252 lines
No EOL
8.6 KiB
Lua
252 lines
No EOL
8.6 KiB
Lua
--==============
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--战斗准备界面我方角色列表项
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--==============
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local XUiSSBReadyOwnGrid = XClass(nil, "XUiSSBReadyOwnGrid")
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function XUiSSBReadyOwnGrid:Ctor(uiPrefab)
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self._Timer = false
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XTool.InitUiObjectByUi(self, uiPrefab)
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self:InitPanels()
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end
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function XUiSSBReadyOwnGrid:InitPanels()
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self.Character = {}
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XTool.InitUiObjectByUi(self.Character, self.PanelCharecter)
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local colorScript = require("XUi/XUiSuperSmashBros/Common/XUiSSBPanelColor")
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if self.Character.PanelColor then
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self.Color = colorScript.New(self.Character.PanelColor)
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end
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if self.BtnClick then self.BtnClick.CallBack = function() self:OnClick() end end
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end
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function XUiSSBReadyOwnGrid:Refresh(char, record, recordIndex)
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if char:GetEggRobotOrgId() ~= 0 and not char:GetIsEggOpen() then
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---@type XSmashBCharacter
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self.Chara = XDataCenter.SuperSmashBrosManager.GetRoleById(char:GetEggRobotOrgId()) -- 彩蛋原角色
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self.Chara:SetShowEggOrgCharEnable(true)
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else
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self.Chara = char --显示彩蛋机器人本体
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self.Chara:SetShowEggOrgCharEnable(false)
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end
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self:RefreshCharacter(nil, record, recordIndex)
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end
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---@param record XSmashBRecord
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---@param recordIndex number
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function XUiSSBReadyOwnGrid:RefreshCharacter(character, record, recordIndex)
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character = character or self.Chara
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self.PanelCharecter.gameObject:SetActiveEx(true)
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if record then
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local icon = record:GetCharacterIcon(recordIndex)
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if icon then
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self.Character.RImgRole:SetRawImage(icon)
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end
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self.Character.TxtAbility.text = XUiHelper.GetText("SSBBattleAbility", record:GetAbility())
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else
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self.Character.TxtAbility.text = XUiHelper.GetText("SSBBattleAbility", character:GetAbility())
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self.Character.RImgRole:SetRawImage(character:GetSmallHeadIcon())
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end
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local core = character:GetCore()
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if character:IsNoCareer() or record then
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self.Character.PanelCoreIn.gameObject:SetActiveEx(false)
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self.Character.PanelCoreOut.gameObject:SetActiveEx(false)
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else
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self.Character.PanelCoreIn.gameObject:SetActiveEx(core ~= nil)
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self.Character.PanelCoreOut.gameObject:SetActiveEx(core == nil)
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end
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if core then self.Character.RImgCoreIcon:SetRawImage(core:GetIcon()) end
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if record and recordIndex then
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self.Character.ImgProgressHP.fillAmount = record:GetCharacterHpLeft(recordIndex) / 100
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else
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self.Character.ImgProgressHP.fillAmount = character:GetHpLeft() / 100
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end
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if self.Character.ImgProgressEn then
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self.Character.ImgProgressEn.fillAmount = character:GetSpLeft() / 100
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end
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self:RefreshSkill()
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end
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function XUiSSBReadyOwnGrid:SetOrder(order)
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local mode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
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local colorIndex = XDataCenter.SuperSmashBrosManager.GetColorByIndexAndModeId(order, mode:GetId())
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self:SetColor(XSuperSmashBrosConfig.ColorTypeIndex[colorIndex])
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self.Character.TxtPlayOrder.text = "P" .. order
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end
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function XUiSSBReadyOwnGrid:SetAssistance()
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self:SetColor(XSuperSmashBrosConfig.PanelColorType.Purple)
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self.Character.TxtPlayOrder.text = XUiHelper.GetText("SuperSmashAssistance")
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end
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function XUiSSBReadyOwnGrid:SetColor(color)
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if self.Color then
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self.Color:ShowColor(color)
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end
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end
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function XUiSSBReadyOwnGrid:SetReady(value)
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self.PanelReady.gameObject:SetActiveEx(value)
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end
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-- 揭开为彩蛋
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function XUiSSBReadyOwnGrid:SetOpenEgg()
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self.OpenEgg = true
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end
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-- 设置为未知
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function XUiSSBReadyOwnGrid:SetUnknown(flag)
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self.UnKonwn = flag -- 未知状态
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if self.PanelUnknown then
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self.PanelUnknown.gameObject:SetActiveEx(flag)
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end
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self.PanelCharecter.gameObject:SetActiveEx(not flag)
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end
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function XUiSSBReadyOwnGrid:SetOut(value)
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if value then
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self.PlayOut = true
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end
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end
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function XUiSSBReadyOwnGrid:SetWin(value)
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if value then
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self.PlayWin = true
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end
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end
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function XUiSSBReadyOwnGrid:SetBan()
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self.PanelCharecter.gameObject:SetActiveEx(false)
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self.PanelReady.gameObject:SetActiveEx(false)
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if self.PanelOut then
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self.PanelOut.gameObject:SetActiveEx(false)
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end
