemIcon(currentConsumeId)
local consumeName = XDataCenter.ItemManager.GetItemName(currentConsumeId)
local consumeCount = self.Data.ConsumeCount[self.curConsumeIdIndex] * (self.BuyAmount or 1)
self:SetConsumeTextNum(num, consumeCount) --设置红色或黑色文本显示消费需要数量
--动态显示跳转按钮
self.SkipList = XDataCenter.ItemManager.GetItemSkipIdParams(currentConsumeId)
if num < consumeCount and self.SkipList and next(self.SkipList) then
self.BtnSkip.gameObject:SetActiveEx(true)
else
self.BtnSkip.gameObject:SetActiveEx(false)
end
-- 获取道具信息
local targetIcon = XDataCenter.ItemManager.GetItemIcon(self.Data.TargetId)
local targetName = XDataCenter.ItemManager.GetItemName(self.Data.TargetId)
local targetCount = self.Data.TargetCount * (self.BuyAmount or 1)
local targetNum = XDataCenter.ItemManager.GetItem(targetId).Count --购买品拥有数
-- 消耗品和购买品拥有数
num = CS.XTextManager.GetText("UiBuyAssetHasNum", num)
targetNum = CS.XTextManager.GetText("UiBuyAssetHasNum", targetNum)
self.ConsumeTxtPossess.text = num
self.TargetTxtPossess.text = targetNum
-- 修改Ui
self.TxtCurStateName.text = curStateName
self.TxtCurStateCount.text = curStateCount
if curStateIcon ~= nil then
self.RawImageCurState:SetRawImage(curStateIcon)
end
self.Time.gameObject:SetActiveEx(self.Data.LeftTimes ~= nil)
self.TxtTimes.text = self.Data.LeftTimes == nil and "" or self.Data.LeftTimes
local totalLimit = XItemConfigs.GetBuyAssetTotalLimit(self.Data.TargetId)
if totalLimit > 0 then
self.TxtTimes.text = string.format( "%s(%s)"
, self.TxtTimes.text, XUiHelper.GetText("BuyAssetTotalLimitText", totalLimit))
end
-- self.TxtConsumeCount.text = consumeCount
self.TxtConsumeName.text = consumeName
if consumeIcon ~= nil then
self.RawImageConsume:SetRawImage(consumeIcon)
end
self.TxtTargetCount.text = targetCount
self.TxtTargetName.text = targetName
self.TargetText.text = targetName
if targetIcon ~= nil then
self.RawImageTarget:SetRawImage(targetIcon)
self.TargetImg:SetRawImage(targetIcon)
end
self.TxtSelect.text = tostring(self.BuyAmount)
-- 更新剩余兑换次数
-- local currentConsumeCount = XDataCenter.ItemManager.GetCount(currentConsumeId)
-- local currentConsumeNeedCountOnce = self.Data.ConsumeCount[self.curConsumeIdIndex]
-- XLog.Warning(currentConsumeCount, currentConsumeNeedCountOnce)
-- XLog.Warning(math.floor(currentConsumeCount / currentConsumeNeedCountOnce))
end
function XUiBuyAsset:RefreshChallengeCount(challengeCountData)
self.ChallengeCountData = challengeCountData
local active = self.ChallengeCountData.BuyCount < self.ChallengeCountData.BuyChallengeCount
self.PanelInfo.gameObject:SetActiveEx(active)
self.PanelMax.gameObject:SetActiveEx(not active)
self.BtnCancel.gameObject:SetActiveEx(active)
self.BtnConfirm.gameObject:SetActiveEx(active)
local num = (self.ChallengeCountData.MaxChallengeNums - self.ChallengeCountData.PassTimesToday) .. " / " .. self.ChallengeCountData.MaxChallengeNums
local curStateName = CS.XTextManager.GetText("CanChallegeCount")
local curStateCount = "<color=#FA774FFF>" .. num .. "</color>"
local consumeName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
local consumeCount = self.ChallengeCountData.BuyChallengeCost
