PGRData/Script/matrix/xui/xuiactivitybase/scratchticket/XUiScratchTicketPanelSelectChose.lua

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---@class XUiScratchTicketPanelSelectChose
local XUiScratchTicketPanelSelectChose = XClass(nil, "XUiScratchTicketPanelSelectChose")
function XUiScratchTicketPanelSelectChose:Ctor(uiGameObject, gameController, rootUi)
self.GameObject = uiGameObject.gameObject
self.Controller = gameController
self.RootUi = rootUi
self:InitPanel()
end
function XUiScratchTicketPanelSelectChose:InitPanel()
local gridIndex = 1
self.Grids = {}
while(gridIndex < 100) do
local gridGameObject = self.GameObject:FindGameObject("Grid" .. gridIndex)
if not gridGameObject then
break
end
self.Grids[gridIndex] = gridGameObject
gridIndex = gridIndex + 1
end
self:HidePanel()
end
function XUiScratchTicketPanelSelectChose:Reset()
for index, grid in pairs(self.Grids) do
grid.gameObject:SetActiveEx(false)
end
end
function XUiScratchTicketPanelSelectChose:SelectChose(index)
local choseCfg = XScratchTicketConfig.GetChoseConfigById(index, true)
if choseCfg then
local selectIndexs = {}
for _, gridIndex in pairs(choseCfg.GridIndex) do
selectIndexs[gridIndex] = true
end
for index, grid in pairs(self.Grids) do
grid.gameObject:SetActiveEx(selectIndexs[index])
end
self:ShowPanel()
else
self:HidePanel()
end
end
function XUiScratchTicketPanelSelectChose:ShowPanel()
self.GameObject:SetActiveEx(true)
end
function XUiScratchTicketPanelSelectChose:HidePanel()
self.GameObject:SetActiveEx(false)
end
return XUiScratchTicketPanelSelectChose