64 lines
No EOL
2 KiB
Lua
64 lines
No EOL
2 KiB
Lua
local XTeam = require("XEntity/XTeam/XTeam")
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local XTheatreTeam = XClass(XTeam, "XTheatreTeam")
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-- 获取当前队伍的角色类型
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function XTheatreTeam:GetCharacterType()
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if self.CustomCharacterType then
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return self.CustomCharacterType
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end
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local entityId = nil
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for _, value in pairs(self.EntitiyIds) do
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if value > 0 then
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entityId = value
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break
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end
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end
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if entityId == nil then
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return XCharacterConfigs.CharacterType.Normal
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end
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local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(entityId)
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if role == nil then return XCharacterConfigs.CharacterType.Normal end
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return role:GetCharacterViewModel():GetCharacterType()
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end
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--获得队伍队长技描述
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function XTheatreTeam:GetCaptainSkillDesc()
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local entityId = self:GetCaptainPosEntityId()
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if not XTool.IsNumberValid(entityId) then
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return ""
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end
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local currRoles = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetCurrentRoles(true)
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local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(entityId)
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if not role then
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return ""
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end
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local rawId = role:GetRawDataId()
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return role:GetIsLocalRole() and XDataCenter.CharacterManager.GetCaptainSkillDesc(rawId) or XRobotManager.GetRobotCaptainSkillDesc(rawId)
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end
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function XTheatreTeam:GetCharacterAndRobotIds()
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local entityIds = {}
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for _, adventureRoleId in pairs(self.EntitiyIds) do
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if XTool.IsNumberValid(adventureRoleId) then
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local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(adventureRoleId)
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local rawId = role:GetRawDataId()
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table.insert(entityIds, rawId)
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else
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table.insert(entityIds, adventureRoleId)
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end
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end
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return entityIds
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end
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--设置多队伍的队伍下标
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function XTheatreTeam:SetTeamIndex(teamIndex)
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self.TeamIndex = teamIndex
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end
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function XTheatreTeam:GetTeamIndex()
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return self.TeamIndex
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end
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return XTheatreTeam |