PGRData/Script/matrix/xentity/xdlchunt/XDlcHuntSettle.lua

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2024-09-01 20:49:41 +00:00
---@class XDlcHuntSettle
local XDlcHuntSettle = XClass(nil, "XDlcHuntSettle")
function XDlcHuntSettle:Ctor()
self._OriginalData = false
self.IsWin = false
self.Name = false
self.PassedTime = false
---@type XDlcFightSettlePlayerData[]
self.Members = {}
self.SettleLoseTipId = false
self.RewardList = false
self.LoseType = false
self.WorldId = false
end
function XDlcHuntSettle:SetData(result)
self._OriginalData = result
--local assistantPoint = result.AssistPoint
--local assistantPlayerId = result.AssistPlayerId
local rewardList = result.RewardGoodsList
local resultData = result.ResultData
local loseType = result.LoseType
local isWin = resultData.IsWin
local finishTime = resultData.FinishTime
local worldData = resultData.WorldData
--local isOnLine = worldData.Online
--local roomId = worldData.RoomId
--local levelId = worldData.LevelId
--local missionId = worldData.MissionId
local playerList = worldData.Players
local fightPlayerDataDict = resultData.PlayerData
local worldId = worldData.WorldId
local strPassedTime = XUiHelper.GetTime(finishTime, XUiHelper.TimeFormatType.HOUR_MINUTE_SECOND)
self.IsWin = isWin
self.Name = XDlcHuntWorldConfig.GetWorldDifficultyName(worldId)
self.PassedTime = strPassedTime
self.RewardList = rewardList
self.LoseType = loseType
self.WorldId = worldId
if isWin then
self.SettleLoseTipId = false
else
self.SettleLoseTipId = XDlcHuntWorldConfig.GetWorldLostTipId(worldId)
end
if not isWin then
return
end
local members = {}
self.Members = members
for i = 1, #playerList do
local playerData = playerList[i]
local playerId = playerData.Id
local firstNpc = playerData.NpcList[1]
local npcId = firstNpc and firstNpc.Id
local characterId = XDlcHuntCharacterConfigs.GetCharacterIdByNpcId(npcId)
local icon = XDlcHuntCharacterConfigs.GetCharacterHalfBodyImage(characterId)
local fightPlayerData = fightPlayerDataDict[playerId]
local bossDataDict = fightPlayerData.BossSettlementData
--对BOSS造成的伤害值
local damage = 0
for bossId, bossData in pairs(bossDataDict) do
damage = damage + bossData.TotalHurt
end
--承受的伤害值
local beHurt = fightPlayerData.HitHurt or 0
--钉入猎矛的次数
local controlCount = 0
for bossId, bossData in pairs(bossDataDict) do
controlCount = controlCount + bossData.ControlCount
end
--重启次数(就是复活)
local reviveCount = fightPlayerData.ResurrectionCount or 0
--救援队友次数
local helpOthersCount = fightPlayerData.ResurrectionPlayerCount or 0
-- 徽章
local badgeList = {}
for j = 1, #fightPlayerData.UnlockBadge do
local badgeId = fightPlayerData.UnlockBadge[j]
badgeList[j] = {
Icon = XDlcHuntWorldConfig.GetBadgeIcon(badgeId),
Name = XDlcHuntWorldConfig.GetBadgeName(badgeId),
Desc = XDlcHuntWorldConfig.GetBadgeDesc(badgeId)
}
end
---@class XDlcFightSettlePlayerData
local member = {
Name = playerData.Name,
Icon = icon,
IsLeader = playerData.IsLeader,
PlayerId = playerId,
Badge = badgeList,
Damage = damage,
IsMvp = false,
DetailValue = {
damage, beHurt, controlCount, reviveCount, helpOthersCount
},
CharacterId = characterId
}
members[i] = member
end
-- 将自己移到第一位
local myPlayerId = XPlayer.Id
if myPlayerId ~= members[1].PlayerId then
for i = 2, #members do
local member = members[i]
if member.PlayerId == myPlayerId then
local memberOther = members[1]
members[1] = member
members[i] = memberOther
break
end
end
end
-- mvp
local mvpIndex = 0
local mvpDamage = 0
for i = 1, #members do
local member = members[i]
if member.Damage > mvpDamage then
mvpDamage = member.Damage
mvpIndex = i
end
end
local mvpMember = members[mvpIndex]
if mvpMember then
mvpMember.IsMvp = true
end
end
function XDlcHuntSettle:GetMyData()
-- 已将自己移到第一位
return self.Members[1]
end
function XDlcHuntSettle:IsFail4FightingPower()
local member = self:GetMyData()
if not member then
return false
end
local characterId = member.CharacterId
local character = XDataCenter.DlcHuntCharacterManager.GetCharacter(characterId)
if not character then
return false
end
local myFightingPower = character:GetFightingPower()
local worldId = self.WorldId
local needFightingPower = XDlcHuntWorldConfig.GetWorldNeedFightingPower(worldId)
return myFightingPower <= needFightingPower
end
function XDlcHuntSettle:_GetWorld()
return XDataCenter.DlcHuntManager.GetWorld(self.WorldId)
end
function XDlcHuntSettle:GetLoseTipBoss()
return XDlcHuntWorldConfig.GetWorldBossDetailOnPause(self.WorldId)
end
return XDlcHuntSettle