54 lines
No EOL
1.8 KiB
Lua
54 lines
No EOL
1.8 KiB
Lua
---@class XUiButtonLua
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local XUiButton = XClass(nil, "XUiButton")
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function XUiButton:Ctor(xButton)
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self._Button = xButton
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self._List = {
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(not XTool.UObjIsNil(xButton.NormalObj)) and xButton.NormalObj or nil,
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(not XTool.UObjIsNil(xButton.PressObj)) and xButton.PressObj or nil,
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(not XTool.UObjIsNil(xButton.PressCloseObj)) and xButton.PressCloseObj or nil,
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(not XTool.UObjIsNil(xButton.SelectObj)) and xButton.SelectObj or nil,
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(not XTool.UObjIsNil(xButton.SelectCloseObj)) and xButton.SelectCloseObj or nil,
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(not XTool.UObjIsNil(xButton.DisableObj)) and xButton.DisableObj or nil,
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(not XTool.UObjIsNil(xButton.TagObj)) and xButton.TagObj or nil,
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(not XTool.UObjIsNil(xButton.ReddotObj)) and xButton.ReddotObj or nil,
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}
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end
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function XUiButton:SetText(uiName, value)
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for i, gameObject in pairs(self._List) do
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local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Text")
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if ui then
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ui.text = value
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end
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end
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end
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function XUiButton:SetRawImage(uiName, value)
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for i, gameObject in pairs(self._List) do
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local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "RawImage")
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if ui then
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ui:SetRawImage(value)
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end
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end
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end
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function XUiButton:SetActive(uiName, value)
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for i, gameObject in pairs(self._List) do
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local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Transform")
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if ui then
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ui.gameObject:SetActiveEx(value)
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end
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end
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end
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function XUiButton:SetFillAmount(uiName, value)
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for i, gameObject in pairs(self._List) do
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local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Image")
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if ui then
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ui.fillAmount = value
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end
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end
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end
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return XUiButton |