153 lines
5.3 KiB
Lua
153 lines
5.3 KiB
Lua
local XUiBaseEquip = XLuaUiManager.Register(XLuaUi, "UiBaseEquip")
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local XUiGridBaseEquip = require("XUi/XUiBaseEquip/XUiGridBaseEquip")
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local XUiPanelBaseEquipPutOn = require("XUi/XUiBaseEquip/XUiPanelBaseEquipPutOn")
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function XUiBaseEquip:OnAwake()
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self:InitAutoScript()
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end
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function XUiBaseEquip:OnStart(exitCb)
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self.ExitCb = exitCb
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self.GridBaseEquip.gameObject:SetActive(false)
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self.PanelMain.gameObject:SetActive(true)
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self.GridBaseEquipDict = {}
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self.PutOnPanel = XUiPanelBaseEquipPutOn.New(self.PanelBaseEquipPutOn, self)
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self.PutOnPanel:HidePanel()
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self:ShowMainPanel()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiBaseEquip:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiBaseEquip:AutoInitUi()
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self.PanelBaseEquipPutOn = self.Transform:Find("SafeAreaContentPane/PanelBaseEquipPutOn")
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self.PanelMain = self.Transform:Find("SafeAreaContentPane/PanelMain")
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self.BtnPart1 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart1"):GetComponent("Button")
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self.ImgRedPoint1 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart1/ImgRedPoint1"):GetComponent("Image")
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self.BtnPart2 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart2"):GetComponent("Button")
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self.ImgRedPoint2 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart2/ImgRedPoint2"):GetComponent("Image")
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self.BtnPart3 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart3"):GetComponent("Button")
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self.ImgRedPoint3 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart3/ImgRedPoint3"):GetComponent("Image")
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self.BtnPart4 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart4"):GetComponent("Button")
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self.ImgRedPoint4 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart4/ImgRedPoint4"):GetComponent("Image")
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self.BtnPart5 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart5"):GetComponent("Button")
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self.ImgRedPoint5 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart5/ImgRedPoint5"):GetComponent("Image")
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self.BtnPart6 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart6"):GetComponent("Button")
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self.ImgRedPoint6 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart6/ImgRedPoint6"):GetComponent("Image")
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self.GridBaseEquip = self.Transform:Find("SafeAreaContentPane/PanelMain/GridBaseEquip")
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self.PanelTopButton = self.Transform:Find("SafeAreaContentPane/PanelTopButton")
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self.BtnBack = self.Transform:Find("SafeAreaContentPane/PanelTopButton/BtnBack"):GetComponent("Button")
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self.BtnMainUi = self.Transform:Find("SafeAreaContentPane/PanelTopButton/BtnMainUi"):GetComponent("Button")
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end
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function XUiBaseEquip:AutoAddListener()
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self:RegisterClickEvent(self.BtnPart1, self.OnBtnPart1Click)
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self:RegisterClickEvent(self.BtnPart2, self.OnBtnPart2Click)
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self:RegisterClickEvent(self.BtnPart3, self.OnBtnPart3Click)
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self:RegisterClickEvent(self.BtnPart4, self.OnBtnPart4Click)
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self:RegisterClickEvent(self.BtnPart5, self.OnBtnPart5Click)
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self:RegisterClickEvent(self.BtnPart6, self.OnBtnPart6Click)
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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-- auto
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function XUiBaseEquip:OnBtnBackClick()
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if self.PutOnPanel:IsShow() then
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self.PutOnPanel:HidePanel()
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self:ShowMainPanel()
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return
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end
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if self.ExitCb then
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self.ExitCb()
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end
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self:Close()
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end
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function XUiBaseEquip:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiBaseEquip:OnBtnPart1Click()
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self:ShowPart(1)
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end
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function XUiBaseEquip:OnBtnPart2Click()
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self:ShowPart(2)
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end
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function XUiBaseEquip:OnBtnPart3Click()
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self:ShowPart(3)
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end
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function XUiBaseEquip:OnBtnPart4Click()
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self:ShowPart(4)
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end
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function XUiBaseEquip:OnBtnPart5Click()
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self:ShowPart(5)
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end
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function XUiBaseEquip:OnBtnPart6Click()
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self:ShowPart(6)
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end
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function XUiBaseEquip:ShowPart(part)
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self.PutOnPanel:ShowPanel(part)
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self.PanelMain.gameObject:SetActive(false)
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end
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function XUiBaseEquip:ShowMainPanel()
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self:RefreshBaseEquipInfo()
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self:CheckRedPoint()
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self.PanelMain.gameObject:SetActive(true)
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end
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function XUiBaseEquip:CreateBaseEquipGrid(part, baseEquip)
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local btnPart = self["BtnPart" .. part]
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if not btnPart then
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return
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end
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local grid = XUiGridBaseEquip.New(CS.UnityEngine.Object.Instantiate(self.GridBaseEquip), baseEquip)
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grid:Init(self, self.PutOnPanel)
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grid:Refresh(baseEquip)
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grid.Transform:SetParent(btnPart.transform, false)
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grid.GameObject:SetActive(true)
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self.GridBaseEquipDict[part] = grid
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end
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function XUiBaseEquip:RefreshBaseEquipInfo()
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local infoDict = XDataCenter.BaseEquipManager.GetBaseEquipInfo()
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for part, baseEquip in pairs(infoDict) do
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self:UpdateBaseEquip(part, baseEquip)
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end
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end
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function XUiBaseEquip:CheckRedPoint()
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for part = 1, 6 do
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local panelRedPoint = self["ImgRedPoint" .. part]
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if panelRedPoint then
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panelRedPoint.gameObject:SetActive(XDataCenter.BaseEquipManager.CheckNewHintByPart(part))
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end
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end
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end
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function XUiBaseEquip:UpdateBaseEquip(part, baseEquip)
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local grid = self.GridBaseEquipDict[part]
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if grid then
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grid:Refresh(baseEquip)
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return
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end
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self:CreateBaseEquipGrid(part, baseEquip)
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end
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