175 lines
No EOL
5.3 KiB
Lua
175 lines
No EOL
5.3 KiB
Lua
---@class XDlcHuntSettle
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local XDlcHuntSettle = XClass(nil, "XDlcHuntSettle")
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function XDlcHuntSettle:Ctor()
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self._OriginalData = false
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self.IsWin = false
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self.Name = false
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self.PassedTime = false
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---@type XDlcFightSettlePlayerData[]
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self.Members = {}
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self.SettleLoseTipId = false
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self.RewardList = false
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self.LoseType = false
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self.WorldId = false
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end
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function XDlcHuntSettle:SetData(result)
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self._OriginalData = result
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--local assistantPoint = result.AssistPoint
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--local assistantPlayerId = result.AssistPlayerId
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local rewardList = result.RewardGoodsList
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local resultData = result.ResultData
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local loseType = result.LoseType
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local isWin = resultData.IsWin
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local finishTime = resultData.FinishTime
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local worldData = resultData.WorldData
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--local isOnLine = worldData.Online
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--local roomId = worldData.RoomId
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--local levelId = worldData.LevelId
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--local missionId = worldData.MissionId
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local playerList = worldData.Players
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local fightPlayerDataDict = resultData.PlayerData
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local worldId = worldData.WorldId
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local strPassedTime = XUiHelper.GetTime(finishTime, XUiHelper.TimeFormatType.HOUR_MINUTE_SECOND)
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self.IsWin = isWin
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self.Name = XDlcHuntWorldConfig.GetWorldDifficultyName(worldId)
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self.PassedTime = strPassedTime
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self.RewardList = rewardList
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self.LoseType = loseType
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self.WorldId = worldId
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if isWin then
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self.SettleLoseTipId = false
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else
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self.SettleLoseTipId = XDlcHuntWorldConfig.GetWorldLostTipId(worldId)
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end
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if not isWin then
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return
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end
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local members = {}
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self.Members = members
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for i = 1, #playerList do
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local playerData = playerList[i]
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local playerId = playerData.Id
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local firstNpc = playerData.NpcList[1]
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local npcId = firstNpc and firstNpc.Id
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local characterId = XDlcHuntCharacterConfigs.GetCharacterIdByNpcId(npcId)
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local icon = XDlcHuntCharacterConfigs.GetCharacterHalfBodyImage(characterId)
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local fightPlayerData = fightPlayerDataDict[playerId]
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local bossDataDict = fightPlayerData.BossSettlementData
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--对BOSS造成的伤害值
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local damage = 0
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for bossId, bossData in pairs(bossDataDict) do
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damage = damage + bossData.TotalHurt
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end
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--承受的伤害值
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local beHurt = fightPlayerData.HitHurt or 0
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--钉入猎矛的次数
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local controlCount = 0
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for bossId, bossData in pairs(bossDataDict) do
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controlCount = controlCount + bossData.ControlCount
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end
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--重启次数(就是复活)
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local reviveCount = fightPlayerData.ResurrectionCount or 0
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--救援队友次数
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local helpOthersCount = fightPlayerData.ResurrectionPlayerCount or 0
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-- 徽章
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local badgeList = {}
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for j = 1, #fightPlayerData.UnlockBadge do
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local badgeId = fightPlayerData.UnlockBadge[j]
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badgeList[j] = {
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Icon = XDlcHuntWorldConfig.GetBadgeIcon(badgeId),
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Name = XDlcHuntWorldConfig.GetBadgeName(badgeId),
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Desc = XDlcHuntWorldConfig.GetBadgeDesc(badgeId)
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}
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end
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---@class XDlcFightSettlePlayerData
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local member = {
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Name = playerData.Name,
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Icon = icon,
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IsLeader = playerData.IsLeader,
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PlayerId = playerId,
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Badge = badgeList,
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Damage = damage,
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IsMvp = false,
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DetailValue = {
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damage, beHurt, controlCount, reviveCount, helpOthersCount
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},
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CharacterId = characterId
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}
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members[i] = member
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end
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-- 将自己移到第一位
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local myPlayerId = XPlayer.Id
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if myPlayerId ~= members[1].PlayerId then
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for i = 2, #members do
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local member = members[i]
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if member.PlayerId == myPlayerId then
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local memberOther = members[1]
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members[1] = member
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members[i] = memberOther
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break
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end
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end
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end
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-- mvp
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local mvpIndex = 0
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local mvpDamage = 0
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for i = 1, #members do
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local member = members[i]
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if member.Damage > mvpDamage then
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mvpDamage = member.Damage
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mvpIndex = i
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end
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end
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local mvpMember = members[mvpIndex]
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if mvpMember then
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mvpMember.IsMvp = true
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end
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end
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function XDlcHuntSettle:GetMyData()
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-- 已将自己移到第一位
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return self.Members[1]
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end
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function XDlcHuntSettle:IsFail4FightingPower()
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local member = self:GetMyData()
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if not member then
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return false
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end
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local characterId = member.CharacterId
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local character = XDataCenter.DlcHuntCharacterManager.GetCharacter(characterId)
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if not character then
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return false
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end
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local myFightingPower = character:GetFightingPower()
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local worldId = self.WorldId
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local needFightingPower = XDlcHuntWorldConfig.GetWorldNeedFightingPower(worldId)
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return myFightingPower <= needFightingPower
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end
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function XDlcHuntSettle:_GetWorld()
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return XDataCenter.DlcHuntManager.GetWorld(self.WorldId)
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end
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function XDlcHuntSettle:GetLoseTipBoss()
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return XDlcHuntWorldConfig.GetWorldBossDetailOnPause(self.WorldId)
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end
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return XDlcHuntSettle |