local targetCount = 1
local targetName = CS.XTextManager.GetText("BuyChallegeDesc")
self.TxtCurStateName.text = curStateName
self.TxtCurStateCount.text = curStateCount
self.TxtTimes.text = self.ChallengeCountData.BuyChallengeCount - self.ChallengeCountData.BuyCount
self.TxtConsumeCount.text = consumeCount
self.TxtConsumeName.text = consumeName
self.TxtTargetCount.text = targetCount
self.TxtTargetName.text = targetName
end
function XUiBuyAsset:OnBtnChallengeCountClick()
if not XDataCenter.ItemManager.CheckItemCountById(XDataCenter.ItemManager.ItemId.FreeGem, self.ChallengeCountData.BuyChallengeCost) then
local itemName = XDataCenter.ItemManager.GetItemName(XDataCenter.ItemManager.ItemId.FreeGem)
local text = CS.XTextManager.GetText('AssetsBuyConsumeNotEnough', itemName)
XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
return
end
local callback = function()
local name = CS.XTextManager.GetText("BuyChallegeDesc")
XUiManager.TipMsg(CS.XTextManager.GetText("Buy") .. CS.XTextManager.GetText("Success") .. "," .. CS.XTextManager.GetText("Acquire") .. 1 .. name, XUiManager.UiTipType.Tip)
if self.SuccessCallback then
self.SuccessCallback()
end
local challengeCountData = XDataCenter.FubenMainLineManager.GetStageBuyChallengeData(self.ChallengeCountData.StageId)
self:RefreshChallengeCount(challengeCountData)
end
XDataCenter.FubenMainLineManager.BuyMainLineChallengeCount(callback, self.ChallengeCountData.StageId)
end
--是否显示或隐藏加减按钮
function XUiBuyAsset:SetCanMutiply(val)
self.BtnAddSelect.gameObject:SetActive(val)
self.BtnMinusSelect.gameObject:SetActive(val)
self.TxtSelect.gameObject:SetActive(val)
end
--根据WinType初始化Ui类型
function XUiBuyAsset:InitUiType()
self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(self.Id)
local currentConsumeId = self.Data.ConsumeId[self.curConsumeIdIndex]
local skipList = XDataCenter.ItemManager.GetItemSkipIdParams(currentConsumeId)
if self.WinType == WinType[1] then
self.FurnitureBlueItem.gameObject:SetActiveEx(false)
self:SetCanMutiply(false)
self.BtnExchangeSource.gameObject:SetActiveEx(false)
--隐藏新ui内容
self.BtnSkip.gameObject:SetActiveEx(false)
self.BtnMax.gameObject:SetActiveEx(false)
self.TargetImgPossess.gameObject:SetActiveEx(false)
self.ConsumeImgPossess.gameObject:SetActiveEx(false)
self.TxtConsumeCountRed.gameObject:SetActiveEx(false)
self.BtnCancel.gameObject:SetActiveEx(true)
else
self.TxtTargetCount.gameObject:SetActiveEx(false)
self.CurState.gameObject:SetActiveEx(false)
self.TargetTxtCountSmall.gameObject:SetActiveEx(false)
--修改标题
self.PanelTitle.text = CS.XTextManager.GetText("BuyAssetPanelTitle")
--显示或隐藏多选
local canMutiply = XItemConfigs.GetBuyAssetCanMutiply(self.Id)
if canMutiply == nil or canMutiply == 0 or canMutiply == 1 then
self:SetCanMutiply(false)
else
self:SetCanMutiply(true)
end
--显示或隐藏兑换转换按钮
if #self.Data.ConsumeId <= 1 then
self.BtnExchangeSource.gameObject:SetActiveEx(false)
else
self.BtnExchangeSource.gameObject:SetActiveEx(true)
self.BtnExchangeSource.CallBack = function()
self:BtnChangeSourceClick()
end
local nextConsumeIdIndex = self.curConsumeIdIndex + 1
