--虚像地平线成员列表界面:角色展示页面: 技能状态栏 -----------------二期功能,还没完成------------------- local XUiExpeditionCharSkill = XClass(nil, "XUiExpeditionCharSkill") --[[local XUiExpeditionCharSkillLevel = require("XUi/XUiExpedition/RoleList/CharacterDetail/XUiExpeditionCharSkillLevel") local XUiExpeditionCharSkillInfo = require("XUi/XUiExpedition/RoleList/CharacterDetail/XUiExpeditionCharSkillInfo") local MAX_SKILL_COUNT = 5]] function XUiExpeditionCharSkill:Ctor(ui, parent) --self.Parent = parent --self.GameObject = ui.gameObject --self.Transform = ui.transform --self:InitAutoScript() --self.SkillInfoPanel = XUiExpeditionCharSkillInfo.New(self.PanelSkillInfo, self, self.Parent) --self.SkillInfoPanel.GameObject:SetActive(false) --self.LevelDetailPanel = XUiExpeditionCharSkillLevel.New(self.PanelSkillDetails) --self.LevelDetailPanel.GameObject:SetActive(false) end --[[ -- auto -- Automatic generation of code, forbid to edit function XUiExpeditionCharSkill:InitAutoScript() self:AutoInitUi() XTool.InitUiObject(self) self:AutoAddListener() end function XUiExpeditionCharSkill:AutoInitUi() self.PanelSkillItems = self.Transform:Find("PanelSkillItems") self.GridSkillItem5 = self.Transform:Find("PanelSkillItems/GridSkillItem5") self.GridSkillItem4 = self.Transform:Find("PanelSkillItems/GridSkillItem4") self.GridSkillItem3 = self.Transform:Find("PanelSkillItems/GridSkillItem3") self.GridSkillItem2 = self.Transform:Find("PanelSkillItems/GridSkillItem2") self.GridSkillItem1 = self.Transform:Find("PanelSkillItems/GridSkillItem1") self.BtnSkillTeach = self.Transform:Find("PanelSkillItems/SkillTeach/BtnSkillTeach"):GetComponent("Button") self.PanelSkillInfo = self.Transform:Find("PanelSkillInfo") end function XUiExpeditionCharSkill:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiPanelCharSkill:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiExpeditionCharSkill:AutoAddListener() self:RegisterClickEvent(self.BtnSkillTeach, self.OnBtnSkillTeachClick) end -- auto function XUiExpeditionCharSkill:OnBtnSkillTeachClick() XLuaUiManager.Open("UiPanelSkillTeach", self.Parent.CharacterId) end function XUiExpeditionCharSkill:ShowPanel(robotCfg) self.RobotCfg = robotCfg self.CharacterId = self.RobotCfg.CharacterId self.BtnSkillTeach.gameObject:SetActive(true) self.SkillInfoPanel:HidePanel() self.IsShow = true self.GameObject:SetActive(true) self:ShowSkillItemPanel() self:UpdateSkill() end function XUiExpeditionCharSkill:UpdateSkill() local skills = XCharacterConfigs.GetCharacterSkills(self.CharacterId) if (self.SkillGrids and #self.SkillGrids > 0) then for i = 1, MAX_SKILL_COUNT do self.SkillGrids[i]:SetClickCallback( function() self:HideSkillItemPanel() self.BtnSkillTeach.gameObject:SetActive(false) self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i) end) self.SkillGrids[i]:UpdateInfo(self.CharacterId, skills[i]) end else self.SkillGrids = {} for i = 1, MAX_SKILL_COUNT do self.SkillGrids[i] = XUiGridSkillItem.New(self.Parent, self["GridSkillItem" .. i], skills[i], characterId, function() self:HideSkillItemPanel() self.BtnSkillTeach.gameObject:SetActive(false) self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i) end ) end end end function XUiExpeditionCharSkill:OnSelectSkill(i) local skills = XCharacterConfigs.GetCharacterSkills(self.CharacterId) self:HideSkillItemPanel() self.BtnSkillTeach.gameObject:SetActive(false) self.SkillInfoPanel:ShowPanel(self.CharacterId, skills, i) end function XUiPanelCharSkill:HidePanel() self.BtnSkillTeach.gameObject:SetActive(true) self.SkillInfoPanel:HidePanel() self.IsShow = false self.GameObject:SetActive(false) self:HideSkillItemPanel() end function XUiPanelCharSkill:HideSkillItemPanel() self.PanelSkillItems.gameObject:SetActive(false) end function XUiPanelCharSkill:ShowSkillItemPanel() self.PanelSkillItems.gameObject:SetActive(true) self.PanelSkillInfo.gameObject:SetActive(false) self.BtnSkillTeach.gameObject:SetActive(true) self.SkillItemsQiehuan:PlayTimelineAnimation() end function XUiPanelCharSkill:ShowLevelDetail(skillId) self.LevelDetailPanel:Refresh(self.CharacterId, skillId) self.LevelDetailPanel.GameObject:SetActiveEx(true) end]] return XUiExpeditionCharSkill