55 lines
No EOL
1.6 KiB
Lua
55 lines
No EOL
1.6 KiB
Lua
---@class XUiScratchTicketPanelSelectChose
|
|
local XUiScratchTicketPanelSelectChose = XClass(nil, "XUiScratchTicketPanelSelectChose")
|
|
|
|
function XUiScratchTicketPanelSelectChose:Ctor(uiGameObject, gameController, rootUi)
|
|
self.GameObject = uiGameObject.gameObject
|
|
self.Controller = gameController
|
|
self.RootUi = rootUi
|
|
self:InitPanel()
|
|
end
|
|
|
|
function XUiScratchTicketPanelSelectChose:InitPanel()
|
|
local gridIndex = 1
|
|
self.Grids = {}
|
|
while(gridIndex < 100) do
|
|
local gridGameObject = self.GameObject:FindGameObject("Grid" .. gridIndex)
|
|
if not gridGameObject then
|
|
break
|
|
end
|
|
self.Grids[gridIndex] = gridGameObject
|
|
gridIndex = gridIndex + 1
|
|
end
|
|
self:HidePanel()
|
|
end
|
|
|
|
function XUiScratchTicketPanelSelectChose:Reset()
|
|
for index, grid in pairs(self.Grids) do
|
|
grid.gameObject:SetActiveEx(false)
|
|
end
|
|
end
|
|
|
|
function XUiScratchTicketPanelSelectChose:SelectChose(index)
|
|
local choseCfg = XScratchTicketConfig.GetChoseConfigById(index, true)
|
|
if choseCfg then
|
|
local selectIndexs = {}
|
|
for _, gridIndex in pairs(choseCfg.GridIndex) do
|
|
selectIndexs[gridIndex] = true
|
|
end
|
|
for index, grid in pairs(self.Grids) do
|
|
grid.gameObject:SetActiveEx(selectIndexs[index])
|
|
end
|
|
self:ShowPanel()
|
|
else
|
|
self:HidePanel()
|
|
end
|
|
end
|
|
|
|
function XUiScratchTicketPanelSelectChose:ShowPanel()
|
|
self.GameObject:SetActiveEx(true)
|
|
end
|
|
|
|
function XUiScratchTicketPanelSelectChose:HidePanel()
|
|
self.GameObject:SetActiveEx(false)
|
|
end
|
|
|
|
return XUiScratchTicketPanelSelectChose |