75 lines
No EOL
1.7 KiB
Lua
75 lines
No EOL
1.7 KiB
Lua
---@class XNewYearLuckLevel
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local XNewYearLuckLevel = XClass(nil, "XNewYearLuckLevel")
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function XNewYearLuckLevel:Ctor(type, gridIndex, price)
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self.Type = type
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self.GridIndex = gridIndex
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self.Price = price
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self.Status = -1
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end
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function XNewYearLuckLevel:UpdateData(data)
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if not data then
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return
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end
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self.LuckNumber = data.LuckNum
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self.Status = data.AwardStatus
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self.LevelId = data.LevelId
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end
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function XNewYearLuckLevel:GetLuckNumber()
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return self.LuckNumber
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end
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function XNewYearLuckLevel:IsDraw()
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return self.Status == 0
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end
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function XNewYearLuckLevel:IsRewarded()
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return self.Status == 1
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end
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---@return XTable.XTableNewYearLuckLevel
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function XNewYearLuckLevel:GetLevelConfig()
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if not self.LevelId then
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return
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end
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return XDataCenter.NewYearLuckManager.GetLevelConfig(self.LevelId)
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end
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function XNewYearLuckLevel:AwardRequest(cb)
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local req = {
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LevelId = self.LevelId,
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GridIndex = self.GridIndex
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}
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XNetwork.Call("NewYearAwardRequest",req,function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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self.Status = 1
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if cb then
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cb(res.AwardList)
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end
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end)
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end
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function XNewYearLuckLevel:LotteryRequest(type,cb)
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local req = {
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GroupType = type,
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GridIndex = self.GridIndex
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}
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XNetwork.Call("NewYearLotteryRequest",req,function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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self.LevelId = res.LevelId
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self.LuckNumber = res.LuckNum
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self.Status = 0
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if cb then
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cb()
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end
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end)
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end
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return XNewYearLuckLevel |