97 lines
No EOL
3.2 KiB
Lua
97 lines
No EOL
3.2 KiB
Lua
local XUiDrawActivityControl = XClass(nil, "XUiDrawActivityControl")
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local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord")
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local MAX_GACHA_BTN_COUNT = 2
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function XUiDrawActivityControl:Ctor(rootUi, gachaCfg, gachaCb, uiDraw)
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self.RootUi = rootUi
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self.GachaCfg = gachaCfg
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self.GachaCb = gachaCb
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self.UiDraw = uiDraw
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self.IsCanGacha = true
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self:InitRes()
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self:InitButtons()
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return self
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end
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function XUiDrawActivityControl:InitRes()
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self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId)
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end
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function XUiDrawActivityControl:InitButtons()
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for i = 1, MAX_GACHA_BTN_COUNT do
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local btnName = "BtnDraw" .. i
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local btn = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, btnName)
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if btn then
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self:InitButton(btn, i)
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end
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end
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end
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function XUiDrawActivityControl:InitButton(btn, index)
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--@DATA
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local gachaCount = self.GachaCfg.BtnGachaCount[index]
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btn.transform:Find("TxtDrawDesc"):GetComponent("Text").text = CS.XTextManager.GetText("DrawCount", gachaCount)
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local itemIcon = btn.transform:Find("ImgUseItemIcon"):GetComponent("RawImage")
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itemIcon:SetRawImage(self.UseItemIcon)
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btn.transform:Find("TxtUseItemCount"):GetComponent("Text").text = gachaCount * self.GachaCfg.ConsumeCount
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self.RootUi:RegisterClickEvent(btn:GetComponent("Button"), function()
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self.UiDraw:UpdateItemCount()
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self:OnDraw(gachaCount)
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end)
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end
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function XUiDrawActivityControl:ShowGacha()
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XDataCenter.AntiAddictionManager.BeginDrawCardAction()
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self.UiDraw.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_GachaOpen)
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if self.GachaCb then
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self.GachaCb()
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end
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if self.RewardList and #self.RewardList > 0 then
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self.IsCanGacha = true
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self.UiDraw:PushShow(self.RewardList)
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else
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self.UiDraw:PushShow(self.RewardList)
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end
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self.UiDraw:UpDataPreviewData()
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self.UiDraw.IsReadyForGacha = false
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end
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function XUiDrawActivityControl:OnDraw(gachaCount)
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local ownItemCount = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count
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local lackItemCount = self.GachaCfg.ConsumeCount * gachaCount - ownItemCount
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if lackItemCount > 0 then
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XUiManager.TipError(CS.XTextManager.GetText("DrawNotEnoughError"))
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return
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end
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local dtCount = XDataCenter.GachaManager.GetMaxCountOfAll() - XDataCenter.GachaManager.GetCurCountOfAll()
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if dtCount < gachaCount then
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XUiManager.TipMsg(CS.XTextManager.GetText("GachaIsNotEnough"))
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return
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end
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if not XDataCenter.GachaManager.CheckGachaIsOpenById(self.GachaCfg.Id,true) then
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return
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end
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if self.IsCanGacha then
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self.IsCanGacha = false
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characterRecord.Record()
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self.UiDraw.ImgMask.gameObject:SetActiveEx(true)
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XDataCenter.GachaManager.DoGacha(self.GachaCfg.Id, gachaCount, function(rewardList)
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self.UiDraw:PlayAnimation("DrawRetract",function()
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self.UiDraw.IsReadyForGacha = true
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end)
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self.RewardList = rewardList
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end)
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end
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end
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return XUiDrawActivityControl |