135 lines
5.2 KiB
Lua
135 lines
5.2 KiB
Lua
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-- 任务单元
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-- ================================================================================
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local XUiGridRestaurantTask = XClass(nil, "XUiGridRestaurantTask")
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function XUiGridRestaurantTask:Ctor(ui, rootUi)
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XUiHelper.InitUiClass(self, ui)
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self.RootUi = rootUi
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self.RewardPanelList = {}
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self.TaskDescText = XRestaurantConfigs.GetClientConfig("TaskDescText", 1)
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XUiHelper.RegisterClickEvent(self, self.BtnReceive, self.OnBtnFinishClick)
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XUiHelper.RegisterClickEvent(self, self.HangInTheAir, self.OnHangInTheAirClick)
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end
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function XUiGridRestaurantTask:ResetData(data, taskType)
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if not data then
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self.GameObject:SetActiveEx(false)
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return
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end
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self.GameObject:SetActiveEx(true)
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self.Data = data
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self.TaskType = taskType
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self.TaskConfig = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id)
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self:RefreshTxt() -- 文本
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self:RefreshState() -- 状态
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self:RefreshReward() -- 奖励
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self:RefreshProcess() -- 进度
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end
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-- Ui刷新相关
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--------------------------------------------------------------------------------
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function XUiGridRestaurantTask:RefreshTxt()
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self.TxtTaskName.text = self.TaskConfig.Title
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self.TxtTaskDescribe.text = self.TaskConfig.Desc
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end
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function XUiGridRestaurantTask:RefreshProcess()
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if #self.TaskConfig.Condition < 2 then--显示进度
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self.ImgProgress.transform.parent.gameObject:SetActive(true)
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-- self.TxtTaskNumQian.gameObject:SetActive(true)
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local result = self.TaskConfig.Result > 0 and self.TaskConfig.Result or 1
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XTool.LoopMap(self.Data.Schedule, function(_, pair)
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self.ImgProgress.fillAmount = pair.Value / result
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pair.Value = (pair.Value >= result) and result or pair.Value
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self.TxtTaskNumQian.text = string.format(self.TaskDescText, pair.Value, result)
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end)
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else
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self.ImgProgress.transform.parent.gameObject:SetActive(false)
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end
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end
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function XUiGridRestaurantTask:RefreshState()
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local isFinish = self.Data.State == XDataCenter.TaskManager.TaskState.Finish
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local isAchieved = self.Data.State == XDataCenter.TaskManager.TaskState.Achieved
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self.Received.gameObject:SetActiveEx(isFinish)
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self.BtnReceive.gameObject:SetActiveEx(isAchieved)
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self.HangInTheAir.gameObject:SetActiveEx(not isAchieved and not isFinish)
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self.BgAvailable.gameObject:SetActiveEx(isFinish or isAchieved)
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self.BgConduct.gameObject:SetActiveEx(not isAchieved and not isFinish)
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end
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function XUiGridRestaurantTask:RefreshReward()
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local rewards = XRewardManager.GetRewardList(self.TaskConfig.RewardId)
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for i = 1, #self.RewardPanelList do
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self.RewardPanelList[i]:Refresh()
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end
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if not rewards then
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return
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end
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for i = 1, #rewards do
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local panel = self.RewardPanelList[i]
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local reward = rewards[i]
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if not panel then
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if #self.RewardPanelList == 0 then
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panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
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else
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local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
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ui.transform:SetParent(self.GridCommon.parent, false)
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panel = XUiGridCommon.New(self.RootUi, ui)
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end
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if self.ClickFunc then
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XUiHelper.RegisterClickEvent(panel, panel.BtnClick, function()
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self.ClickFunc(reward)
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end)
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end
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table.insert(self.RewardPanelList, panel)
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end
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panel:Refresh(reward)
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end
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end
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--------------------------------------------------------------------------------
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-- 按钮相关
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--------------------------------------------------------------------------------
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function XUiGridRestaurantTask:OnBtnFinishClick()
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local weaponCount = 0
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local chipCount = 0
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local rewards = XRewardManager.GetRewardList(self.TaskConfig.RewardId)
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for i = 1, #rewards do
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local rewardsId = self.RewardPanelList[i].TemplateId
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if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
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weaponCount = weaponCount + 1
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elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
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chipCount = chipCount + 1
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end
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end
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if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
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chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
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return
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end
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local taskType = self.TaskType
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XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList)
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--新食谱解锁
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if taskType == XRestaurantConfigs.TaskType.Recipe then
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local viewModel = XDataCenter.RestaurantManager.GetViewModel()
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viewModel:NotifyMenuRedPointChange()
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XDataCenter.RestaurantManager.OpenUnlockFood(rewardGoodsList)
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return
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end
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XDataCenter.RestaurantManager.OpenCommonObtain(rewardGoodsList)
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end)
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end
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function XUiGridRestaurantTask:OnHangInTheAirClick()
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XUiManager.TipError(self.TaskConfig.Desc)
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end
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--------------------------------------------------------------------------------
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return XUiGridRestaurantTask
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