PGRData/Script/matrix/xentity/xtheatre/XTheatreTeam.lua

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local XTeam = require("XEntity/XTeam/XTeam")
local XTheatreTeam = XClass(XTeam, "XTheatreTeam")
-- 获取当前队伍的角色类型
function XTheatreTeam:GetCharacterType()
if self.CustomCharacterType then
return self.CustomCharacterType
end
local entityId = nil
for _, value in pairs(self.EntitiyIds) do
if value > 0 then
entityId = value
break
end
end
if entityId == nil then
return XCharacterConfigs.CharacterType.Normal
end
local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(entityId)
if role == nil then return XCharacterConfigs.CharacterType.Normal end
return role:GetCharacterViewModel():GetCharacterType()
end
--获得队伍队长技描述
function XTheatreTeam:GetCaptainSkillDesc()
local entityId = self:GetCaptainPosEntityId()
if not XTool.IsNumberValid(entityId) then
return ""
end
local currRoles = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetCurrentRoles(true)
local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(entityId)
if not role then
return ""
end
local rawId = role:GetRawDataId()
return role:GetIsLocalRole() and XDataCenter.CharacterManager.GetCaptainSkillDesc(rawId) or XRobotManager.GetRobotCaptainSkillDesc(rawId)
end
function XTheatreTeam:GetCharacterAndRobotIds()
local entityIds = {}
for _, adventureRoleId in pairs(self.EntitiyIds) do
if XTool.IsNumberValid(adventureRoleId) then
local role = XDataCenter.TheatreManager.GetCurrentAdventureManager():GetRole(adventureRoleId)
local rawId = role:GetRawDataId()
table.insert(entityIds, rawId)
else
table.insert(entityIds, adventureRoleId)
end
end
return entityIds
end
--设置多队伍的队伍下标
function XTheatreTeam:SetTeamIndex(teamIndex)
self.TeamIndex = teamIndex
end
function XTheatreTeam:GetTeamIndex()
return self.TeamIndex
end
return XTheatreTeam