67 lines
No EOL
2.5 KiB
Lua
67 lines
No EOL
2.5 KiB
Lua
XUiPanelSocialPools = XClass(nil, "XUiPanelSocialPools")
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function XUiPanelSocialPools:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self:InitAutoScript()
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiPanelSocialPools:InitAutoScript()
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self:AutoInitUi()
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self.SpecialSoundMap = {}
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self:AutoAddListener()
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end
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function XUiPanelSocialPools:AutoInitUi()
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self.PanelOtherMsgItem = self.Transform:Find("PanelSocialOhterMsgItem")
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self.PanelMyMsgItem = self.Transform:Find("PanelSocialMyMsgItem")
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self.PanelTipsItem = self.Transform:Find("PanelSocialTipsItem")
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self.PanelMyMsgGiftItem = self.Transform:Find("PanelSocialMyMsgGiftItem")
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self.PanelOtherMsgGiftItem = self.Transform:Find("PanelSocialOhterMsgGiftItem")
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self.PanelMyMsgEmojiItem = self.Transform:Find("PanelSocialMyMsgEmojiItem")
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self.PanelOtherMsgEmojiItem = self.Transform:Find("PanelSocialOhterMsgEmojiItem")
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end
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function XUiPanelSocialPools:GetAutoKey(uiNode, eventName)
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if not uiNode then return end
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return eventName .. uiNode:GetHashCode()
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end
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function XUiPanelSocialPools:RegisterListener(uiNode, eventName, func)
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local key = self:GetAutoKey(uiNode, eventName)
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if not key then return end
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local listener = self.AutoCreateListeners[key]
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if listener ~= nil then
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uiNode[eventName]:RemoveListener(listener)
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end
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if func ~= nil then
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if type(func) ~= "function" then
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XLog.Error("XUiPanelSocialPools:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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listener = function(...)
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XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName)
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func(self, ...)
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end
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uiNode[eventName]:AddListener(listener)
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self.AutoCreateListeners[key] = listener
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end
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end
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function XUiPanelSocialPools:AutoAddListener()
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self.AutoCreateListeners = {}
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end
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function XUiPanelSocialPools:InitData(dynamicList)
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self.GameObject:SetActive(false)
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dynamicList:AddObjectPools("myMsg", self.PanelMyMsgItem.gameObject)
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dynamicList:AddObjectPools("otherMsg", self.PanelOtherMsgItem.gameObject)
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dynamicList:AddObjectPools("myEmoji", self.PanelMyMsgEmojiItem.gameObject)
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dynamicList:AddObjectPools("otherEmoji", self.PanelOtherMsgEmojiItem.gameObject)
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dynamicList:AddObjectPools("myGift", self.PanelMyMsgGiftItem.gameObject)
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dynamicList:AddObjectPools("otherGift", self.PanelOtherMsgGiftItem.gameObject)
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dynamicList:AddObjectPools("tips", self.PanelTipsItem.gameObject)
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end |