PGRData/Script/matrix/xui/xuipartner/partnerskillpreview/XUiGridSkillDesc.lua

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local XUiGridSkillDesc = XClass(nil, "XUiGridSkillDesc")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiGridSkillDesc:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsLock = false
XTool.InitUiObject(self)
end
function XUiGridSkillDesc:UpdateGrid(data,curLevel)
self.Data = data
if data then
local panel
local level = data:GetLevelStr()
local sameLevel = curLevel == data:GetLevel()
local IsShowUnLock = not data:GetIsLock() and sameLevel
local IsLevelMax = data:GetLevel() >= data:GetLevelLimit()
if IsShowUnLock then
panel = self.PanelNormal
else
panel = self.PanelLock
end
panel:GetObject("TxtLevel").text = level
panel:GetObject("TxtContent").text = data:GetSkillDesc()
panel:GetObject("CurText").gameObject:SetActiveEx(sameLevel)
panel:GetObject("PanelLevelMax").gameObject:SetActiveEx(IsLevelMax)
panel:GetObject("PanelLevel").gameObject:SetActiveEx(not IsLevelMax)
self.PanelNormal.gameObject:SetActiveEx(IsShowUnLock)
self.PanelLock.gameObject:SetActiveEx(not IsShowUnLock)
end
end
return XUiGridSkillDesc