83 lines
No EOL
2.1 KiB
Lua
83 lines
No EOL
2.1 KiB
Lua
local XPokemonMonsterSkill = require("XEntity/XPokemon/XPokemonMonsterSkill")
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local type = type
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local tableInsert = table.insert
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local Default = {
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_Id = 0,
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_UsingSkillId = 0,
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_SkillIdList = {},
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_SkillDic = {},
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}
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local XPokemonMonsterSkillGroup = XClass(nil, "XPokemonMonsterSkillGroup")
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function XPokemonMonsterSkillGroup:Ctor(id)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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self._Id = id
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end
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function XPokemonMonsterSkillGroup:InitSkill(skillId)
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if self._SkillDic[skillId] then
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XLog.Error("XPokemonMonsterSkillGroup:InitSkill error: 口袋妖怪怪物技能配置重复, skillId: " .. skillId .. "skillGroupId: " .. self._Id)
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return
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end
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self._SkillDic[skillId] = XPokemonMonsterSkill.New(skillId)
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tableInsert(self._SkillIdList, skillId)
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end
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function XPokemonMonsterSkillGroup:GetSkill(skillId)
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local skill = self._SkillDic[skillId]
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if not skill then
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XLog.Error("XPokemonMonsterSkillGroup:GetSkill error: 口袋妖怪怪物技能获取失败, skillId: " .. skillId .. "skillGroupId: " .. self._Id)
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return
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end
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return skill
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end
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function XPokemonMonsterSkillGroup:GetSkillIds()
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return XTool.Clone(self._SkillIdList)
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end
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function XPokemonMonsterSkillGroup:GetUsingSkillId()
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return self._UsingSkillId
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end
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function XPokemonMonsterSkillGroup:IsSkillUnlock(skillId)
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local skill = self:GetSkill(skillId)
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return skill:IsUnlock()
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end
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function XPokemonMonsterSkillGroup:IsSkillUsing(skillId)
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return self._UsingSkillId == skillId
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end
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function XPokemonMonsterSkillGroup:UnlockSkill(skillId)
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local skill = self:GetSkill(skillId)
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skill:Unlock()
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--默认使用第一个解锁的技能
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if self:GetUsingSkillId() == 0 then
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self:SwitchSkill(skillId)
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end
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end
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function XPokemonMonsterSkillGroup:IsSkillCanSwitch()
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return #self._SkillIdList > 1
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end
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function XPokemonMonsterSkillGroup:SwitchSkill(skillId)
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if not self:IsSkillUnlock(skillId) then return end
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self._UsingSkillId = skillId
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end
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return XPokemonMonsterSkillGroup |