PGRData/Script/matrix/xui/xuirestaurant/xuigrid/XUiGridRestaurantTask.lua
2024-09-01 22:49:41 +02:00

135 lines
No EOL
5.2 KiB
Lua

-- 任务单元
-- ================================================================================
local XUiGridRestaurantTask = XClass(nil, "XUiGridRestaurantTask")
function XUiGridRestaurantTask:Ctor(ui, rootUi)
XUiHelper.InitUiClass(self, ui)
self.RootUi = rootUi
self.RewardPanelList = {}
self.TaskDescText = XRestaurantConfigs.GetClientConfig("TaskDescText", 1)
XUiHelper.RegisterClickEvent(self, self.BtnReceive, self.OnBtnFinishClick)
XUiHelper.RegisterClickEvent(self, self.HangInTheAir, self.OnHangInTheAirClick)
end
function XUiGridRestaurantTask:ResetData(data, taskType)
if not data then
self.GameObject:SetActiveEx(false)
return
end
self.GameObject:SetActiveEx(true)
self.Data = data
self.TaskType = taskType
self.TaskConfig = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
self:RefreshTxt() -- 文本
self:RefreshState() -- 状态
self:RefreshReward() -- 奖励
self:RefreshProcess() -- 进度
end
-- Ui刷新相关
--------------------------------------------------------------------------------
function XUiGridRestaurantTask:RefreshTxt()
self.TxtTaskName.text = self.TaskConfig.Title
self.TxtTaskDescribe.text = self.TaskConfig.Desc
end
function XUiGridRestaurantTask:RefreshProcess()
if #self.TaskConfig.Condition < 2 then--显示进度
self.ImgProgress.transform.parent.gameObject:SetActive(true)
-- self.TxtTaskNumQian.gameObject:SetActive(true)
local result = self.TaskConfig.Result > 0 and self.TaskConfig.Result or 1
XTool.LoopMap(self.Data.Schedule, function(_, pair)
self.ImgProgress.fillAmount = pair.Value / result
pair.Value = (pair.Value >= result) and result or pair.Value
self.TxtTaskNumQian.text = string.format(self.TaskDescText, pair.Value, result)
end)
else
self.ImgProgress.transform.parent.gameObject:SetActive(false)
end
end
function XUiGridRestaurantTask:RefreshState()
local isFinish = self.Data.State == XDataCenter.TaskManager.TaskState.Finish
local isAchieved = self.Data.State == XDataCenter.TaskManager.TaskState.Achieved
self.Received.gameObject:SetActiveEx(isFinish)
self.BtnReceive.gameObject:SetActiveEx(isAchieved)
self.HangInTheAir.gameObject:SetActiveEx(not isAchieved and not isFinish)
self.BgAvailable.gameObject:SetActiveEx(isFinish or isAchieved)
self.BgConduct.gameObject:SetActiveEx(not isAchieved and not isFinish)
end
function XUiGridRestaurantTask:RefreshReward()
local rewards = XRewardManager.GetRewardList(self.TaskConfig.RewardId)
for i = 1, #self.RewardPanelList do
self.RewardPanelList[i]:Refresh()
end
if not rewards then
return
end
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
local reward = rewards[i]
if not panel then
if #self.RewardPanelList == 0 then
panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
ui.transform:SetParent(self.GridCommon.parent, false)
panel = XUiGridCommon.New(self.RootUi, ui)
end
if self.ClickFunc then
XUiHelper.RegisterClickEvent(panel, panel.BtnClick, function()
self.ClickFunc(reward)
end)
end
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(reward)
end
end
--------------------------------------------------------------------------------
-- 按钮相关
--------------------------------------------------------------------------------
function XUiGridRestaurantTask:OnBtnFinishClick()
local weaponCount = 0
local chipCount = 0
local rewards = XRewardManager.GetRewardList(self.TaskConfig.RewardId)
for i = 1, #rewards do
local rewardsId = self.RewardPanelList[i].TemplateId
if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
weaponCount = weaponCount + 1
elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
chipCount = chipCount + 1
end
end
if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
return
end
local taskType = self.TaskType
XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
--新食谱解锁
if taskType == XRestaurantConfigs.TaskType.Recipe then
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
viewModel:NotifyMenuRedPointChange()
XDataCenter.RestaurantManager.OpenUnlockFood(rewardGoodsList)
return
end
XDataCenter.RestaurantManager.OpenCommonObtain(rewardGoodsList)
end)
end
function XUiGridRestaurantTask:OnHangInTheAirClick()
XUiManager.TipError(self.TaskConfig.Desc)
end
--------------------------------------------------------------------------------
return XUiGridRestaurantTask