133 lines
No EOL
5 KiB
Lua
133 lines
No EOL
5 KiB
Lua
--虚像地平线成员列表界面:角色展示页面: 技能状态栏
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-----------------二期功能,还没完成-------------------
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local XUiExpeditionCharSkill = XClass(nil, "XUiExpeditionCharSkill")
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--[[local XUiExpeditionCharSkillLevel = require("XUi/XUiExpedition/RoleList/CharacterDetail/XUiExpeditionCharSkillLevel")
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local XUiExpeditionCharSkillInfo = require("XUi/XUiExpedition/RoleList/CharacterDetail/XUiExpeditionCharSkillInfo")
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local MAX_SKILL_COUNT = 5]]
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function XUiExpeditionCharSkill:Ctor(ui, parent)
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--self.Parent = parent
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--self.GameObject = ui.gameObject
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--self.Transform = ui.transform
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--self:InitAutoScript()
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--self.SkillInfoPanel = XUiExpeditionCharSkillInfo.New(self.PanelSkillInfo, self, self.Parent)
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--self.SkillInfoPanel.GameObject:SetActive(false)
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--self.LevelDetailPanel = XUiExpeditionCharSkillLevel.New(self.PanelSkillDetails)
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--self.LevelDetailPanel.GameObject:SetActive(false)
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end
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--[[
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiExpeditionCharSkill:InitAutoScript()
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self:AutoInitUi()
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XTool.InitUiObject(self)
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self:AutoAddListener()
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end
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function XUiExpeditionCharSkill:AutoInitUi()
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self.PanelSkillItems = self.Transform:Find("PanelSkillItems")
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self.GridSkillItem5 = self.Transform:Find("PanelSkillItems/GridSkillItem5")
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self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4")
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self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3")
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self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2")
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self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1")
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self.BtnSkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach/BtnSkillTeach"):GetComponent("Button")
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self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo")
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end
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function XUiExpeditionCharSkill:RegisterClickEvent(uiNode, func)
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if func == nil then
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XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数参数错误:参数func不能为空")
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return
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end
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if type(func) ~= "function" then
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XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
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end
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local listener = function(...)
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func(self, ...)
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end
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CsXUiHelper.RegisterClickEvent(uiNode, listener)
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end
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function XUiExpeditionCharSkill:AutoAddListener()
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self:RegisterClickEvent(self.BtnSkillTeach, self.OnBtnSkillTeachClick)
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end
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-- auto
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function XUiExpeditionCharSkill:OnBtnSkillTeachClick()
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XLuaUiManager.Open("UiPanelSkillTeach", self.Parent.CharacterId)
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end
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function XUiExpeditionCharSkill:ShowPanel(robotCfg)
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self.RobotCfg = robotCfg
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self.CharacterId = self.RobotCfg.CharacterId
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self.BtnSkillTeach.gameObject:SetActive(true)
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self.SkillInfoPanel:HidePanel()
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self.IsShow = true
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self.GameObject:SetActive(true)
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self:ShowSkillItemPanel()
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self:UpdateSkill()
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end
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function XUiExpeditionCharSkill:UpdateSkill()
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local skills = XCharacterConfigs.GetCharacterSkills(self.CharacterId)
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if (self.SkillGrids and #self.SkillGrids > 0) then
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for i = 1, MAX_SKILL_COUNT do
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self.SkillGrids[i]:SetClickCallback(
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function()
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self:HideSkillItemPanel()
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self.BtnSkillTeach.gameObject:SetActive(false)
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self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i)
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end)
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self.SkillGrids[i]:UpdateInfo(self.CharacterId, skills[i])
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end
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else
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self.SkillGrids = {}
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for i = 1, MAX_SKILL_COUNT do
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self.SkillGrids[i] = XUiGridSkillItem.New(self.Parent, self["GridSkillItem" .. i], skills[i], characterId,
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function()
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self:HideSkillItemPanel()
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self.BtnSkillTeach.gameObject:SetActive(false)
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self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i)
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end
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)
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end
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end
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end
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function XUiExpeditionCharSkill:OnSelectSkill(i)
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local skills = XCharacterConfigs.GetCharacterSkills(self.CharacterId)
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self:HideSkillItemPanel()
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self.BtnSkillTeach.gameObject:SetActive(false)
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self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i)
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end
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function XUiPanelCharSkill:HidePanel()
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self.BtnSkillTeach.gameObject:SetActive(true)
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self.SkillInfoPanel:HidePanel()
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self.IsShow = false
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self.GameObject:SetActive(false)
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self:HideSkillItemPanel()
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end
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function XUiPanelCharSkill:HideSkillItemPanel()
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self.PanelSkillItems.gameObject:SetActive(false)
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end
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function XUiPanelCharSkill:ShowSkillItemPanel()
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self.PanelSkillItems.gameObject:SetActive(true)
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self.PanelSkillInfo.gameObject:SetActive(false)
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self.BtnSkillTeach.gameObject:SetActive(true)
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self.SkillItemsQiehuan:PlayTimelineAnimation()
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end
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function XUiPanelCharSkill:ShowLevelDetail(skillId)
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self.LevelDetailPanel:Refresh(self.CharacterId, skillId)
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self.LevelDetailPanel.GameObject:SetActiveEx(true)
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end]]
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return XUiExpeditionCharSkill |