104 lines
3 KiB
Lua
104 lines
3 KiB
Lua
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local XUiLivWarmActivityPopGrid = XClass(nil, "XUiLivWarmActivityPopGrid")
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--头像格子
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function XUiLivWarmActivityPopGrid:Ctor(ui, row, colIndex, clickCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.ClickCallBack = clickCb
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self.Row = row
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self.ColIndex = colIndex
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XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClick)
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XUiHelper.RegisterClickEvent(self, self.BtnBlank, self.OnBtnClick)
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end
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function XUiLivWarmActivityPopGrid:Dispose()
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CS.UnityEngine.Object.Destroy(self.GameObject)
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end
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function XUiLivWarmActivityPopGrid:SetHeadType(headType, stageId)
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self.HeadType = headType
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self.Effect.gameObject:SetActiveEx(false)
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if headType == XLivWarmActivityConfigs.HeadType.Blank then
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self.NorNumber.gameObject:SetActiveEx(false)
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self.BtnClick.gameObject:SetActiveEx(false)
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return
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end
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if headType == XLivWarmActivityConfigs.HeadType.NotClict then
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self.NorNumber.gameObject:SetActiveEx(true)
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self.BtnClick.gameObject:SetActiveEx(false)
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return
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end
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local headPath = XLivWarmActivityConfigs.GetLivWarmActivityStageClientRoleHead(stageId, headType)
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self.BtnClick:SetSprite(headPath)
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self.BtnClick.gameObject:SetActiveEx(true)
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self.BtnCanvasGroup.alpha = 1
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self.NorNumber.gameObject:SetActiveEx(false)
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end
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function XUiLivWarmActivityPopGrid:PlayClearAnima(finishCb)
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self.Effect.gameObject:SetActiveEx(true)
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self.DisableTimeline.gameObject:SetActiveEx(true)
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self.DisableTimeline:PlayTimelineAnimation(function()
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self.Effect.gameObject:SetActiveEx(false)
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self.DisableTimeline.gameObject:SetActiveEx(false)
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finishCb()
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end)
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end
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function XUiLivWarmActivityPopGrid:GetHeadType()
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return self.HeadType
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end
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function XUiLivWarmActivityPopGrid:GetRow()
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return self.Row
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end
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function XUiLivWarmActivityPopGrid:GetColIndex()
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return self.ColIndex
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end
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function XUiLivWarmActivityPopGrid:OnBtnClick()
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if self.HeadType == XLivWarmActivityConfigs.HeadType.NotClict then
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return
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end
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if self.ClickCallBack then
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self.ClickCallBack(self)
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end
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end
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function XUiLivWarmActivityPopGrid:ClickButton()
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self.BtnClick:SetButtonState(CS.UiButtonState.Select)
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end
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function XUiLivWarmActivityPopGrid:CanelSelectButton()
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self.BtnClick:SetButtonState(CS.UiButtonState.Normal)
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end
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function XUiLivWarmActivityPopGrid:GetBtnClickTransform()
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return self.BtnClick.transform
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end
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--已通关处理
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function XUiLivWarmActivityPopGrid:Win()
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self.NorNumber.gameObject:SetActiveEx(false)
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self.BtnClick.gameObject:SetActiveEx(false)
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self.Effect.gameObject:SetActiveEx(false)
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self.DisableTimeline.gameObject:SetActiveEx(false)
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end
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function XUiLivWarmActivityPopGrid:Reset()
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if XTool.UObjIsNil(self.BtnClick) then
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return
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end
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self.BtnClick.transform.localPosition = CS.UnityEngine.Vector3.zero
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self:CanelSelectButton()
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end
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return XUiLivWarmActivityPopGrid
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