PGRData/Script/matrix/xui/xuisupersmashbros/ready/grids/XUiSSBReadyOwnGrid.lua

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--==============
--战斗准备界面我方角色列表项
--==============
local XUiSSBReadyOwnGrid = XClass(nil, "XUiSSBReadyOwnGrid")
function XUiSSBReadyOwnGrid:Ctor(uiPrefab)
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self._Timer = false
XTool.InitUiObjectByUi(self, uiPrefab)
self:InitPanels()
end
function XUiSSBReadyOwnGrid:InitPanels()
self.Character = {}
XTool.InitUiObjectByUi(self.Character, self.PanelCharecter)
local colorScript = require("XUi/XUiSuperSmashBros/Common/XUiSSBPanelColor")
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if self.Character.PanelColor then
self.Color = colorScript.New(self.Character.PanelColor)
end
if self.BtnClick then self.BtnClick.CallBack = function() self:OnClick() end end
end
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function XUiSSBReadyOwnGrid:Refresh(char, record, recordIndex)
if char:GetEggRobotOrgId() ~= 0 and not char:GetIsEggOpen() then
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---@type XSmashBCharacter
self.Chara = XDataCenter.SuperSmashBrosManager.GetRoleById(char:GetEggRobotOrgId()) -- 彩蛋原角色
self.Chara:SetShowEggOrgCharEnable(true)
else
self.Chara = char --显示彩蛋机器人本体
self.Chara:SetShowEggOrgCharEnable(false)
end
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self:RefreshCharacter(nil, record, recordIndex)
end
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---@param record XSmashBRecord
---@param recordIndex number
function XUiSSBReadyOwnGrid:RefreshCharacter(character, record, recordIndex)
character = character or self.Chara
self.PanelCharecter.gameObject:SetActiveEx(true)
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if record then
local icon = record:GetCharacterIcon(recordIndex)
if icon then
self.Character.RImgRole:SetRawImage(icon)
end
self.Character.TxtAbility.text = XUiHelper.GetText("SSBBattleAbility", record:GetAbility())
else
self.Character.TxtAbility.text = XUiHelper.GetText("SSBBattleAbility", character:GetAbility())
self.Character.RImgRole:SetRawImage(character:GetSmallHeadIcon())
end
local core = character:GetCore()
if character:IsNoCareer() or record then
self.Character.PanelCoreIn.gameObject:SetActiveEx(false)
self.Character.PanelCoreOut.gameObject:SetActiveEx(false)
else
self.Character.PanelCoreIn.gameObject:SetActiveEx(core ~= nil)
self.Character.PanelCoreOut.gameObject:SetActiveEx(core == nil)
end
if core then self.Character.RImgCoreIcon:SetRawImage(core:GetIcon()) end
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if record and recordIndex then
self.Character.ImgProgressHP.fillAmount = record:GetCharacterHpLeft(recordIndex) / 100
else
self.Character.ImgProgressHP.fillAmount = character:GetHpLeft() / 100
end
if self.Character.ImgProgressEn then
self.Character.ImgProgressEn.fillAmount = character:GetSpLeft() / 100
end
self:RefreshSkill()
end
function XUiSSBReadyOwnGrid:SetOrder(order)
local mode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
local colorIndex = XDataCenter.SuperSmashBrosManager.GetColorByIndexAndModeId(order, mode:GetId())
self:SetColor(XSuperSmashBrosConfig.ColorTypeIndex[colorIndex])
self.Character.TxtPlayOrder.text = "P" .. order
end
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function XUiSSBReadyOwnGrid:SetAssistance()
self:SetColor(XSuperSmashBrosConfig.PanelColorType.Purple)
self.Character.TxtPlayOrder.text = XUiHelper.GetText("SuperSmashAssistance")
end
function XUiSSBReadyOwnGrid:SetColor(color)
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if self.Color then
self.Color:ShowColor(color)
end
end
function XUiSSBReadyOwnGrid:SetReady(value)
self.PanelReady.gameObject:SetActiveEx(value)
end
-- 揭开为彩蛋
function XUiSSBReadyOwnGrid:SetOpenEgg()
self.OpenEgg = true
end
-- 设置为未知
function XUiSSBReadyOwnGrid:SetUnknown(flag)
self.UnKonwn = flag -- 未知状态
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if self.PanelUnknown then
self.PanelUnknown.gameObject:SetActiveEx(flag)
end
self.PanelCharecter.gameObject:SetActiveEx(not flag)
end
function XUiSSBReadyOwnGrid:SetOut(value)
if value then
