196 lines
7.5 KiB
Lua
196 lines
7.5 KiB
Lua
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local XUiGuildDormTalkGrid = require("XUi/XUiGuildDorm/XUiGuildDormTalkGrid")
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local XUiGuildDormNameGrid = require("XUi/XUiGuildDorm/XUiGuildDormNameGrid")
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local XUiGrid3DObj = require("XUi/XUiDormComponent/XUiGrid3DObj")
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local XUiGuildDormCommon = XLuaUiManager.Register(XLuaUi, "UiGuildDormCommon")
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function XUiGuildDormCommon:OnAwake()
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self.ActiveTaklGrids = {}
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self.RecycledTalkGrids = {}
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self.ActiveNameGrids = {}
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self.RecycledNameGrids = {}
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self.Obj3DGridDic = {}
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self.Obj3DGridsList = {}
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self.GuildDormManager = XDataCenter.GuildDormManager
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self.TalkSpiltLenght = XGuildDormConfig.GetTalkSpiltLenght()
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end
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function XUiGuildDormCommon:OnStart()
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local currentRoom = XDataCenter.GuildDormManager.GetCurrentRoom()
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local running = currentRoom:GetRunning()
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running:SetUiGuildDormCommon(self)
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for _, role in ipairs(currentRoom:GetRoles()) do
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self:OnPlayerEnter(role)
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end
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self.Transform:GetComponent("Canvas").sortingOrder = 49
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_ENTER, self.OnPlayerEnter, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_EXIT, self.OnPlayerExit, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_TALK, self.OnRoleTalk, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_SHOW_EFFECT, self.OnShow3DObj, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_HIDE_EFFECT, self.OnHide3DObj, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_SWITCH_CHANNEL, self.OnSwitchChannel, self)
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end
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function XUiGuildDormCommon:Update(dt)
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-- 处理聊天隐藏
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for i = #self.ActiveTaklGrids, 1, -1 do
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if self.ActiveTaklGrids[i]:GetIsArriveHideTime() then
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self:HideTalkGrid(self.ActiveTaklGrids[i], i)
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else
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if self.GuildDormManager.GetIsHideTalkUi() then
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self.ActiveTaklGrids[i]:Hide()
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else
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self.ActiveTaklGrids[i]:UpdateTransform()
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self.ActiveTaklGrids[i]:Show()
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end
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end
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end
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-- 显示玩家的名字
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for i = #self.ActiveNameGrids, 1, -1 do
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if self.GuildDormManager.GetIsHideNameUi() then
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self.ActiveNameGrids[i]:Hide()
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else
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self.ActiveNameGrids[i]:Show()
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self.ActiveNameGrids[i]:UpdateTransform()
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end
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end
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end
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function XUiGuildDormCommon:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_ENTER, self.OnPlayerEnter, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_EXIT, self.OnPlayerExit, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_TALK, self.OnRoleTalk, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_SHOW_EFFECT, self.OnShow3DObj, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_HIDE_EFFECT, self.OnHide3DObj, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_SWITCH_CHANNEL, self.OnSwitchChannel, self)
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end
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function XUiGuildDormCommon:HideTalkGrid(grid, activeIndex)
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grid:Hide()
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table.insert(self.RecycledTalkGrids, grid)
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table.remove(self.ActiveTaklGrids, activeIndex)
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end
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function XUiGuildDormCommon:OnRoleTalk(playerId, content, isEmoji)
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local role = XDataCenter.GuildDormManager.GetCurrentRoom():GetRoleByPlayerId(playerId)
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if role == nil then return end
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local grid = nil
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for i = #self.ActiveTaklGrids, 1, -1 do
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if self.ActiveTaklGrids[i]:GetPlayerId() == playerId then
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self:HideTalkGrid(self.ActiveTaklGrids[i], i)
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end
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end
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if #self.RecycledTalkGrids > 0 then
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grid = table.remove(self.RecycledTalkGrids, 1)
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else
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grid = XUiGuildDormTalkGrid.New(CS.UnityEngine.Object.Instantiate(self.GridDialogBox))
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end
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local offsetHeight = XGuildDormConfig.GetRoleTalkHeightOffset(role:GetId())
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local rlRole = role:GetRLRole()
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if not isEmoji then
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content = XTool.LoopSplitStr(content, "\n", self.TalkSpiltLenght)
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end
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grid:SetData(content, rlRole, offsetHeight, isEmoji)
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grid:Show(self.DialogContainer)
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grid:SetPlayerId(playerId)
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table.insert(self.ActiveTaklGrids, grid)
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end