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if self.PanelWin then
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self.PanelWin.gameObject:SetActiveEx(false)
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end
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if self.PanelBan then
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self.PanelBan.gameObject:SetActiveEx(true)
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end
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end
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function XUiSSBReadyOwnGrid:ShowPanel()
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--显示前先把相关动画初始化
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--这里不隐藏淘汰Panel是因为那个需要Hold状态,已经淘汰了还需要显示
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if XTool.UObjIsNil(self.GameObject) then return end
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self.GridPickOwnWin:Stop()
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if self.PanelWin then
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self.PanelWin.gameObject:SetActiveEx(false)
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end
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self.GameObject:SetActiveEx(true)
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end
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function XUiSSBReadyOwnGrid:HidePanel()
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self.GameObject:SetActiveEx(false)
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end
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function XUiSSBReadyOwnGrid:PlayAnimation()
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if XTool.UObjIsNil(self.GameObject) then return end
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---@type XSmashBMode
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local mode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
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local ownTeam = mode:GetBattleTeam()
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local battleIndex = mode:GetBattleCharaIndex()
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local isPlayEggVer3 = self.Chara and self.Chara:IsSmashEggRobot()
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and ownTeam[battleIndex] == self.Chara:GetId()
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and XDataCenter.SuperSmashBrosManager.IsJustFail()
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if not isPlayEggVer3 then
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if self.PlayOut then
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self.GridPickOwnOut:Play() --淘汰动画
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self.PlayOut = nil
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return
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end
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if self.PlayWin then
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self.GridPickOwnWin:Play() --胜利动画
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self.PlayWin = nil
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return
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end
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end
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-- 彩蛋动画 (每次出现时播放一次,之后重开模式才会再播放 根据玩家id和角色id上锁,每次结束当前模式的对战时解锁) cxldV2
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local isPlayEggAnimEnable = self.Chara and XSaveTool.GetData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId())) ~= 1 and self.Chara:GetIsEggOpen()
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if isPlayEggVer3 then
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isPlayEggAnimEnable = true
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self.PlayOut = nil
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end
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if isPlayEggAnimEnable then
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local eggConfig = self.Chara:GetEggConfig()
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-- 设置 台词、头像、彩蛋名
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self.EggTalk.text = eggConfig.Desc
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self.EggRImgHead:SetRawImage(eggConfig.RoleHead)
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self.EggName.text = eggConfig.Name
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-- 动画
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self.IsPlayingEgg = true -- 彩蛋播放期间不能操作
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XLuaUiManager.SetMask(true)
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local function playEgg()
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self.EasterEgg.gameObject:SetActive(true)
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self.GridPickOwnOut:Stop()
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if self.PanelOut then
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self.PanelOut.gameObject:SetActiveEx(false)
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end
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self.GridPickOwnWin:Play() --胜利动画
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self:RefreshCharacter()
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self.EggAnimEnable = self.EasterEgg:Find("Animation/EasterEggEnable")
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self.EggAnimEnable:PlayTimelineAnimation()
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self.EggAnimDisable = self.EasterEgg:Find("Animation/EasterEggDisable")
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self._Timer = XScheduleManager.ScheduleOnce(function()
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self.EggAnimDisable:PlayTimelineAnimation(function ()
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self.IsPlayingEgg = false
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XLuaUiManager.SetMask(false)
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end)
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end, 1500)
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XSaveTool.SaveData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId()), 1)
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end
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if isPlayEggVer3 then
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-- 先播放淘汰动画 再切换角色
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local oldCharacterId = self.Chara:GetEggRobotOrgId()
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local oldCharacter = XDataCenter.SuperSmashBrosManager.GetRoleById(oldCharacterId)
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self:RefreshCharacter(oldCharacter)
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self.GridPickOwnOut:Play()
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self._Timer = XScheduleManager.ScheduleOnce(playEgg, 1500)
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else
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playEgg()
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end
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end
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self.GridPickOwnEnable:Play()
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end
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function XUiSSBReadyOwnGrid:PlayDisableAnimation()
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self.GridPickOwnAlpha:Play()
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end
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function XUiSSBReadyOwnGrid:OnClick()
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local playingMode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
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XLuaUiManager.Open("UiSuperSmashBrosCharacter", playingMode:GetBattleTeam(), false)
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end
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function XUiSSBReadyOwnGrid:RefreshSkill()
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if not self.Character.TxtSkill then
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return
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end
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local skillName = self.Chara:GetAssistantSkillName()
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if skillName then
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self.Character.TxtSkill.text = skillName
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else
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self.Character.TxtSkill.text = ""
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end
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end
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function XUiSSBReadyOwnGrid:OnDestroy()
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if self._Timer then
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XScheduleManager.UnSchedule(self._Timer)
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self._Timer = false
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XLuaUiManager.SetMask(false)
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end
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end
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return XUiSSBReadyOwnGrid |