PGRData/Script/matrix/xentity/xdoubletowers/XDoubleTowerRankData.lua

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local XDoubleTowerRankPlayer = require("XEntity/XDoubleTowers/XDoubleTowerRankPlayer")
local type = type
--动作塔防排行榜数据
local XDoubleTowerRankData = XClass(nil, "XDoubleTowerRankData")
local Default = {
_Ranking = 0, --自己排名
_MemberCount = 0, --排行榜总人数
}
function XDoubleTowerRankData:Ctor()
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self.RankDic = {} --key活动Idvalue排行榜列表
self._MyRankPlayInfo = XDoubleTowerRankPlayer.New()
end
function XDoubleTowerRankData:UpdateData(data)
local baseInfo = XDataCenter.DoubleTowersManager.GetBaseInfo()
self._Ranking = data.Ranking
self._MemberCount = data.MemberCount
self._MyRankPlayInfo:UpdateData({
Id = XPlayer.Id,
Name = XPlayer.Name,
Head = XPlayer.CurrHeadPortraitId,
Frame = XPlayer.CurrHeadFrameId,
Level = XPlayer.GetLevel(),
Sign = "",
WinCount = baseInfo:GetSpecialStageWinCount(),
Score = baseInfo:GetSpecialStageWinCount(),
RoleId = 0,
Rank = self._Ranking
})
self:UpdateRankPlayerInfos(data.Rank)
end
function XDoubleTowerRankData:UpdateRankPlayerInfos(rank)
local activityId = rank.Id
local rankPlayerInfos = rank.RankPlayer
local rankPlayerInfosTemp = {}
for i, v in ipairs(rankPlayerInfos) do
local rankPlayerInfo = XDoubleTowerRankPlayer.New()
v.Rank = i
rankPlayerInfo:UpdateData(v)
rankPlayerInfosTemp[i] = rankPlayerInfo
end
self.RankDic[activityId] = rankPlayerInfosTemp
end
function XDoubleTowerRankData:GetRanking()
return self._Ranking
end
function XDoubleTowerRankData:GetMemberCount()
return self._MemberCount
end
function XDoubleTowerRankData:GetRankPlayerInfos()
local baseInfo = XDataCenter.DoubleTowersManager.GetBaseInfo()
local activityId = baseInfo:GetActivityId()
return self.RankDic[activityId] or {}
end
function XDoubleTowerRankData:GetMyRankPlayInfo()
return self._MyRankPlayInfo
end
return XDoubleTowerRankData