--模块界面XUIBrilliantWalkModule 的子界面PanelModule 选择模块技能界面 local XUIBrilliantWalkModulePanelSkill = XClass(nil, "XUIBrilliantWalkModulePanelSkill") local XUIBrilliantWalkStageSkillPanelSkillGrid = require("XUi/XUiBrilliantWalk/XUIGrid/XUIBrilliantWalkStageSkillPanelSkillGrid")--技能grid function XUIBrilliantWalkModulePanelSkill:Ctor(perfabObject, rootUi) self.GameObject = perfabObject.gameObject self.Transform = perfabObject.transform self.RootUi = rootUi XTool.InitUiObject(self) --技能Grid self.SkillGrid = {} local index = 1 while self["PanelDependSkill"..index] do table.insert(self.SkillGrid,XUIBrilliantWalkStageSkillPanelSkillGrid.New(self["PanelDependSkill"..index],self)) index = index + 1 end --启用模块按钮 self.BtnSelect.CallBack = function() self:OnBtnActiveModule() end --取消启用模块按钮 self.BtnDisactive.CallBack = function() self:OnBtnDisactiveModule() end end function XUIBrilliantWalkModulePanelSkill:UpdateView(trenchId, moduleId) self.TrenchId = trenchId self.ModuleId = moduleId --能量点 self.TxtPoint.text = XDataCenter.BrilliantWalkManager.GetCurPluginEnergy() .. "/" .. XDataCenter.BrilliantWalkManager.GetPluginMaxEnergy() --模块名字 self.TxtModuleName.text = XBrilliantWalkConfigs.GetBuildPluginName(moduleId) --技能grid local skillIds = XBrilliantWalkConfigs.ListSkillListInModule[self.ModuleId] for index,grid in pairs(self.SkillGrid) do grid:UpdateView(self.TrenchId,skillIds[index]) end local ModuleEnable = XDataCenter.BrilliantWalkManager.CheckPluginEquipedInTrench(self.TrenchId,self.ModuleId) self.BtnSelect.gameObject:SetActiveEx(not ModuleEnable) self.BtnDisactive.gameObject:SetActiveEx(ModuleEnable) end --点击启用按钮 function XUIBrilliantWalkModulePanelSkill:OnBtnActiveModule() local equipedModule = XDataCenter.BrilliantWalkManager.CheckTrenchEquipModule(self.TrenchId) if equipedModule then local equipedName = XBrilliantWalkConfigs.GetBuildPluginName(equipedModule) local trenchName = XBrilliantWalkConfigs.GetTrenchName(self.TrenchId) XUiManager.DialogTip( CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BrilliantWalkModuleActiveWarning",equipedName,trenchName), XUiManager.DialogType.Normal, nil, function() self.RootUi:OnBtnActiveModule(self.ModuleId) self:UpdateView(self.TrenchId,self.ModuleId) end ) else self.RootUi:OnBtnActiveModule(self.ModuleId) self:UpdateView(self.TrenchId,self.ModuleId) end end --点击取消启用按钮 function XUIBrilliantWalkModulePanelSkill:OnBtnDisactiveModule() if XDataCenter.BrilliantWalkManager.CheckModuleActiveSkill(self.TrenchId,self.ModuleId) then XUiManager.DialogTip( CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BrilliantWalkModuleDisactiveWarning"), XUiManager.DialogType.Normal, nil, function() self.RootUi:OnBtnDisactiveModule(self.ModuleId) self:UpdateView(self.TrenchId,self.ModuleId) end ) else self.RootUi:OnBtnDisactiveModule(self.ModuleId) self:UpdateView(self.TrenchId,self.ModuleId) end end --点击激活按钮(技能Grid) function XUIBrilliantWalkModulePanelSkill:OnBtnActiveSkill(skillId) --XLog.Log("CheckPluginEquipedInTrench T:"..self.TrenchId .. " M:"..self.ModuleId) if XDataCenter.BrilliantWalkManager.CheckPluginEquipedInTrench(self.TrenchId,self.ModuleId) then self.RootUi:OnBtnActiveSkill(skillId) else XUiManager.DialogTip( CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BrilliantWalkStageModuleActiveTipContent"), XUiManager.DialogType.Normal, nil, function() if self.RootUi:OnBtnActiveModule(self.ModuleId) then self.RootUi:OnBtnActiveSkill(skillId) end end ) end end --点击取消激活按钮(技能Grid) function XUIBrilliantWalkModulePanelSkill:OnBtnDisactiveSkill(skillId) self.RootUi:OnBtnDisactiveSkill(skillId) self:UpdateView(self.TrenchId,self.ModuleId) end return XUIBrilliantWalkModulePanelSkill