local XUiDrawActivityControl = XClass(nil, "XUiDrawActivityControl") local characterRecord = require("XUi/XUiDraw/XUiDrawTools/XUiDrawCharacterRecord") local MAX_GACHA_BTN_COUNT = 2 function XUiDrawActivityControl:Ctor(rootUi, gachaCfg, gachaCb, uiDraw) self.RootUi = rootUi self.GachaCfg = gachaCfg self.GachaCb = gachaCb self.UiDraw = uiDraw self.IsCanGacha = true self:InitRes() self:InitButtons() return self end function XUiDrawActivityControl:InitRes() self.UseItemIcon = XDataCenter.ItemManager.GetItemBigIcon(self.GachaCfg.ConsumeId) end function XUiDrawActivityControl:InitButtons() for i = 1, MAX_GACHA_BTN_COUNT do local btnName = "BtnDraw" .. i local btn = XUiHelper.TryGetComponent(self.RootUi.PanelDrawButtons, btnName) if btn then self:InitButton(btn, i) end end end function XUiDrawActivityControl:InitButton(btn, index) --@DATA local gachaCount = self.GachaCfg.BtnGachaCount[index] btn.transform:Find("TxtDrawDesc"):GetComponent("Text").text = CS.XTextManager.GetText("DrawCount", gachaCount) local itemIcon = btn.transform:Find("ImgUseItemIcon"):GetComponent("RawImage") itemIcon:SetRawImage(self.UseItemIcon) btn.transform:Find("TxtUseItemCount"):GetComponent("Text").text = gachaCount * self.GachaCfg.ConsumeCount self.RootUi:RegisterClickEvent(btn:GetComponent("Button"), function() self.UiDraw:UpdateItemCount() self:OnDraw(gachaCount) end) end function XUiDrawActivityControl:ShowGacha() XDataCenter.AntiAddictionManager.BeginDrawCardAction() self.UiDraw.OpenSound = CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiDrawCard_GachaOpen) if self.GachaCb then self.GachaCb() end if self.RewardList and #self.RewardList > 0 then self.IsCanGacha = true self.UiDraw:PushShow(self.RewardList) else self.UiDraw:PushShow(self.RewardList) end self.UiDraw:UpDataPreviewData() self.UiDraw.IsReadyForGacha = false end function XUiDrawActivityControl:OnDraw(gachaCount) local ownItemCount = XDataCenter.ItemManager.GetItem(self.GachaCfg.ConsumeId).Count local lackItemCount = self.GachaCfg.ConsumeCount * gachaCount - ownItemCount if lackItemCount > 0 then XUiManager.TipError(CS.XTextManager.GetText("DrawNotEnoughError")) return end local dtCount = XDataCenter.GachaManager.GetMaxCountOfAll() - XDataCenter.GachaManager.GetCurCountOfAll() if dtCount < gachaCount then XUiManager.TipMsg(CS.XTextManager.GetText("GachaIsNotEnough")) return end if not XDataCenter.GachaManager.CheckGachaIsOpenById(self.GachaCfg.Id,true) then return end if self.IsCanGacha then self.IsCanGacha = false characterRecord.Record() self.UiDraw.ImgMask.gameObject:SetActiveEx(true) XDataCenter.GachaManager.DoGacha(self.GachaCfg.Id, gachaCount, function(rewardList) self.UiDraw:PlayAnimation("DrawRetract",function() self.UiDraw.IsReadyForGacha = true end) self.RewardList = rewardList end) end end return XUiDrawActivityControl