local XUiLivWarmActivityPopGrid = XClass(nil, "XUiLivWarmActivityPopGrid") --头像格子 function XUiLivWarmActivityPopGrid:Ctor(ui, row, colIndex, clickCb) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self.ClickCallBack = clickCb self.Row = row self.ColIndex = colIndex XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnBtnClick) XUiHelper.RegisterClickEvent(self, self.BtnBlank, self.OnBtnClick) end function XUiLivWarmActivityPopGrid:Dispose() CS.UnityEngine.Object.Destroy(self.GameObject) end function XUiLivWarmActivityPopGrid:SetHeadType(headType, stageId) self.HeadType = headType self.Effect.gameObject:SetActiveEx(false) if headType == XLivWarmActivityConfigs.HeadType.Blank then self.NorNumber.gameObject:SetActiveEx(false) self.BtnClick.gameObject:SetActiveEx(false) return end if headType == XLivWarmActivityConfigs.HeadType.NotClict then self.NorNumber.gameObject:SetActiveEx(true) self.BtnClick.gameObject:SetActiveEx(false) return end local headPath = XLivWarmActivityConfigs.GetLivWarmActivityStageClientRoleHead(stageId, headType) self.BtnClick:SetSprite(headPath) self.BtnClick.gameObject:SetActiveEx(true) self.BtnCanvasGroup.alpha = 1 self.NorNumber.gameObject:SetActiveEx(false) end function XUiLivWarmActivityPopGrid:PlayClearAnima(finishCb) self.Effect.gameObject:SetActiveEx(true) self.DisableTimeline.gameObject:SetActiveEx(true) self.DisableTimeline:PlayTimelineAnimation(function() self.Effect.gameObject:SetActiveEx(false) self.DisableTimeline.gameObject:SetActiveEx(false) finishCb() end) end function XUiLivWarmActivityPopGrid:GetHeadType() return self.HeadType end function XUiLivWarmActivityPopGrid:GetRow() return self.Row end function XUiLivWarmActivityPopGrid:GetColIndex() return self.ColIndex end function XUiLivWarmActivityPopGrid:OnBtnClick() if self.HeadType == XLivWarmActivityConfigs.HeadType.NotClict then return end if self.ClickCallBack then self.ClickCallBack(self) end end function XUiLivWarmActivityPopGrid:ClickButton() self.BtnClick:SetButtonState(CS.UiButtonState.Select) end function XUiLivWarmActivityPopGrid:CanelSelectButton() self.BtnClick:SetButtonState(CS.UiButtonState.Normal) end function XUiLivWarmActivityPopGrid:GetBtnClickTransform() return self.BtnClick.transform end --已通关处理 function XUiLivWarmActivityPopGrid:Win() self.NorNumber.gameObject:SetActiveEx(false) self.BtnClick.gameObject:SetActiveEx(false) self.Effect.gameObject:SetActiveEx(false) self.DisableTimeline.gameObject:SetActiveEx(false) end function XUiLivWarmActivityPopGrid:Reset() if XTool.UObjIsNil(self.BtnClick) then return end self.BtnClick.transform.localPosition = CS.UnityEngine.Vector3.zero self:CanelSelectButton() end return XUiLivWarmActivityPopGrid