PGRData/Script/matrix/xui/xuiequipresonanceskill/XUiGridDoubleResonanceSkill.lua

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local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill")
local SINGLE_SITE_RESONANCE_SKILL_NUM = 2
local XUiGridDoubleResonanceSkill = XClass(nil, "XUiGridDoubleResonanceSkill")
function XUiGridDoubleResonanceSkill:Ctor(ui, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.ClickCb = clickCb
self.ResonanceSkillGrids = {}
XTool.InitUiObject(self)
for i = 1, SINGLE_SITE_RESONANCE_SKILL_NUM do
self["BtnAddResonanceSkill" .. i].CallBack = function()
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XMVCA:GetAgency(ModuleId.XEquip):OpenUiEquipDetail(self.EquipId, nil, self.CharacterId, nil, XEquipConfig.EquipDetailBtnTabIndex.Resonance)
if clickCb then clickCb(self) end
end
end
self:SetSelect(false)
self.BtnClick.CallBack = function()
if clickCb then clickCb(self) end
end
end
function XUiGridDoubleResonanceSkill:Refresh(characterId, site)
self:RefreshBySite(characterId, site)
end
--[[
--@equipId:意识的id
]]
function XUiGridDoubleResonanceSkill:RefreshByEquipId(characterId, equipId, site)
self.CharacterId = characterId
self:RefreshTxtPos(site)
if characterId and equipId then
--已穿戴装备
self.EquipId = equipId
self:RefreshResonanceSkill(characterId, equipId)
else
--未穿戴装备
self.PanelEmpty.gameObject:SetActiveEx(true)
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
self.ImgPos.gameObject:SetActiveEx(false)
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
end
end
--[[
--@site: 意识的位置
]]
function XUiGridDoubleResonanceSkill:RefreshBySite(characterId, site)
self.CharacterId = characterId
local wearingEquipId = XDataCenter.EquipManager.GetWearingEquipIdBySite(characterId, site)
self:RefreshTxtPos(site)
if wearingEquipId and wearingEquipId > 0 then
--已穿戴装备
self.EquipId = wearingEquipId
self:RefreshResonanceSkill(characterId, wearingEquipId)
else
--未穿戴装备
self.PanelEmpty.gameObject:SetActiveEx(true)
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
self.ImgPos.gameObject:SetActiveEx(false)
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
end
end
function XUiGridDoubleResonanceSkill:RefreshResonanceSkill(characterId, equipId)
local resonanceSkillNum = XDataCenter.EquipManager.GetResonanceSkillNum(equipId)
if resonanceSkillNum == 0 then
--穿戴中的装备无共鸣技能
self.PanelEmpty.gameObject:SetActiveEx(true)
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(false)
self.ImgPos.gameObject:SetActiveEx(false)
self.GridResnanceSkill1.gameObject:SetActiveEx(false)
self.GridResnanceSkill2.gameObject:SetActiveEx(false)
else
--有共鸣技能时
for skillIndex = 1, SINGLE_SITE_RESONANCE_SKILL_NUM do
local go = self["GridResnanceSkill" .. skillIndex]
if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, skillIndex) then
local grid = self.ResonanceSkillGrids[skillIndex]
if not grid then
grid = XUiGridResonanceSkill.New(go, equipId, skillIndex, characterId, function(tmpEquipId, tmpPos, tmpCharacterId)
XLuaUiManager.Open("UiEquipResonanceSkillDetailInfo", tmpEquipId, tmpPos, tmpCharacterId)
if self.ClickCb then self.ClickCb(self) end
end)
self.ResonanceSkillGrids[skillIndex] = grid
end
grid:SetEquipIdAndPos(equipId, skillIndex)
grid:Refresh()
grid.GameObject:SetActiveEx(true)
else
go.gameObject:SetActiveEx(false)
end
end
self.PanelEmpty.gameObject:SetActiveEx(false)
self.PanelNoResnoanceSkill.gameObject:SetActiveEx(true)
self.ImgPos.gameObject:SetActiveEx(true)
end
end
function XUiGridDoubleResonanceSkill:RefreshTxtPos(site)
local siteStr = "0" .. site
self.TxtPos.text = siteStr
self.TxtPosEmpty.text = siteStr
end
function XUiGridDoubleResonanceSkill:SetSelect(value)
if self.ImgSelect then
-- self.ImgSelect.gameObject:SetActiveEx(value)
self.ImgSelect.gameObject:SetActiveEx(false)
end
end
return XUiGridDoubleResonanceSkill