if nextConsumeIdIndex > #self.Data.ConsumeId then
nextConsumeIdIndex = 1
end
-- 设置切换兑换物品的名称
local curentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
self.BtnExchangeSource:SetName(curentConsuleName)
end
self.BtnCancel.gameObject:SetActiveEx(false)
end
end
--兑换转换按钮点击
function XUiBuyAsset:BtnChangeSourceClick()
local currentConsuleName
self.curConsumeIdIndex = self.curConsumeIdIndex + 1
if self.curConsumeIdIndex > #self.Data.ConsumeId then
self.curConsumeIdIndex = 1
end
local nextConsumeIdIndex = self.curConsumeIdIndex + 1
if nextConsumeIdIndex > #self.Data.ConsumeId then
nextConsumeIdIndex = 1
end
currentConsuleName = XDataCenter.ItemManager.GetItemName(self.Data.ConsumeId[nextConsumeIdIndex])
self.BtnExchangeSource:SetName(currentConsuleName)
self:Refresh(self.Id)
end
function XUiBuyAsset:OnBtnAddSelectClick()
if not self:CheckCanBuyForMaxLimit() then
return
end
self.BuyAmount = self.BuyAmount + 1
self:CheckBuyAmount()
self:Refresh(self.Id)
end
function XUiBuyAsset:OnBtnMinusSelectClick()
self.BuyAmount = self.BuyAmount - 1
self:CheckBuyAmount()
self:Refresh(self.Id)
end
function XUiBuyAsset:OnBtnMaxClicked()
if not self:CheckCanBuyForMaxLimit() then
return
end
self.Data = XDataCenter.ItemManager.GetBuyAssetInfo(self.Id)
local num = self:GetCurrentConsumeNum(self.Data, self.Id) --消耗品拥有数
local consumeCountOnce = self.Data.ConsumeCount[self.curConsumeIdIndex]
local res = math.floor(num/consumeCountOnce)
res = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, res, 1)
self.BuyAmount = res
self:CheckBuyAmount()
self:Refresh(self.Id)
end
function XUiBuyAsset:OnSelectTextChange()
if not self.IsInitChanged then -- 防止初始化重复调用
self.IsInitChanged = true
return
end
if self.TxtSelect.text == nil or self.TxtSelect.text == "" then
return
end
if self.TxtSelect.text == "0" then
self.TxtSelect.text = 1
end
if self.WinType ~= WinType[1] then
local maxCount = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, MAX_COUNT, 1)
local tmp = tonumber(self.TxtSelect.text)
if maxCount < tmp then
self.TxtSelect.text = maxCount
end
end
self.BuyAmount = tonumber(self.TxtSelect.text)
self:CheckBuyAmount()
self:Refresh(self.Id)
end
--监测输入框最大数字
function XUiBuyAsset:CheckBuyAmount()
if self.Data.LeftTimes ~= nil and self.BuyAmount > self.Data.LeftTimes then
if self.Data.LeftTimes == 0 then
self.BuyAmount = 1
else
self.BuyAmount = self.Data.LeftTimes
end
end
if self.WinType ~= WinType[1] then
if self.BuyAmount > MAX_COUNT then
self.BuyAmount = MAX_COUNT
elseif self.BuyAmount < 1 then
self.BuyAmount = 1
end
end
end
--检测是否容量已满不能购买
function XUiBuyAsset:CheckCanBuyForMaxLimit()
local maxCount = XDataCenter.EquipManager.GetMaxCountOfBoxOverLimit(self.Id, MAX_COUNT, 1)
if maxCount <= self.BuyAmount and XDataCenter.EquipManager.ShowBoxOverLimitText() then
return false
end
return true
end
function XUiBuyAsset:OnBtnMoneyPackageExchangeClicked()
self:Close()
XLuaUiManager.Open("UiUseCoinPackage", {
Id = self.Id,
SuccessCallback = self.SuccessCallback,
ChallengeCountData = self.ChallengeCountData,
BuyAmount = self.BuyAmount,
IsAutoClose = self.IsAutoClose,
})
end