PGRData/Script/matrix/xui/xuibaseequip/XUiBaseEquip.lua

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local XUiBaseEquip = XLuaUiManager.Register(XLuaUi, "UiBaseEquip")
local XUiGridBaseEquip = require("XUi/XUiBaseEquip/XUiGridBaseEquip")
local XUiPanelBaseEquipPutOn = require("XUi/XUiBaseEquip/XUiPanelBaseEquipPutOn")
function XUiBaseEquip:OnAwake()
self:InitAutoScript()
end
function XUiBaseEquip:OnStart(exitCb)
self.ExitCb = exitCb
self.GridBaseEquip.gameObject:SetActive(false)
self.PanelMain.gameObject:SetActive(true)
self.GridBaseEquipDict = {}
self.PutOnPanel = XUiPanelBaseEquipPutOn.New(self.PanelBaseEquipPutOn, self)
self.PutOnPanel:HidePanel()
self:ShowMainPanel()
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiBaseEquip:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiBaseEquip:AutoInitUi()
self.PanelBaseEquipPutOn = self.Transform:Find("SafeAreaContentPane/PanelBaseEquipPutOn")
self.PanelMain = self.Transform:Find("SafeAreaContentPane/PanelMain")
self.BtnPart1 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart1"):GetComponent("Button")
self.ImgRedPoint1 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart1/ImgRedPoint1"):GetComponent("Image")
self.BtnPart2 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart2"):GetComponent("Button")
self.ImgRedPoint2 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart2/ImgRedPoint2"):GetComponent("Image")
self.BtnPart3 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart3"):GetComponent("Button")
self.ImgRedPoint3 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart3/ImgRedPoint3"):GetComponent("Image")
self.BtnPart4 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart4"):GetComponent("Button")
self.ImgRedPoint4 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart4/ImgRedPoint4"):GetComponent("Image")
self.BtnPart5 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart5"):GetComponent("Button")
self.ImgRedPoint5 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart5/ImgRedPoint5"):GetComponent("Image")
self.BtnPart6 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart6"):GetComponent("Button")
self.ImgRedPoint6 = self.Transform:Find("SafeAreaContentPane/PanelMain/BtnPart6/ImgRedPoint6"):GetComponent("Image")
self.GridBaseEquip = self.Transform:Find("SafeAreaContentPane/PanelMain/GridBaseEquip")
self.PanelTopButton = self.Transform:Find("SafeAreaContentPane/PanelTopButton")
self.BtnBack = self.Transform:Find("SafeAreaContentPane/PanelTopButton/BtnBack"):GetComponent("Button")
self.BtnMainUi = self.Transform:Find("SafeAreaContentPane/PanelTopButton/BtnMainUi"):GetComponent("Button")
end
function XUiBaseEquip:AutoAddListener()
self:RegisterClickEvent(self.BtnPart1, self.OnBtnPart1Click)
self:RegisterClickEvent(self.BtnPart2, self.OnBtnPart2Click)
self:RegisterClickEvent(self.BtnPart3, self.OnBtnPart3Click)
self:RegisterClickEvent(self.BtnPart4, self.OnBtnPart4Click)
self:RegisterClickEvent(self.BtnPart5, self.OnBtnPart5Click)
self:RegisterClickEvent(self.BtnPart6, self.OnBtnPart6Click)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
end
-- auto
function XUiBaseEquip:OnBtnBackClick()
if self.PutOnPanel:IsShow() then
self.PutOnPanel:HidePanel()
self:ShowMainPanel()
return
end
if self.ExitCb then
self.ExitCb()
end
self:Close()
end
function XUiBaseEquip:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiBaseEquip:OnBtnPart1Click()
self:ShowPart(1)
end
function XUiBaseEquip:OnBtnPart2Click()
self:ShowPart(2)
end
function XUiBaseEquip:OnBtnPart3Click()
self:ShowPart(3)
end
function XUiBaseEquip:OnBtnPart4Click()
self:ShowPart(4)
end
function XUiBaseEquip:OnBtnPart5Click()
self:ShowPart(5)
end
function XUiBaseEquip:OnBtnPart6Click()
self:ShowPart(6)
end
function XUiBaseEquip:ShowPart(part)
self.PutOnPanel:ShowPanel(part)
self.PanelMain.gameObject:SetActive(false)
end
function XUiBaseEquip:ShowMainPanel()
self:RefreshBaseEquipInfo()
self:CheckRedPoint()
self.PanelMain.gameObject:SetActive(true)
end
function XUiBaseEquip:CreateBaseEquipGrid(part, baseEquip)
local btnPart = self["BtnPart" .. part]
if not btnPart then
return
end
local grid = XUiGridBaseEquip.New(CS.UnityEngine.Object.Instantiate(self.GridBaseEquip), baseEquip)
grid:Init(self, self.PutOnPanel)
grid:Refresh(baseEquip)
grid.Transform:SetParent(btnPart.transform, false)
grid.GameObject:SetActive(true)
self.GridBaseEquipDict[part] = grid
end
function XUiBaseEquip:RefreshBaseEquipInfo()
local infoDict = XDataCenter.BaseEquipManager.GetBaseEquipInfo()
for part, baseEquip in pairs(infoDict) do
self:UpdateBaseEquip(part, baseEquip)
end
end
function XUiBaseEquip:CheckRedPoint()
for part = 1, 6 do
local panelRedPoint = self["ImgRedPoint" .. part]
if panelRedPoint then
panelRedPoint.gameObject:SetActive(XDataCenter.BaseEquipManager.CheckNewHintByPart(part))
end
end
end
function XUiBaseEquip:UpdateBaseEquip(part, baseEquip)
local grid = self.GridBaseEquipDict[part]
if grid then
grid:Refresh(baseEquip)
return
end
self:CreateBaseEquipGrid(part, baseEquip)
end