36 lines
No EOL
1.2 KiB
Lua
36 lines
No EOL
1.2 KiB
Lua
local XUiGridSkillDesc = XClass(nil, "XUiGridSkillDesc")
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local CSTextManagerGetText = CS.XTextManager.GetText
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function XUiGridSkillDesc:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.IsLock = false
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XTool.InitUiObject(self)
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end
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function XUiGridSkillDesc:UpdateGrid(data,curLevel)
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self.Data = data
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if data then
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local panel
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local level = data:GetLevelStr()
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local sameLevel = curLevel == data:GetLevel()
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local IsShowUnLock = not data:GetIsLock() and sameLevel
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local IsLevelMax = data:GetLevel() >= data:GetLevelLimit()
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if IsShowUnLock then
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panel = self.PanelNormal
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else
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panel = self.PanelLock
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end
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panel:GetObject("TxtLevel").text = level
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panel:GetObject("TxtContent").text = data:GetSkillDesc()
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panel:GetObject("CurText").gameObject:SetActiveEx(sameLevel)
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panel:GetObject("PanelLevelMax").gameObject:SetActiveEx(IsLevelMax)
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panel:GetObject("PanelLevel").gameObject:SetActiveEx(not IsLevelMax)
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self.PanelNormal.gameObject:SetActiveEx(IsShowUnLock)
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self.PanelLock.gameObject:SetActiveEx(not IsShowUnLock)
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end
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end
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return XUiGridSkillDesc |