117 lines
No EOL
3.5 KiB
Lua
117 lines
No EOL
3.5 KiB
Lua
local XUiPanelMyTeam = XClass(nil, "XUiPanelMyTeam")
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local XUiGridArenaMyTeamMember = require("XUi/XUiArenaTeam/XUiArenaTeamCommon/XUiGridArenaMyTeamMember")
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function XUiPanelMyTeam:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AutoAddListener()
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self.RootUi = rootUi
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self.IsShow = false
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self.GameObject:SetActive(false)
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self.Member1 = XUiGridArenaMyTeamMember.New(self.GridMyTeamMember1, self.RootUi)
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self.Member2 = XUiGridArenaMyTeamMember.New(self.GridMyTeamMember2, self.RootUi)
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self.Member3 = XUiGridArenaMyTeamMember.New(self.GridMyTeamMember3, self.RootUi)
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self.MemberList = {}
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table.insert(self.MemberList, self.Member1)
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table.insert(self.MemberList, self.Member2)
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table.insert(self.MemberList, self.Member3)
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end
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function XUiPanelMyTeam:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelMyTeam:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelMyTeam:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiPanelMyTeam:AutoAddListener()
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self:RegisterClickEvent(self.BtnLeaveTeam, self.OnBtnLeaveTeamClick)
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self:RegisterClickEvent(self.BtnJoinTeam, self.OnBtnJoinTeamClick)
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self:RegisterClickEvent(self.BtnCreateTeam, self.OnBtnCreateTeamClick)
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end
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function XUiPanelMyTeam:OnBtnLeaveTeamClick()
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XUiManager.DialogTip("", CS.XTextManager.GetText("ArenaTeamLeveTeamConfirm"), XUiManager.DialogType.Normal, nil, function()
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XDataCenter.ArenaManager.RequestLeaveTeam(function()
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if self.IsShow and not XTool.UObjIsNil(self.GameObject) then
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self:Refresh()
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end
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end)
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end)
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end
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function XUiPanelMyTeam:OnBtnJoinTeamClick()
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self.RootUi:JumpToHallPanel()
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end
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function XUiPanelMyTeam:OnBtnCreateTeamClick()
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XDataCenter.ArenaManager.RequestCreateTeam(function()
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if self.IsShow and not XTool.UObjIsNil(self.GameObject) then
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self:Refresh()
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end
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end)
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end
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function XUiPanelMyTeam:Show()
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if self.IsShow then
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return
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end
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self.IsShow = true
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self.GameObject:SetActive(true)
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self.RootUi:PlayAnimation("MyTeamQieHuan")
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XEventManager.AddEventListener(XEventId.EVENT_ARENA_TEAM_CHANGE, self.Refresh, self)
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self:Refresh()
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end
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function XUiPanelMyTeam:Hide()
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if not self.IsShow then
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return
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end
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self.IsShow = false
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self.GameObject:SetActive(false)
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XEventManager.RemoveEventListener(XEventId.EVENT_ARENA_TEAM_CHANGE, self.Refresh, self)
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end
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function XUiPanelMyTeam:Refresh()
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if not self.GameObject:Exist() then
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return
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end
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local teamId = XDataCenter.ArenaManager.GetTeamId()
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-- 没有队伍
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if teamId == 0 then
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self.PanelInTeam.gameObject:SetActive(false)
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self.PanelOutTeam.gameObject:SetActive(true)
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return
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end
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-- 有队伍
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self.PanelInTeam.gameObject:SetActive(true)
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self.PanelOutTeam.gameObject:SetActive(false)
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-- 刷新队伍成员信息
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local teamMembers = XDataCenter.ArenaManager.GetMyTeamMemberList()
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for i, member in ipairs(self.MemberList) do
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local info = teamMembers[i]
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member:Refresh(info)
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end
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end
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return XUiPanelMyTeam |