123 lines
No EOL
4.5 KiB
Lua
123 lines
No EOL
4.5 KiB
Lua
local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill")
|
|
|
|
local SINGLE_SITE_RESONANCE_SKILL_NUM = 2
|
|
|
|
local XUiGridDoubleResonanceSkill = XClass(nil, "XUiGridDoubleResonanceSkill")
|
|
|
|
function XUiGridDoubleResonanceSkill:Ctor(ui, clickCb)
|
|
self.GameObject = ui.gameObject
|
|
self.Transform = ui.transform
|
|
self.ClickCb = clickCb
|
|
self.ResonanceSkillGrids = {}
|
|
XTool.InitUiObject(self)
|
|
|
|
for i = 1, SINGLE_SITE_RESONANCE_SKILL_NUM do
|
|
self["BtnAddResonanceSkill" .. i].CallBack = function()
|
|
XMVCA:GetAgency(ModuleId.XEquip):OpenUiEquipDetail(self.EquipId, nil, self.CharacterId, nil, XEquipConfig.EquipDetailBtnTabIndex.Resonance)
|
|
if clickCb then clickCb(self) end
|
|
end
|
|
end
|
|
self:SetSelect(false)
|
|
self.BtnClick.CallBack = function()
|
|
if clickCb then clickCb(self) end
|
|
end
|
|
end
|
|
|
|
function XUiGridDoubleResonanceSkill:Refresh(characterId, site)
|
|
self:RefreshBySite(characterId, site)
|
|
end
|
|
|
|
--[[
|
|
--@equipId:意识的id
|
|
]]
|
|
function XUiGridDoubleResonanceSkill:RefreshByEquipId(characterId, equipId, site)
|
|
self.CharacterId = characterId
|
|
|
|
self:RefreshTxtPos(site)
|
|
if characterId and equipId then
|
|
--已穿戴装备
|
|
self.EquipId = equipId
|
|
|
|
self:RefreshResonanceSkill(characterId, equipId)
|
|
else
|
|
--未穿戴装备
|
|
self.PanelEmpty.gameObject:SetActiveEx(true)
|
|
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
|
|
self.ImgPos.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
--[[
|
|
--@site: 意识的位置
|
|
]]
|
|
function XUiGridDoubleResonanceSkill:RefreshBySite(characterId, site)
|
|
self.CharacterId = characterId
|
|
local wearingEquipId = XDataCenter.EquipManager.GetWearingEquipIdBySite(characterId, site)
|
|
|
|
self:RefreshTxtPos(site)
|
|
if wearingEquipId and wearingEquipId > 0 then
|
|
--已穿戴装备
|
|
self.EquipId = wearingEquipId
|
|
|
|
self:RefreshResonanceSkill(characterId, wearingEquipId)
|
|
else
|
|
--未穿戴装备
|
|
self.PanelEmpty.gameObject:SetActiveEx(true)
|
|
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
|
|
self.ImgPos.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
function XUiGridDoubleResonanceSkill:RefreshResonanceSkill(characterId, equipId)
|
|
local resonanceSkillNum = XDataCenter.EquipManager.GetResonanceSkillNum(equipId)
|
|
if resonanceSkillNum == 0 then
|
|
--穿戴中的装备无共鸣技能
|
|
self.PanelEmpty.gameObject:SetActiveEx(true)
|
|
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
|
|
self.ImgPos.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
|
|
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
|
|
else
|
|
--有共鸣技能时
|
|
for skillIndex = 1, SINGLE_SITE_RESONANCE_SKILL_NUM do
|
|
local go = self["GridResnanceSkill" .. skillIndex]
|
|
if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, skillIndex) then
|
|
local grid = self.ResonanceSkillGrids[skillIndex]
|
|
if not grid then
|
|
grid = XUiGridResonanceSkill.New(go, equipId, skillIndex, characterId, function(tmpEquipId, tmpPos, tmpCharacterId)
|
|
XLuaUiManager.Open("UiEquipResonanceSkillDetailInfo", tmpEquipId, tmpPos, tmpCharacterId)
|
|
if self.ClickCb then self.ClickCb(self) end
|
|
end)
|
|
self.ResonanceSkillGrids[skillIndex] = grid
|
|
end
|
|
grid:SetEquipIdAndPos(equipId, skillIndex)
|
|
grid:Refresh()
|
|
grid.GameObject:SetActiveEx(true)
|
|
else
|
|
go.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
self.PanelEmpty.gameObject:SetActiveEx(false)
|
|
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(true)
|
|
self.ImgPos.gameObject:SetActiveEx(true)
|
|
end
|
|
end
|
|
|
|
function XUiGridDoubleResonanceSkill:RefreshTxtPos(site)
|
|
local siteStr = "0" .. site
|
|
self.TxtPos.text = siteStr
|
|
self.TxtPosEmpty.text = siteStr
|
|
end
|
|
|
|
function XUiGridDoubleResonanceSkill:SetSelect(value)
|
|
if self.ImgSelect then
|
|
-- self.ImgSelect.gameObject:SetActiveEx(value)
|
|
self.ImgSelect.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
return XUiGridDoubleResonanceSkill |