67 lines
1.8 KiB
Lua
67 lines
1.8 KiB
Lua
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local XGoldenMinerItemBase = require("XEntity/XGoldenMiner/XGoldenMinerItemBase")
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local type = type
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--黄金矿工不可叠加的道具数据
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local XGoldenMinerItemData = XClass(XGoldenMinerItemBase, "XGoldenMinerItemData")
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local Default = {
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_ClientItemId = 0, --前端缓存的道具Id,玩法内随意变更,用于和后端传来的道具Id来判断是否有变更
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_RemainingTimes = 0, --最后的生效次数
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_Status = XGoldenMinerConfigs.ItemChangeType.OnGet, --变更状态
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_GridIndex = 0 --格子位置
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}
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function XGoldenMinerItemData:Ctor(itemId)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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self:SetClientItemId(itemId)
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end
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function XGoldenMinerItemData:UpdateData(data)
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self._RemainingTimes = data.RemainingTimes
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end
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function XGoldenMinerItemData:SetClientItemId(itemId)
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self._ClientItemId = itemId
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end
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function XGoldenMinerItemData:SetStatus(status)
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self._Status = status
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end
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function XGoldenMinerItemData:SetGridIndex(gridIndex)
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self._GridIndex = gridIndex
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end
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function XGoldenMinerItemData:GetRemainingTimes()
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return self._RemainingTimes
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end
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function XGoldenMinerItemData:GetStatus()
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return self._Status
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end
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function XGoldenMinerItemData:GetGridIndex()
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return self._GridIndex
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end
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function XGoldenMinerItemData:GetClientItemId()
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return self._ClientItemId
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end
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function XGoldenMinerItemData:GetBuffId()
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local itemId = self:GetClientItemId()
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return XTool.IsNumberValid(itemId) and XGoldenMinerConfigs.GetItemBuffId(itemId) or 0
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end
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function XGoldenMinerItemData:GetItemType()
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local itemId = self:GetClientItemId()
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return XTool.IsNumberValid(itemId) and XGoldenMinerConfigs.GetItemType(itemId) or 0
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end
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return XGoldenMinerItemData
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