XUiPanelSocialPools = XClass(nil, "XUiPanelSocialPools") function XUiPanelSocialPools:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end -- auto -- Automatic generation of code, forbid to edit function XUiPanelSocialPools:InitAutoScript() self:AutoInitUi() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiPanelSocialPools:AutoInitUi() self.PanelOtherMsgItem = self.Transform:Find("PanelSocialOhterMsgItem") self.PanelMyMsgItem = self.Transform:Find("PanelSocialMyMsgItem") self.PanelTipsItem = self.Transform:Find("PanelSocialTipsItem") self.PanelMyMsgGiftItem = self.Transform:Find("PanelSocialMyMsgGiftItem") self.PanelOtherMsgGiftItem = self.Transform:Find("PanelSocialOhterMsgGiftItem") self.PanelMyMsgEmojiItem = self.Transform:Find("PanelSocialMyMsgEmojiItem") self.PanelOtherMsgEmojiItem = self.Transform:Find("PanelSocialOhterMsgEmojiItem") end function XUiPanelSocialPools:GetAutoKey(uiNode, eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiPanelSocialPools:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiPanelSocialPools:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiPanelSocialPools:AutoAddListener() self.AutoCreateListeners = {} end function XUiPanelSocialPools:InitData(dynamicList) self.GameObject:SetActive(false) dynamicList:AddObjectPools("myMsg", self.PanelMyMsgItem.gameObject) dynamicList:AddObjectPools("otherMsg", self.PanelOtherMsgItem.gameObject) dynamicList:AddObjectPools("myEmoji", self.PanelMyMsgEmojiItem.gameObject) dynamicList:AddObjectPools("otherEmoji", self.PanelOtherMsgEmojiItem.gameObject) dynamicList:AddObjectPools("myGift", self.PanelMyMsgGiftItem.gameObject) dynamicList:AddObjectPools("otherGift", self.PanelOtherMsgGiftItem.gameObject) dynamicList:AddObjectPools("tips", self.PanelTipsItem.gameObject) end