---@class XNewYearLuckLevel local XNewYearLuckLevel = XClass(nil, "XNewYearLuckLevel") function XNewYearLuckLevel:Ctor(type, gridIndex, price) self.Type = type self.GridIndex = gridIndex self.Price = price self.Status = -1 end function XNewYearLuckLevel:UpdateData(data) if not data then return end self.LuckNumber = data.LuckNum self.Status = data.AwardStatus self.LevelId = data.LevelId end function XNewYearLuckLevel:GetLuckNumber() return self.LuckNumber end function XNewYearLuckLevel:IsDraw() return self.Status == 0 end function XNewYearLuckLevel:IsRewarded() return self.Status == 1 end ---@return XTable.XTableNewYearLuckLevel function XNewYearLuckLevel:GetLevelConfig() if not self.LevelId then return end return XDataCenter.NewYearLuckManager.GetLevelConfig(self.LevelId) end function XNewYearLuckLevel:AwardRequest(cb) local req = { LevelId = self.LevelId, GridIndex = self.GridIndex } XNetwork.Call("NewYearAwardRequest",req,function(res) if res.Code ~= XCode.Success then XUiManager.TipCode(res.Code) return end self.Status = 1 if cb then cb(res.AwardList) end end) end function XNewYearLuckLevel:LotteryRequest(type,cb) local req = { GroupType = type, GridIndex = self.GridIndex } XNetwork.Call("NewYearLotteryRequest",req,function(res) if res.Code ~= XCode.Success then XUiManager.TipCode(res.Code) return end self.LevelId = res.LevelId self.LuckNumber = res.LuckNum self.Status = 0 if cb then cb() end end) end return XNewYearLuckLevel