PGRData/Script/matrix/xui/xuicommon/XUiButton.lua

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2024-09-01 20:49:41 +00:00
---@class XUiButtonLua
local XUiButton = XClass(nil, "XUiButton")
function XUiButton:Ctor(xButton)
self._Button = xButton
self._List = {
(not XTool.UObjIsNil(xButton.NormalObj)) and xButton.NormalObj or nil,
(not XTool.UObjIsNil(xButton.PressObj)) and xButton.PressObj or nil,
(not XTool.UObjIsNil(xButton.PressCloseObj)) and xButton.PressCloseObj or nil,
(not XTool.UObjIsNil(xButton.SelectObj)) and xButton.SelectObj or nil,
(not XTool.UObjIsNil(xButton.SelectCloseObj)) and xButton.SelectCloseObj or nil,
(not XTool.UObjIsNil(xButton.DisableObj)) and xButton.DisableObj or nil,
(not XTool.UObjIsNil(xButton.TagObj)) and xButton.TagObj or nil,
(not XTool.UObjIsNil(xButton.ReddotObj)) and xButton.ReddotObj or nil,
}
end
function XUiButton:SetText(uiName, value)
for i, gameObject in pairs(self._List) do
local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Text")
if ui then
ui.text = value
end
end
end
function XUiButton:SetRawImage(uiName, value)
for i, gameObject in pairs(self._List) do
local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "RawImage")
if ui then
ui:SetRawImage(value)
end
end
end
function XUiButton:SetActive(uiName, value)
for i, gameObject in pairs(self._List) do
local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Transform")
if ui then
ui.gameObject:SetActiveEx(value)
end
end
end
function XUiButton:SetFillAmount(uiName, value)
for i, gameObject in pairs(self._List) do
local ui = XUiHelper.TryGetComponent(gameObject.transform, uiName, "Image")
if ui then
ui.fillAmount = value
end
end
end
return XUiButton