PGRData/Script/matrix/xentity/xpokemon/XPokemonMonsterSkillGroup.lua

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Lua
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local XPokemonMonsterSkill = require("XEntity/XPokemon/XPokemonMonsterSkill")
local type = type
local tableInsert = table.insert
local Default = {
_Id = 0,
_UsingSkillId = 0,
_SkillIdList = {},
_SkillDic = {},
}
local XPokemonMonsterSkillGroup = XClass(nil, "XPokemonMonsterSkillGroup")
function XPokemonMonsterSkillGroup:Ctor(id)
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self._Id = id
end
function XPokemonMonsterSkillGroup:InitSkill(skillId)
if self._SkillDic[skillId] then
XLog.Error("XPokemonMonsterSkillGroup:InitSkill error: 口袋妖怪怪物技能配置重复, skillId: " .. skillId .. "skillGroupId: " .. self._Id)
return
end
self._SkillDic[skillId] = XPokemonMonsterSkill.New(skillId)
tableInsert(self._SkillIdList, skillId)
end
function XPokemonMonsterSkillGroup:GetSkill(skillId)
local skill = self._SkillDic[skillId]
if not skill then
XLog.Error("XPokemonMonsterSkillGroup:GetSkill error: 口袋妖怪怪物技能获取失败, skillId: " .. skillId .. "skillGroupId: " .. self._Id)
return
end
return skill
end
function XPokemonMonsterSkillGroup:GetSkillIds()
return XTool.Clone(self._SkillIdList)
end
function XPokemonMonsterSkillGroup:GetUsingSkillId()
return self._UsingSkillId
end
function XPokemonMonsterSkillGroup:IsSkillUnlock(skillId)
local skill = self:GetSkill(skillId)
return skill:IsUnlock()
end
function XPokemonMonsterSkillGroup:IsSkillUsing(skillId)
return self._UsingSkillId == skillId
end
function XPokemonMonsterSkillGroup:UnlockSkill(skillId)
local skill = self:GetSkill(skillId)
skill:Unlock()
--默认使用第一个解锁的技能
if self:GetUsingSkillId() == 0 then
self:SwitchSkill(skillId)
end
end
function XPokemonMonsterSkillGroup:IsSkillCanSwitch()
return #self._SkillIdList > 1
end
function XPokemonMonsterSkillGroup:SwitchSkill(skillId)
if not self:IsSkillUnlock(skillId) then return end
self._UsingSkillId = skillId
end
return XPokemonMonsterSkillGroup