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function XUiGuildDormCommon:HideNameGrid(grid, activeIndex)
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grid:Hide()
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table.insert(self.RecycledNameGrids, grid)
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table.remove(self.ActiveNameGrids, activeIndex)
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end
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function XUiGuildDormCommon:OnPlayerEnter(role)
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local playerId = role:GetPlayerId()
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for i = #self.ActiveNameGrids, 1, -1 do
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if self.ActiveNameGrids[i]:GetPlayerId() == playerId then
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self:HideNameGrid(self.ActiveNameGrids[i], i)
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end
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end
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local grid
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if #self.RecycledNameGrids > 0 then
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grid = table.remove(self.RecycledNameGrids, 1)
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else
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grid = XUiGuildDormNameGrid.New(CS.UnityEngine.Object.Instantiate(self.GridName))
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end
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local offsetHeight = XGuildDormConfig.GetRoleNameHeightOffset(role:GetId())
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local rlRole = role:GetRLRole()
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grid:SetData(rlRole, offsetHeight, playerId)
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XScheduleManager.ScheduleOnce(function()
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grid:Show(self.NameContainer)
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end, 1)
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grid:SetPlayerId(playerId)
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table.insert(self.ActiveNameGrids, grid)
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end
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function XUiGuildDormCommon:OnPlayerExit(playerId)
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for i = #self.ActiveNameGrids, 1, -1 do
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if self.ActiveNameGrids[i]:GetPlayerId() == playerId then
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self.ActiveNameGrids[i]:Hide()
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table.insert(self.RecycledNameGrids, self.ActiveNameGrids[i])
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table.remove(self.ActiveNameGrids, i)
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break
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end
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end
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self:OnHide3DObj(playerId)
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for i = #self.ActiveTaklGrids, 1, -1 do
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if self.ActiveTaklGrids[i]:GetPlayerId() == playerId then
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self:HideTalkGrid(self.ActiveTaklGrids[i], i)
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break
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end
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end
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end
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function XUiGuildDormCommon:OnShow3DObj(playerId, characterId, effectId, transform, bindWorldPos)
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-- 处理已经在显示中
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if self.Obj3DGridDic[playerId] then
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self.Obj3DGridDic[playerId]:RefreshEffect(effectId, bindWorldPos)
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return
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end
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-- 处理缓存中的
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if #self.Obj3DGridsList > 0 then
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local temp = table.remove(self.Obj3DGridsList, 1)
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temp:Show(characterId, effectId, transform, bindWorldPos)
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self.Obj3DGridDic[playerId] = temp
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return
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end
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-- 重新实例一个
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local grid = CS.UnityEngine.Object.Instantiate(self.Grid3DObj)
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local gridBox = XUiGrid3DObj.New(grid)
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gridBox:Show(characterId, effectId, transform, bindWorldPos)
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self.Obj3DGridDic[playerId] = gridBox
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end
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function XUiGuildDormCommon:OnHide3DObj(playerId)
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if not self.Obj3DGridDic[playerId] then
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return
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end
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self.Obj3DGridDic[playerId]:Hide()
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table.insert(self.Obj3DGridsList, self.Obj3DGridDic[playerId])
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self.Obj3DGridDic[playerId].Transform:SetParent(self.Obje3DContainer, false)
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self.Obj3DGridDic[playerId] = nil
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end
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function XUiGuildDormCommon:Clear()
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if XTool.UObjIsNil(self.GameObject) then
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return
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end
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for i = #self.ActiveTaklGrids, 1, -1 do
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self:HideTalkGrid(self.ActiveTaklGrids[i], i)
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end
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for i = #self.ActiveNameGrids, 1, -1 do
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self:HideNameGrid(self.ActiveNameGrids[i], i)
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end
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for playerId, _ in pairs(self.Obj3DGridDic) do
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self:OnHide3DObj(playerId)
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end
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end
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function XUiGuildDormCommon:OnSwitchChannel()
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local currentRoom = XDataCenter.GuildDormManager.GetCurrentRoom()
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local running = currentRoom:GetRunning()
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running:SetUiGuildDormCommon(self)
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end
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return XUiGuildDormCommon
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