110 lines
No EOL
4.4 KiB
Lua
110 lines
No EOL
4.4 KiB
Lua
--模块界面XUIBrilliantWalkModule 的子界面PanelModule 选择模块技能界面
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local XUIBrilliantWalkModulePanelSkill = XClass(nil, "XUIBrilliantWalkModulePanelSkill")
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local XUIBrilliantWalkStageSkillPanelSkillGrid = require("XUi/XUiBrilliantWalk/XUIGrid/XUIBrilliantWalkStageSkillPanelSkillGrid")--技能grid
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function XUIBrilliantWalkModulePanelSkill:Ctor(perfabObject, rootUi)
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self.GameObject = perfabObject.gameObject
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self.Transform = perfabObject.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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--技能Grid
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self.SkillGrid = {}
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local index = 1
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while self["PanelDependSkill"..index] do
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table.insert(self.SkillGrid,XUIBrilliantWalkStageSkillPanelSkillGrid.New(self["PanelDependSkill"..index],self))
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index = index + 1
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end
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--启用模块按钮
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self.BtnSelect.CallBack = function()
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self:OnBtnActiveModule()
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end
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--取消启用模块按钮
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self.BtnDisactive.CallBack = function()
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self:OnBtnDisactiveModule()
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end
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end
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function XUIBrilliantWalkModulePanelSkill:UpdateView(trenchId, moduleId)
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self.TrenchId = trenchId
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self.ModuleId = moduleId
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--能量点
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self.TxtPoint.text = XDataCenter.BrilliantWalkManager.GetCurPluginEnergy() .. "/" .. XDataCenter.BrilliantWalkManager.GetPluginMaxEnergy()
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--模块名字
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self.TxtModuleName.text = XBrilliantWalkConfigs.GetBuildPluginName(moduleId)
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--技能grid
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local skillIds = XBrilliantWalkConfigs.ListSkillListInModule[self.ModuleId]
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for index,grid in pairs(self.SkillGrid) do
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grid:UpdateView(self.TrenchId,skillIds[index])
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end
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local ModuleEnable = XDataCenter.BrilliantWalkManager.CheckPluginEquipedInTrench(self.TrenchId,self.ModuleId)
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self.BtnSelect.gameObject:SetActiveEx(not ModuleEnable)
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self.BtnDisactive.gameObject:SetActiveEx(ModuleEnable)
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end
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--点击启用按钮
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function XUIBrilliantWalkModulePanelSkill:OnBtnActiveModule()
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local equipedModule = XDataCenter.BrilliantWalkManager.CheckTrenchEquipModule(self.TrenchId)
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if equipedModule then
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local equipedName = XBrilliantWalkConfigs.GetBuildPluginName(equipedModule)
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local trenchName = XBrilliantWalkConfigs.GetTrenchName(self.TrenchId)
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XUiManager.DialogTip(
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CS.XTextManager.GetText("TipTitle"),
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CS.XTextManager.GetText("BrilliantWalkModuleActiveWarning",equipedName,trenchName),
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XUiManager.DialogType.Normal,
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nil,
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function()
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self.RootUi:OnBtnActiveModule(self.ModuleId)
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self:UpdateView(self.TrenchId,self.ModuleId)
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end
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)
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else
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self.RootUi:OnBtnActiveModule(self.ModuleId)
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self:UpdateView(self.TrenchId,self.ModuleId)
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end
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end
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--点击取消启用按钮
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function XUIBrilliantWalkModulePanelSkill:OnBtnDisactiveModule()
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if XDataCenter.BrilliantWalkManager.CheckModuleActiveSkill(self.TrenchId,self.ModuleId) then
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XUiManager.DialogTip(
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CS.XTextManager.GetText("TipTitle"),
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CS.XTextManager.GetText("BrilliantWalkModuleDisactiveWarning"),
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XUiManager.DialogType.Normal,
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nil,
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function()
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self.RootUi:OnBtnDisactiveModule(self.ModuleId)
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self:UpdateView(self.TrenchId,self.ModuleId)
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end
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)
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else
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self.RootUi:OnBtnDisactiveModule(self.ModuleId)
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self:UpdateView(self.TrenchId,self.ModuleId)
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end
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end
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--点击激活按钮(技能Grid)
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function XUIBrilliantWalkModulePanelSkill:OnBtnActiveSkill(skillId)
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--XLog.Log("CheckPluginEquipedInTrench T:"..self.TrenchId .. " M:"..self.ModuleId)
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if XDataCenter.BrilliantWalkManager.CheckPluginEquipedInTrench(self.TrenchId,self.ModuleId) then
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self.RootUi:OnBtnActiveSkill(skillId)
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else
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XUiManager.DialogTip(
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CS.XTextManager.GetText("TipTitle"),
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CS.XTextManager.GetText("BrilliantWalkStageModuleActiveTipContent"),
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XUiManager.DialogType.Normal,
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nil,
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function()
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if self.RootUi:OnBtnActiveModule(self.ModuleId) then
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self.RootUi:OnBtnActiveSkill(skillId)
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end
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end
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)
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end
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end
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--点击取消激活按钮(技能Grid)
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function XUIBrilliantWalkModulePanelSkill:OnBtnDisactiveSkill(skillId)
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self.RootUi:OnBtnDisactiveSkill(skillId)
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self:UpdateView(self.TrenchId,self.ModuleId)
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end
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return XUIBrilliantWalkModulePanelSkill |