PGRData/Script/matrix/xentity/xgoldenminer/XGoldenMinerItemData.lua

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local XGoldenMinerItemBase = require("XEntity/XGoldenMiner/XGoldenMinerItemBase")
local type = type
--黄金矿工不可叠加的道具数据
local XGoldenMinerItemData = XClass(XGoldenMinerItemBase, "XGoldenMinerItemData")
local Default = {
_ClientItemId = 0, --前端缓存的道具Id玩法内随意变更用于和后端传来的道具Id来判断是否有变更
_RemainingTimes = 0, --最后的生效次数
_Status = XGoldenMinerConfigs.ItemChangeType.OnGet, --变更状态
_GridIndex = 0 --格子位置
}
function XGoldenMinerItemData:Ctor(itemId)
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self:SetClientItemId(itemId)
end
function XGoldenMinerItemData:UpdateData(data)
self._RemainingTimes = data.RemainingTimes
end
function XGoldenMinerItemData:SetClientItemId(itemId)
self._ClientItemId = itemId
end
function XGoldenMinerItemData:SetStatus(status)
self._Status = status
end
function XGoldenMinerItemData:SetGridIndex(gridIndex)
self._GridIndex = gridIndex
end
function XGoldenMinerItemData:GetRemainingTimes()
return self._RemainingTimes
end
function XGoldenMinerItemData:GetStatus()
return self._Status
end
function XGoldenMinerItemData:GetGridIndex()
return self._GridIndex
end
function XGoldenMinerItemData:GetClientItemId()
return self._ClientItemId
end
function XGoldenMinerItemData:GetBuffId()
local itemId = self:GetClientItemId()
return XTool.IsNumberValid(itemId) and XGoldenMinerConfigs.GetItemBuffId(itemId) or 0
end
function XGoldenMinerItemData:GetItemType()
local itemId = self:GetClientItemId()
return XTool.IsNumberValid(itemId) and XGoldenMinerConfigs.GetItemType(itemId) or 0
end
return XGoldenMinerItemData