self.PlayOut = true
end
end
function XUiSSBReadyOwnGrid:SetWin(value)
if value then
self.PlayWin = true
end
end
function XUiSSBReadyOwnGrid:SetBan()
self.PanelCharecter.gameObject:SetActiveEx(false)
self.PanelReady.gameObject:SetActiveEx(false)
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if self.PanelOut then
self.PanelOut.gameObject:SetActiveEx(false)
end
if self.PanelWin then
self.PanelWin.gameObject:SetActiveEx(false)
end
if self.PanelBan then
self.PanelBan.gameObject:SetActiveEx(true)
end
end
function XUiSSBReadyOwnGrid:ShowPanel()
--显示前先把相关动画初始化
--这里不隐藏淘汰Panel是因为那个需要Hold状态已经淘汰了还需要显示
if XTool.UObjIsNil(self.GameObject) then return end
self.GridPickOwnWin:Stop()
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if self.PanelWin then
self.PanelWin.gameObject:SetActiveEx(false)
end
self.GameObject:SetActiveEx(true)
end
function XUiSSBReadyOwnGrid:HidePanel()
self.GameObject:SetActiveEx(false)
end
function XUiSSBReadyOwnGrid:PlayAnimation()
if XTool.UObjIsNil(self.GameObject) then return end
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---@type XSmashBMode
local mode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
local ownTeam = mode:GetBattleTeam()
local battleIndex = mode:GetBattleCharaIndex()
local isPlayEggVer3 = self.Chara and self.Chara:IsSmashEggRobot()
and ownTeam[battleIndex] == self.Chara:GetId()
and XDataCenter.SuperSmashBrosManager.IsJustFail()
if not isPlayEggVer3 then
if self.PlayOut then
self.GridPickOwnOut:Play() --淘汰动画
self.PlayOut = nil
return
end
if self.PlayWin then
self.GridPickOwnWin:Play() --胜利动画
self.PlayWin = nil
return
end
end
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-- 彩蛋动画 (每次出现时播放一次,之后重开模式才会再播放 根据玩家id和角色id上锁每次结束当前模式的对战时解锁) cxldV2
local isPlayEggAnimEnable = self.Chara and XSaveTool.GetData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId())) ~= 1 and self.Chara:GetIsEggOpen()
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if isPlayEggVer3 then
isPlayEggAnimEnable = true
self.PlayOut = nil
end
if isPlayEggAnimEnable then
local eggConfig = self.Chara:GetEggConfig()
-- 设置 台词、头像、彩蛋名
self.EggTalk.text = eggConfig.Desc
self.EggRImgHead:SetRawImage(eggConfig.RoleHead)
self.EggName.text = eggConfig.Name
-- 动画
self.IsPlayingEgg = true -- 彩蛋播放期间不能操作
XLuaUiManager.SetMask(true)
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local function playEgg()
self.EasterEgg.gameObject:SetActive(true)
self.GridPickOwnOut:Stop()
if self.PanelOut then
self.PanelOut.gameObject:SetActiveEx(false)
end
self.GridPickOwnWin:Play() --胜利动画
self:RefreshCharacter()
self.EggAnimEnable = self.EasterEgg:Find("Animation/EasterEggEnable")
self.EggAnimEnable:PlayTimelineAnimation()
self.EggAnimDisable = self.EasterEgg:Find("Animation/EasterEggDisable")
self._Timer = XScheduleManager.ScheduleOnce(function()
self.EggAnimDisable:PlayTimelineAnimation(function ()
self.IsPlayingEgg = false
XLuaUiManager.SetMask(false)
end)
end, 1500)
XSaveTool.SaveData(string.format("%d%dSuperSmashEggAnim", XPlayer.Id, self.Chara:GetId()), 1)
end
if isPlayEggVer3 then
-- 先播放淘汰动画 再切换角色
local oldCharacterId = self.Chara:GetEggRobotOrgId()
local oldCharacter = XDataCenter.SuperSmashBrosManager.GetRoleById(oldCharacterId)
self:RefreshCharacter(oldCharacter)
self.GridPickOwnOut:Play()
self._Timer = XScheduleManager.ScheduleOnce(playEgg, 1500)
else
playEgg()
end
end
self.GridPickOwnEnable:Play()
end
function XUiSSBReadyOwnGrid:PlayDisableAnimation()
self.GridPickOwnAlpha:Play()
end
function XUiSSBReadyOwnGrid:OnClick()
local playingMode = XDataCenter.SuperSmashBrosManager.GetPlayingMode()
XLuaUiManager.Open("UiSuperSmashBrosCharacter", playingMode:GetBattleTeam(), false)
end
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function XUiSSBReadyOwnGrid:RefreshSkill()
if not self.Character.TxtSkill then
return
end
local skillName = self.Chara:GetAssistantSkillName()
if skillName then
self.Character.TxtSkill.text = skillName
else
self.Character.TxtSkill.text = ""
end
end
function XUiSSBReadyOwnGrid:OnDestroy()
if self._Timer then
XScheduleManager.UnSchedule(self._Timer)
self._Timer = false
XLuaUiManager.SetMask(false)
end
end
return XUiSSBReadyOwnGrid